input_pipeline/
dead_keys_handler.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
// Copyright 2021 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

//! Implements dead key handling.
//!
//! Dead key is a character composition approach where an accented character,
//! typically from a Western European alphabet, is composed by actuating two
//! keys on the keyboard:
//!
//! 1. A "dead key" which determines which diacritic is to be placed on the
//!    character, and which produces no immediate output; and
//! 2. The character onto which the diacritic is to be placed.
//!
//! The resulting two successive key actuations produce an effect of single
//! accented character being emitted.
//!
//! The dead key handler relies on keymap already having been applied, and the
//! use of key meanings.
//!
//! This means that the dead key handler must be added to the input pipeline
//! after the keymap handler in the input pipeline.
//!
//! The dead key handler can delay or modify the key meanings, but it never delays nor
//! modifies key events.  This ensures that clients which require key events see the
//! key events as they come in.  The key meanings may be delayed because of the delayed
//! effect of composition.
//!
//! The state machine of the dead key handler is watching for dead key and "live" key
//! combinations, and handles all their possible interleaving. The event sequences
//! vary from the "obvious" ones such as "dead key press and release followed
//! by a live key press and release", to not so obvious ones such as: "dead key
//! press and hold, shift press, live key press and hold followed by another
//! live key press, followed by arbitrary sequence of key releases".
//!
//! See the documentation for [Handler] for some more detail.

use crate::input_device::{
    Handled, InputDeviceDescriptor, InputDeviceEvent, InputEvent, UnhandledInputEvent,
};
use crate::input_handler::{InputHandlerStatus, UnhandledInputHandler};
use crate::keyboard_binding::KeyboardEvent;
use async_trait::async_trait;
use core::fmt;
use fidl_fuchsia_ui_input3::{KeyEventType, KeyMeaning};
use fuchsia_inspect::health::Reporter;
use std::cell::RefCell;
use std::rc::Rc;
use {rust_icu_sys as usys, rust_icu_unorm2 as unorm};

// There probably is a more general method of determining whether the characters
// are combining characters. But somehow it escapes me now.
const GRAVE: u32 = 0x300;
const ACUTE: u32 = 0x301;
const CIRCUMFLEX: u32 = 0x302;
const TILDE: u32 = 0x303;

/// Returns true if `c` is one of the dead keys we support.
///
/// This should likely be some ICU library function, but I'm not sure which one.
fn is_dead_key(c: u32) -> bool {
    match c {
        GRAVE | ACUTE | CIRCUMFLEX | TILDE => true,
        _ => false,
    }
}

/// Removes the combining effect from a combining code point, leaving only
/// the diacritic.
///
/// This should likely be some ICU library function, but I'm not sure which one.
fn remove_combination(c: u32) -> u32 {
    match c {
        GRAVE => '`' as u32,
        ACUTE => '\'' as u32,
        CIRCUMFLEX => '^' as u32,
        TILDE => '~' as u32,
        _ => c,
    }
}

/// StoredEvent is an InputEvent which is known to be a keyboard event.
#[derive(Debug, Clone)]
struct StoredEvent {
    event: KeyboardEvent,
    device_descriptor: InputDeviceDescriptor,
    event_time: zx::MonotonicInstant,
}

impl fmt::Display for StoredEvent {
    // Implement a compact [Display], as the device descriptor is not
    // normally very interesting to see.
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        write!(f, "event: {:?}, event_time: {:?}", &self.event, &self.event_time)
    }
}

impl Into<InputEvent> for StoredEvent {
    /// Converts [StoredEvent] into [InputEvent].
    fn into(self) -> InputEvent {
        InputEvent {
            device_event: InputDeviceEvent::Keyboard(self.event),
            device_descriptor: self.device_descriptor,
            event_time: self.event_time,
            handled: Handled::No,
            trace_id: None,
        }
    }
}

impl Into<Vec<InputEvent>> for StoredEvent {
    fn into(self) -> Vec<InputEvent> {
        vec![self.into()]
    }
}

/// Whether a [StoredEvent] corresponds to a live key or a dead key.
enum Liveness {
    /// The key is dead.
    Dead,
    /// The key is live.
    Live,
}

/// Whether two events are the same or different by key.
enum Sameness {
    /// Two events are the same by key.
    Same,
    /// Two events are different.
    Other,
}

impl StoredEvent {
    /// Repackages self into a new [StoredEvent], with `event` replaced as supplied.
    fn into_with_event(self, event: KeyboardEvent) -> Self {
        StoredEvent {
            event,
            device_descriptor: self.device_descriptor,
            event_time: self.event_time,
        }
    }

    /// Returns the code point contained in this [StoredEvent].
    fn code_point(&self) -> u32 {
        match self.event.get_key_meaning() {
            Some(KeyMeaning::Codepoint(c)) => c,
            _ => panic!("programming error: requested code point for an event that has none"),
        }
    }

    /// Modifies this [StoredEvent] to contain a new code point instead of whatever was there.
    fn into_with_code_point(self, code_point: u32) -> Self {
        let new_event =
            self.event.clone().into_with_key_meaning(Some(KeyMeaning::Codepoint(code_point)));
        self.into_with_event(new_event)
    }

    /// Returns true if [StoredEvent] contains a valid code point.
    fn is_code_point(&self) -> bool {
        match self.event.get_key_meaning() {
            // Some nonprintable keys have the code point value set to 0.
            Some(KeyMeaning::Codepoint(c)) => c != 0,
            _ => false,
        }
    }

    /// Returns whether the key is a dead key or not.  The return value is an enum
    /// to make the state machine match arms more readable.
    fn key_liveness(&self) -> Liveness {
        match self.event.get_key_meaning() {
            Some(KeyMeaning::Codepoint(c)) if is_dead_key(c) => Liveness::Dead,
            _ => Liveness::Live,
        }
    }

    /// Returns the key event type (pressed, released, or something else)
    fn e_type(&self) -> KeyEventType {
        self.event.get_event_type_folded()
    }

    /// Returns a new [StoredEvent] based on `Self`, but with the combining effect removed.
    fn into_base_character(self) -> Self {
        let key_meaning = self.event.get_key_meaning();
        match key_meaning {
            Some(KeyMeaning::Codepoint(c)) => {
                let new_event = self
                    .event
                    .clone()
                    .into_with_key_meaning(Some(KeyMeaning::Codepoint(remove_combination(c))));
                self.into_with_event(new_event)
            }
            _ => self,
        }
    }

    /// Returns a new [StoredEvent], but with key meaning removed.
    fn remove_key_meaning(self) -> Self {
        let mut event = self.event.clone();
        // A zero code point means a KeyEvent for which its edit effect should
        // be ignored. In contrast, an event with an unset code point has by
        // definition the same effect as if the US QWERTY keymap were applied.
        // See discussion at:
        // https://groups.google.com/a/fuchsia.dev/g/ui-input-dev/c/ITYKvbJS6_o/m/8kK0DRccDAAJ
        event = event.into_with_key_meaning(Some(KeyMeaning::Codepoint(0)));
        self.into_with_event(event)
    }

    /// Returns whether the two keys `this` and `that` are in fact the same key
    /// as per the USB HID usage reported.  The return value is an enum to make
    /// the state machine match arms more readable.
    fn key_sameness(this: &StoredEvent, that: &StoredEvent) -> Sameness {
        match this.event.get_key() == that.event.get_key() {
            true => Sameness::Same,
            false => Sameness::Other,
        }
    }
}

/// State contains the current observed state of the dead key state machine.
///
/// The dead key composition is started by observing a key press that amounts
/// to a dead key.  The first non-dead key that gets actuated thereafter becomes
/// the "live" key that we will attempt to add a diacritic to.  When such a live
/// key is actuated, we will emit a key meaning equivalent to producing an
/// accented character.
///
/// A complication here is that composition can unfold in any number of ways.
/// The user could press and release the dead key, then press and release
/// the live key.  The user could, also, press and hold the dead key, then
/// press any number of live or dead keys in an arbitrary order.
///
/// Another complication is that the user could press the dead key twice, which
/// should also be handled correctly. In this case, "correct" handling implies
/// emitting the dead key as an accented character.  Similarly, two different
/// dead keys pressed in succession are handled by (1) emitting the first as
/// an accented character, and restarting composition with the second. It is
/// worth noting that the key press and key release events could be arbitrarily
/// interleaved for the two dead keys, and that should be handled correctly too.
///
/// A third complication is that, while all the composition is taking place,
/// the pipeline must emit the `KeyEvent`s consistent with the key event protocol,
/// but keep key meanings suppressed until the time that the key meanings have
/// been resolved by the combination.
///
/// The elements of state are as follows:
///
///   * Did we see a dead key press event? (bit `a`)
///   * Did we see a dead key release event? (bit `b`)
///   * Did we see a live key press event? (bit `c`)
///   * Did we see a live key release event? (bit `d`)
///
/// Almost any variation of the above elements is possible and allowed.  Even
/// the states that ostensibly shouldn't be possible (e.g. observed a release
/// event before a press) should be accounted for in order to implement
/// self-correcting behavior if needed.  The [State] enum below encodes each
/// state as a name `Sdcba`, where each of `a..d` are booleans, encoded
/// as characters `0` and `1` as conventional. So for example, `S0101`
/// is a state where we observed a dead key press event, and a live key press
/// event.  I made an experiment where I tried to use more illustrative state
/// names, but the number of variations didn't make the resulting names any more
/// meaningful compared to the current state name encoding scheme. So compact
/// naming it is.
#[derive(Debug, Clone)]
enum State {
    /// We have yet to see a key to act on.
    S0000,

    /// We saw an actuation of a dead key.
    S0001 { dead_key_down: StoredEvent },

    /// A dead key was pressed and released.
    S0011 { dead_key_down: StoredEvent, dead_key_up: StoredEvent },

    /// A dead key was pressed and released, followed by a live key press.
    S0111 { dead_key_down: StoredEvent, dead_key_up: StoredEvent, live_key_down: StoredEvent },

    /// A dead key was pressed, followed by a live key press.
    S0101 { dead_key_down: StoredEvent, live_key_down: StoredEvent },

    /// A dead key was pressed, then a live key was pressed and released.
    S1101 { dead_key_down: StoredEvent },
}

#[derive(Debug)]
pub struct DeadKeysHandler {
    /// Tracks the current state of the dead key composition.
    state: RefCell<State>,

    /// The unicode normalizer used for composition.
    normalizer: unorm::UNormalizer,

    /// This handler requires ICU data to be live. This is ensured by holding
    /// a reference to an ICU data loader.
    _data: icu_data::Loader,

    /// The inventory of this handler's Inspect status.
    pub inspect_status: InputHandlerStatus,
}

/// This trait implementation allows the [Handler] to be hooked up into the input
/// pipeline.
#[async_trait(?Send)]
impl UnhandledInputHandler for DeadKeysHandler {
    async fn handle_unhandled_input_event(
        self: Rc<Self>,
        unhandled_input_event: UnhandledInputEvent,
    ) -> Vec<InputEvent> {
        self.handle_unhandled_input_event_internal(unhandled_input_event)
    }

    fn set_handler_healthy(self: std::rc::Rc<Self>) {
        self.inspect_status.health_node.borrow_mut().set_ok();
    }

    fn set_handler_unhealthy(self: std::rc::Rc<Self>, msg: &str) {
        self.inspect_status.health_node.borrow_mut().set_unhealthy(msg);
    }
}

impl DeadKeysHandler {
    /// Creates a new instance of the dead keys handler.
    pub fn new(
        icu_data: icu_data::Loader,
        input_handlers_node: &fuchsia_inspect::Node,
    ) -> Rc<Self> {
        let inspect_status = InputHandlerStatus::new(
            input_handlers_node,
            "dead_keys_handler",
            /* generates_events */ false,
        );
        let handler = DeadKeysHandler {
            state: RefCell::new(State::S0000),
            // The NFC normalizer performs the needed composition and is not
            // lossy.
            normalizer: unorm::UNormalizer::new_nfc().unwrap(),
            _data: icu_data,
            inspect_status,
        };
        Rc::new(handler)
    }

    fn handle_unhandled_input_event_internal(
        self: Rc<Self>,
        unhandled_input_event: UnhandledInputEvent,
    ) -> Vec<InputEvent> {
        match unhandled_input_event.clone() {
            UnhandledInputEvent {
                device_event: InputDeviceEvent::Keyboard(event),
                device_descriptor,
                event_time,
                trace_id: _,
            } => {
                self.inspect_status.count_received_event(InputEvent::from(unhandled_input_event));
                let event = StoredEvent { event, device_descriptor, event_time };
                // Separated into two statements to ensure the logs are not truncated.
                tracing::debug!("state: {:?}", self.state.borrow());
                tracing::debug!("event: {}", &event);
                let result = self.process_keyboard_event(event);
                tracing::debug!("result: {:?}", &result);
                result
            }

            // Pass other events unchanged.
            _ => vec![InputEvent::from(unhandled_input_event)],
        }
    }

    /// Sets the internal handler state to `new_state`.
    fn set_state(self: &Rc<Self>, new_state: State) {
        *(self.state.borrow_mut()) = new_state;
    }

    /// Attaches a key meaning to each passing keyboard event.
    ///
    /// Underlying this function is a state machine which registers the flow of dead and live keys
    /// after each reported event, and modifies the input event stream accordingly.  For example,
    /// a sequence of events where a dead key is pressed and released, followed by a live key
    /// press and release, results in a composed character being emitted.  The state machine
    /// takese care of this sequence, but also of other less obvious sequences and their effects.
    fn process_keyboard_event(self: &Rc<Self>, event: StoredEvent) -> Vec<InputEvent> {
        if !event.is_code_point() {
            // Pass through any non-codepoint events.
            return event.into();
        }
        let old_state = self.state.borrow().clone();
        match old_state {
            // We are waiting for the composition to begin.
            State::S0000 => match (event.key_liveness(), event.e_type()) {
                // A dead key press starts composition.  We advance to the next
                // state machine state, and eliminate any key meaning from the
                // key event, since we anticipate its use in composition.
                (Liveness::Dead, KeyEventType::Pressed) => {
                    self.set_state(State::S0001 { dead_key_down: event.clone() });
                    event.remove_key_meaning().into()
                }

                // A dead key release while we're waiting for a dead key press,
                // this is probably a remnant of an earlier double press, remove the
                // combining from it and forward.  Keep waiting for composition
                // to begin.
                (Liveness::Dead, KeyEventType::Released) => event.into_base_character().into(),

                // Any other events can be forwarded unmodified.
                _ => event.into(),
            },

            // We have seen a dead key press, but not release.
            State::S0001 { dead_key_down } => {
                match (
                    event.key_liveness(),
                    StoredEvent::key_sameness(&event, &dead_key_down),
                    event.e_type(),
                ) {
                    // The same dead key that was pressed the other time was released.
                    // Emit a stripped version, and start waiting for a live key.
                    (Liveness::Dead, Sameness::Same, KeyEventType::Released) => {
                        self.set_state(State::S0011 { dead_key_down, dead_key_up: event.clone() });
                        event.remove_key_meaning().into()
                    }

                    // Another dead key was released at this point.  Since
                    // we can not start a new combination here, we must forward
                    // it with meaning stripped.
                    (Liveness::Dead, Sameness::Other, KeyEventType::Released) => {
                        event.remove_key_meaning().into()
                    }

                    // The same dead key was pressed again, while we have seen
                    // it pressed before.  This can happen when autorepeat kicks
                    // in.  We treat this the same as two successive actuations
                    // i.e. we send a stripped version of the character, and
                    // go back to waiting.
                    (Liveness::Dead, Sameness::Same, KeyEventType::Pressed) => {
                        self.set_state(State::S0000);
                        event.into_base_character().into()
                    }

                    // A different dead key was pressed.  This stops the ongoing
                    // composition, and starts a new one with a new dead key.  However,
                    // what we emit is a bit subtle: we emit a key press event
                    // for the *new* key, but with a key meaning of the stripped
                    // version of the current key.
                    (Liveness::Dead, Sameness::Other, KeyEventType::Pressed) => {
                        let current_removed = dead_key_down.clone().into_base_character();
                        self.set_state(State::S0001 { dead_key_down: event.clone() });
                        event.into_with_code_point(current_removed.code_point()).into()
                    }

                    // A live key was pressed while the dead key is held down. Yay!
                    //
                    // Compose and ship out the live key with attached new meaning.
                    //
                    // A very similar piece of code happens in the state `State::S0011`,
                    // except we get there through a different sequence of events.
                    // Please refer to that code for the details about composition.
                    (Liveness::Live, _, KeyEventType::Pressed) => {
                        let maybe_composed = self.normalizer.compose_pair(
                            event.code_point() as usys::UChar32,
                            dead_key_down.code_point() as usys::UChar32,
                        );

                        if maybe_composed >= 0 {
                            // Composition was a success.
                            let composed_event = event.into_with_code_point(maybe_composed as u32);
                            self.set_state(State::S0101 {
                                dead_key_down,
                                live_key_down: composed_event.clone(),
                            });
                            return composed_event.into();
                        } else {
                            // FAIL!
                            self.set_state(State::S0101 {
                                dead_key_down,
                                live_key_down: event.clone(),
                            });
                            return event.into();
                        }
                    }
                    // All other key events are forwarded unmodified.
                    _ => event.into(),
                }
            }

            // The dead key was pressed and released, the first live key that
            // gets pressed after that now will be used for the composition.
            State::S0011 { dead_key_down, dead_key_up } => {
                match (event.key_liveness(), event.e_type()) {
                    // We observed a dead key actuation.
                    (Liveness::Dead, KeyEventType::Pressed) => {
                        match StoredEvent::key_sameness(&dead_key_down, &event) {
                            // The user pressed the same dead key again.  Let's "compose" it by
                            // stripping its diacritic and making that a compose key.
                            Sameness::Same => {
                                let event = event.into_base_character();
                                self.set_state(State::S0111 {
                                    dead_key_down,
                                    dead_key_up,
                                    live_key_down: event.clone(),
                                });
                                event.into()
                            }
                            // The user pressed a different dead key. It would have been nice
                            // to start a new composition, but we can not express that with the
                            // KeyEvent API, since that would require emitting spurious press and
                            // release key events for the dead key press and release.
                            //
                            // Instead, forward the key unmodified and cancel
                            // the composition.  We may revisit this if the KeyEvent API is
                            // changed to allow decoupling key events from key meanings.
                            Sameness::Other => {
                                self.set_state(State::S0000);
                                event.into_base_character().into()
                            }
                        }
                    }

                    // We observed a dead key release.  This is likely a dead key
                    // from the *previous* composition attempt.  Nothing to do here,
                    // except forward it stripped of key meaning.
                    (Liveness::Dead, KeyEventType::Released) => event.remove_key_meaning().into(),

                    // Oh, frabjous day! Someone pressed a live key that may be
                    // possible to combine!  Let's try it out!  If composition is
                    // a success, emit the current key with the meaning set to
                    // the composed character.
                    (Liveness::Live, KeyEventType::Pressed) => {
                        let maybe_composed = self.normalizer.compose_pair(
                            event.code_point() as usys::UChar32,
                            dead_key_down.code_point() as usys::UChar32,
                        );

                        if maybe_composed >= 0 {
                            // Composition was a success.
                            // Emit the composed event, remember it also when
                            // transitioning to S0111, so we can recover the key meaning
                            // when the live key is released.
                            let composed_event = event.into_with_code_point(maybe_composed as u32);
                            self.set_state(State::S0111 {
                                dead_key_down,
                                dead_key_up,
                                live_key_down: composed_event.clone(),
                            });
                            return composed_event.into();
                        } else {
                            tracing::debug!("compose failed for: {}\n", &event);
                            // FAIL!
                            // Composition failed, what now?  We would need to
                            // emit TWO characters - one for the now-defunct
                            // dead key, and another for the current live key.
                            // But this is not possible, since we may not emit
                            // more combining key events, but must always emit
                            // both the key and the key meaning since that is
                            // how our protocol works.  Well, we reached the
                            // limit of what key event composition may do, so
                            // let's simply agree to emit the current event
                            // unmodified and forget we had the dead key.
                            self.set_state(State::S0111 {
                                dead_key_down,
                                dead_key_up,
                                live_key_down: event.clone(),
                            });
                            return event.into();
                        }
                    }

                    // All other key events are forwarded unmodified.
                    _ => event.into(),
                }
            }

            // We already combined the live key with the dead key, and are
            // now waiting for the live key to be released.
            State::S0111 { dead_key_down, dead_key_up, live_key_down } => {
                match (
                    event.key_liveness(),
                    // Here we compare the current key with the live key down,
                    // unlike in prior states.
                    StoredEvent::key_sameness(&event, &live_key_down),
                    event.e_type(),
                ) {
                    // This is what we've been waiting for: the live key is now
                    // lifted.  Emit the live key release using the same code point
                    // as we used when the key went down, and we're done.
                    (Liveness::Live, Sameness::Same, KeyEventType::Released) => {
                        self.set_state(State::S0000);
                        event.into_with_code_point(live_key_down.code_point()).into()
                    }

                    // A second press of the live key we're combining.  This is
                    // probably a consequence of autorepeat.  The effect should
                    // be to complete the composition and continue emitting the
                    // "base" key meaning for any further repeats; but also
                    // continue waiting for a key release.
                    (Liveness::Live, Sameness::Same, KeyEventType::Pressed) => {
                        let base_codepoint = event.code_point();
                        let combined_event =
                            event.clone().into_with_code_point(live_key_down.code_point());
                        // We emit a combined key, but further repeats will use the
                        // base code point and not combine.
                        self.set_state(State::S0111 {
                            dead_key_down,
                            dead_key_up,
                            live_key_down: event.into_with_code_point(base_codepoint),
                        });
                        combined_event.into()
                    }

                    // If another live key event comes in, just forward it, and
                    // continue waiting for the last live key release.
                    (Liveness::Live, Sameness::Other, _) => event.into(),

                    // Another dead key has been pressed in addition to what
                    // had been pressed before. So now, we are waiting for the
                    // user to release the live key we already composed, but the
                    // user is again pressing a compose key instead.
                    //
                    // Ideally, we'd want to start new composition with the
                    // new dead key.  But, there's still the issue with the
                    // live key that is still being pressed: when it is eventually
                    // released, we want to have it have exactly the same key
                    // meaning as what we emitted for when it was pressed.  But,
                    // that may happen arbitrarily late afterwards, and we'd
                    // prefer not to keep any composition state for that long.
                    //
                    // That suggests that we must not honor this new dead key
                    // as composition.  But, also, we must not drop the key
                    // event on the floor, since the clients that read key
                    // events must receive it.  So, we just *turn* off
                    // the combining effect on this key, forward it like that,
                    // and continue waiting for the key release.
                    (Liveness::Dead, _, KeyEventType::Pressed) => event.remove_key_meaning().into(),

                    (Liveness::Dead, _, KeyEventType::Released) => {
                        match StoredEvent::key_sameness(&event, &live_key_down) {
                            // Special: if the released key a dead key and the same as the
                            // "live" composing key, then we're seeing a release of a doubly-
                            // pressed dead key.  This one needs to be emitted as a diacritic.
                            Sameness::Same => {
                                self.set_state(State::S0000);
                                event.into_base_character().into()
                            }

                            // All other dead keys are forwarded with stripped key meanings.
                            // We have no way to handle them further.
                            Sameness::Other => event.remove_key_meaning().into(),
                        }
                    }

                    // Forward any other events unmodified.
                    _ => event.into(),
                }
            }

            // The user pressed and is holding the dead key; and pressed and
            // is holding a live key.
            State::S0101 { dead_key_down, live_key_down } => {
                match (event.key_liveness(), event.e_type()) {
                    // The same dead key we're already holding is pressed.  Just forward
                    // the key event, but not meaning.
                    (Liveness::Dead, KeyEventType::Pressed) => event.remove_key_meaning().into(),

                    (Liveness::Dead, KeyEventType::Released) => {
                        // The dead key that we are using for combining is released.
                        // Emit its release event without a key meaning and go to a
                        // state that expects a release of the live key.
                        match StoredEvent::key_sameness(&dead_key_down, &event) {
                            Sameness::Same => {
                                self.set_state(State::S0111 {
                                    dead_key_down,
                                    dead_key_up: event.clone(),
                                    live_key_down,
                                });
                                event.remove_key_meaning().into()
                            }

                            // Other dead key is released.  Remove its key meaning, but forward.
                            Sameness::Other => event.remove_key_meaning().into(),
                        }
                    }
                    (Liveness::Live, KeyEventType::Pressed) => {
                        match StoredEvent::key_sameness(&live_key_down, &event) {
                            // The currently pressed live key is pressed again.
                            // This is autorepeat.  We emit one composed key, but any
                            // further emitted keys will not compose.  This
                            // should be similar to `State::S0111`, except the
                            // transition is back to *this* state.
                            Sameness::Same => {
                                let base_codepoint = event.code_point();
                                let combined_event =
                                    event.clone().into_with_code_point(live_key_down.code_point());
                                self.set_state(State::S0101 {
                                    dead_key_down,
                                    live_key_down: event.into_with_code_point(base_codepoint),
                                });
                                combined_event.into()
                            }
                            Sameness::Other => event.into(),
                        }
                    }
                    (Liveness::Live, KeyEventType::Released) => {
                        match StoredEvent::key_sameness(&live_key_down, &event) {
                            Sameness::Same => {
                                self.set_state(State::S1101 { dead_key_down });
                                event.into_with_code_point(live_key_down.code_point()).into()
                            }

                            // Any other release just gets forwarded.
                            Sameness::Other => event.into(),
                        }
                    }

                    // Forward any other events unmodified
                    _ => event.into(),
                }
            }

            // The dead key is still actuated, but we already sent out the
            // combined versions of the live key.
            State::S1101 { dead_key_down } => {
                match (event.key_liveness(), event.e_type()) {
                    (Liveness::Dead, KeyEventType::Pressed) => {
                        // Two possible cases here, but the outcome is the
                        // same:
                        //
                        // The same dead key is pressed again.  Let's not
                        // do any more compositions here.
                        //
                        // A different dead key has been pressed.  We can
                        // not start a new composition while we have not
                        // closed out the current composition.  For this
                        // reason we ignore the other key.
                        //
                        // A real compositioning API would perhaps allow us
                        // to stack compositions on top of each other, but
                        // we will require any such consumers to go talk to
                        // the text editing API instead.
                        event.remove_key_meaning().into()
                    }

                    (Liveness::Dead, KeyEventType::Released) => {
                        match StoredEvent::key_sameness(&dead_key_down, &event) {
                            // The dead key is released, the composition is
                            // done, let's close up shop.
                            Sameness::Same => {
                                self.set_state(State::S0000);
                                event.remove_key_meaning().into()
                            }
                            // A dead key was released, but not the one that we
                            // are combining by.  Forward with the combining
                            // effect stripped.
                            Sameness::Other => event.remove_key_meaning().into(),
                        }
                    }

                    // Any additional live keys, no matter if they are the same
                    // as the one currently being composed, will *not* be composed,
                    // we forward them unmodified as we wait to close off this
                    // composition.
                    //
                    // Forward any other events unmodified.
                    _ => event.into(),
                }
            }
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::testing_utilities;
    use fidl_fuchsia_input::Key;
    use fidl_fuchsia_input_report::ConsumerControlButton;

    use pretty_assertions::assert_eq;
    use std::convert::TryFrom as _;

    // Creates a new keyboard event for testing.
    fn new_event(
        key: Key,
        event_type: KeyEventType,
        key_meaning: Option<KeyMeaning>,
    ) -> UnhandledInputEvent {
        UnhandledInputEvent::try_from(testing_utilities::create_keyboard_event_with_handled(
            key,
            event_type,
            /*modifiers=*/ None,
            /*event_time*/ zx::MonotonicInstant::ZERO,
            &InputDeviceDescriptor::Fake,
            /*keymap=*/ None,
            key_meaning,
            /*handled=*/ Handled::No,
        ))
        .unwrap()
    }

    // Tests some common keyboard input use cases with dead keys actuation.
    #[test]
    fn test_input_processing() {
        // A zero codepoint is a way to let the consumers know that this key
        // event should have no effect on the edited text; even though its
        // key event may have other effects, such as moving the hero across
        // the screen in a game.
        const ZERO_CP: Option<KeyMeaning> = Some(KeyMeaning::Codepoint(0));

        #[derive(Debug)]
        struct TestCase {
            name: &'static str,
            // The sequence of input events at the input of the dead keys
            // handler.
            inputs: Vec<UnhandledInputEvent>,
            // The expected sequence of input events, after being transformed
            // by the dead keys handler.
            expected: Vec<UnhandledInputEvent>,
        }
        let tests: Vec<TestCase> = vec![
            TestCase {
                name: "passthrough",
                inputs: vec![
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                ],
                expected: vec![
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                ],
            },
            TestCase {
                name: "A circumflex - dead key first, then live key",
                inputs: vec![
                    new_event(
                        Key::Key5,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                ],
                expected: vec![
                    new_event(Key::Key5, KeyEventType::Pressed, ZERO_CP),
                    new_event(Key::Key5, KeyEventType::Released, ZERO_CP),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                ],
            },
            TestCase {
                name: "A circumflex - dead key held all the way through composition",
                inputs: vec![
                    new_event(
                        Key::Key5,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                ],
                expected: vec![
                    new_event(Key::Key5, KeyEventType::Pressed, ZERO_CP),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(Key::Key5, KeyEventType::Released, ZERO_CP),
                ],
            },
            TestCase {
                name: "A circumflex - dead key held until the live key was down",
                inputs: vec![
                    new_event(
                        Key::Key5,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                ],
                expected: vec![
                    new_event(Key::Key5, KeyEventType::Pressed, ZERO_CP),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(Key::Key5, KeyEventType::Released, ZERO_CP),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                ],
            },
            TestCase {
                name: "Combining character pressed twice - results in a single diacritic",
                inputs: vec![
                    new_event(
                        Key::Key5,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                ],
                expected: vec![
                    new_event(Key::Key5, KeyEventType::Pressed, ZERO_CP),
                    new_event(Key::Key5, KeyEventType::Released, ZERO_CP),
                    new_event(
                        Key::Key5,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('^' as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('^' as u32)),
                    ),
                ],
            },
            TestCase {
                name: "A circumflex - dead key spans live key",
                inputs: vec![
                    new_event(
                        Key::Key5,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                ],
                expected: vec![
                    new_event(Key::Key5, KeyEventType::Pressed, ZERO_CP),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(Key::Key5, KeyEventType::Released, ZERO_CP),
                ],
            },
            TestCase {
                name: "Only the first key after the dead key actuation is composed",
                inputs: vec![
                    new_event(
                        Key::Key5,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::E,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('E' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::E,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('E' as u32)),
                    ),
                ],
                expected: vec![
                    new_event(Key::Key5, KeyEventType::Pressed, ZERO_CP),
                    new_event(Key::Key5, KeyEventType::Released, ZERO_CP),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(
                        Key::E,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('E' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(
                        Key::E,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('E' as u32)),
                    ),
                ],
            },
            TestCase {
                name: "Modifier keys are not affected",
                inputs: vec![
                    new_event(
                        Key::Key5,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(Key::LeftShift, KeyEventType::Pressed, ZERO_CP),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(Key::LeftShift, KeyEventType::Released, ZERO_CP),
                ],
                expected: vec![
                    new_event(Key::Key5, KeyEventType::Pressed, ZERO_CP),
                    new_event(Key::Key5, KeyEventType::Released, ZERO_CP),
                    new_event(Key::LeftShift, KeyEventType::Pressed, ZERO_CP),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(Key::LeftShift, KeyEventType::Released, ZERO_CP),
                ],
            },
            TestCase {
                name: "Two dead keys in succession - no compose",
                inputs: vec![
                    new_event(
                        Key::Key5,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(GRAVE as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(GRAVE as u32)),
                    ),
                ],
                expected: vec![
                    new_event(Key::Key5, KeyEventType::Pressed, ZERO_CP),
                    new_event(Key::Key5, KeyEventType::Released, ZERO_CP),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('`' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('`' as u32)),
                    ),
                ],
            },
            TestCase {
                name: "Compose with capital letter",
                inputs: vec![
                    new_event(
                        Key::Key5,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::Key5,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(CIRCUMFLEX as u32)),
                    ),
                    new_event(
                        Key::LeftShift,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(0)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('A' as u32)),
                    ),
                    new_event(
                        Key::LeftShift,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(0)),
                    ),
                ],
                expected: vec![
                    new_event(Key::Key5, KeyEventType::Pressed, ZERO_CP),
                    new_event(Key::Key5, KeyEventType::Released, ZERO_CP),
                    new_event(
                        Key::LeftShift,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint(0)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Pressed,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(
                        Key::A,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint('Â' as u32)),
                    ),
                    new_event(
                        Key::LeftShift,
                        KeyEventType::Released,
                        Some(KeyMeaning::Codepoint(0)),
                    ),
                ],
            },
        ];
        let inspector = fuchsia_inspect::Inspector::default();
        let test_node = inspector.root().create_child("test_node");
        let loader = icu_data::Loader::new().unwrap();
        let handler = super::DeadKeysHandler::new(loader, &test_node);
        for test in tests {
            let actuals: Vec<InputEvent> = test
                .inputs
                .into_iter()
                .map(|event| handler.clone().handle_unhandled_input_event_internal(event))
                .flatten()
                .collect();
            assert_eq!(
                test.expected.into_iter().map(InputEvent::from).collect::<Vec<_>>(),
                actuals,
                "in test: {}",
                test.name
            );
        }
    }

    #[test]
    fn dead_keys_handler_initialized_with_inspect_node() {
        let loader = icu_data::Loader::new().unwrap();
        let inspector = fuchsia_inspect::Inspector::default();
        let fake_handlers_node = inspector.root().create_child("input_handlers_node");
        let _handler = DeadKeysHandler::new(loader, &fake_handlers_node);
        diagnostics_assertions::assert_data_tree!(inspector, root: {
            input_handlers_node: {
                dead_keys_handler: {
                    events_received_count: 0u64,
                    events_handled_count: 0u64,
                    last_received_timestamp_ns: 0u64,
                    "fuchsia.inspect.Health": {
                        status: "STARTING_UP",
                        // Timestamp value is unpredictable and not relevant in this context,
                        // so we only assert that the property is present.
                        start_timestamp_nanos: diagnostics_assertions::AnyProperty
                    },
                }
            }
        });
    }

    #[test]
    fn dead_keys_handler_inspect_counts_events() {
        let loader = icu_data::Loader::new().unwrap();
        let inspector = fuchsia_inspect::Inspector::default();
        let fake_handlers_node = inspector.root().create_child("input_handlers_node");
        let handler = DeadKeysHandler::new(loader, &fake_handlers_node);

        // Inspect should count unhandled key events and ignore irrelevent InputEvent types.
        let events = vec![
            new_event(Key::A, KeyEventType::Pressed, Some(KeyMeaning::Codepoint('A' as u32))),
            UnhandledInputEvent::try_from(testing_utilities::create_consumer_controls_event(
                vec![ConsumerControlButton::VolumeUp],
                zx::MonotonicInstant::ZERO,
                &testing_utilities::consumer_controls_device_descriptor(),
            ))
            .unwrap(),
            new_event(Key::A, KeyEventType::Released, Some(KeyMeaning::Codepoint('A' as u32))),
        ];
        let _res: Vec<InputEvent> = events
            .into_iter()
            .map(|event| handler.clone().handle_unhandled_input_event_internal(event))
            .flatten()
            .collect();
        diagnostics_assertions::assert_data_tree!(inspector, root: {
            input_handlers_node: {
                dead_keys_handler: {
                    events_received_count: 2u64,
                    events_handled_count: 0u64,
                    last_received_timestamp_ns: 0u64,
                    "fuchsia.inspect.Health": {
                        status: "STARTING_UP",
                        // Timestamp value is unpredictable and not relevant in this context,
                        // so we only assert that the property is present.
                        start_timestamp_nanos: diagnostics_assertions::AnyProperty
                    },
                }
            }
        });
    }
}