rive_rs/animation/
state_machine_trigger.rs
1use std::cell::Cell;
6
7use crate::animation::StateMachineInput;
8use crate::core::{Core, ObjectRef, OnAdded};
9
10#[derive(Debug, Default)]
11pub struct StateMachineTrigger {
12 state_machine_input: StateMachineInput,
13 is_fired: Cell<bool>,
14}
15
16impl ObjectRef<'_, StateMachineTrigger> {
17 pub fn reset(&self) {
18 self.is_fired.set(false);
19 }
20
21 pub fn fire(&self) {
22 self.is_fired.set(true);
23 }
24}
25
26impl Core for StateMachineTrigger {
27 parent_types![(state_machine_input, StateMachineInput)];
28
29 properties!(state_machine_input);
30}
31
32impl OnAdded for ObjectRef<'_, StateMachineTrigger> {
33 on_added!(StateMachineInput);
34}