rayon/slice/mergesort.rs
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//! Parallel merge sort.
//!
//! This implementation is copied verbatim from `std::slice::sort` and then parallelized.
//! The only difference from the original is that the sequential `mergesort` returns
//! `MergesortResult` and leaves descending arrays intact.
use crate::iter::*;
use crate::slice::ParallelSliceMut;
use crate::SendPtr;
use std::mem;
use std::mem::size_of;
use std::ptr;
use std::slice;
unsafe fn get_and_increment<T>(ptr: &mut *mut T) -> *mut T {
let old = *ptr;
*ptr = ptr.offset(1);
old
}
unsafe fn decrement_and_get<T>(ptr: &mut *mut T) -> *mut T {
*ptr = ptr.offset(-1);
*ptr
}
/// When dropped, copies from `src` into `dest` a sequence of length `len`.
struct CopyOnDrop<T> {
src: *const T,
dest: *mut T,
len: usize,
}
impl<T> Drop for CopyOnDrop<T> {
fn drop(&mut self) {
unsafe {
ptr::copy_nonoverlapping(self.src, self.dest, self.len);
}
}
}
/// Inserts `v[0]` into pre-sorted sequence `v[1..]` so that whole `v[..]` becomes sorted.
///
/// This is the integral subroutine of insertion sort.
fn insert_head<T, F>(v: &mut [T], is_less: &F)
where
F: Fn(&T, &T) -> bool,
{
if v.len() >= 2 && is_less(&v[1], &v[0]) {
unsafe {
// There are three ways to implement insertion here:
//
// 1. Swap adjacent elements until the first one gets to its final destination.
// However, this way we copy data around more than is necessary. If elements are big
// structures (costly to copy), this method will be slow.
//
// 2. Iterate until the right place for the first element is found. Then shift the
// elements succeeding it to make room for it and finally place it into the
// remaining hole. This is a good method.
//
// 3. Copy the first element into a temporary variable. Iterate until the right place
// for it is found. As we go along, copy every traversed element into the slot
// preceding it. Finally, copy data from the temporary variable into the remaining
// hole. This method is very good. Benchmarks demonstrated slightly better
// performance than with the 2nd method.
//
// All methods were benchmarked, and the 3rd showed best results. So we chose that one.
let tmp = mem::ManuallyDrop::new(ptr::read(&v[0]));
// Intermediate state of the insertion process is always tracked by `hole`, which
// serves two purposes:
// 1. Protects integrity of `v` from panics in `is_less`.
// 2. Fills the remaining hole in `v` in the end.
//
// Panic safety:
//
// If `is_less` panics at any point during the process, `hole` will get dropped and
// fill the hole in `v` with `tmp`, thus ensuring that `v` still holds every object it
// initially held exactly once.
let mut hole = InsertionHole {
src: &*tmp,
dest: &mut v[1],
};
ptr::copy_nonoverlapping(&v[1], &mut v[0], 1);
for i in 2..v.len() {
if !is_less(&v[i], &*tmp) {
break;
}
ptr::copy_nonoverlapping(&v[i], &mut v[i - 1], 1);
hole.dest = &mut v[i];
}
// `hole` gets dropped and thus copies `tmp` into the remaining hole in `v`.
}
}
// When dropped, copies from `src` into `dest`.
struct InsertionHole<T> {
src: *const T,
dest: *mut T,
}
impl<T> Drop for InsertionHole<T> {
fn drop(&mut self) {
unsafe {
ptr::copy_nonoverlapping(self.src, self.dest, 1);
}
}
}
}
/// Merges non-decreasing runs `v[..mid]` and `v[mid..]` using `buf` as temporary storage, and
/// stores the result into `v[..]`.
///
/// # Safety
///
/// The two slices must be non-empty and `mid` must be in bounds. Buffer `buf` must be long enough
/// to hold a copy of the shorter slice. Also, `T` must not be a zero-sized type.
unsafe fn merge<T, F>(v: &mut [T], mid: usize, buf: *mut T, is_less: &F)
where
F: Fn(&T, &T) -> bool,
{
let len = v.len();
let v = v.as_mut_ptr();
let v_mid = v.add(mid);
let v_end = v.add(len);
// The merge process first copies the shorter run into `buf`. Then it traces the newly copied
// run and the longer run forwards (or backwards), comparing their next unconsumed elements and
// copying the lesser (or greater) one into `v`.
//
// As soon as the shorter run is fully consumed, the process is done. If the longer run gets
// consumed first, then we must copy whatever is left of the shorter run into the remaining
// hole in `v`.
//
// Intermediate state of the process is always tracked by `hole`, which serves two purposes:
// 1. Protects integrity of `v` from panics in `is_less`.
// 2. Fills the remaining hole in `v` if the longer run gets consumed first.
//
// Panic safety:
//
// If `is_less` panics at any point during the process, `hole` will get dropped and fill the
// hole in `v` with the unconsumed range in `buf`, thus ensuring that `v` still holds every
// object it initially held exactly once.
let mut hole;
if mid <= len - mid {
// The left run is shorter.
ptr::copy_nonoverlapping(v, buf, mid);
hole = MergeHole {
start: buf,
end: buf.add(mid),
dest: v,
};
// Initially, these pointers point to the beginnings of their arrays.
let left = &mut hole.start;
let mut right = v_mid;
let out = &mut hole.dest;
while *left < hole.end && right < v_end {
// Consume the lesser side.
// If equal, prefer the left run to maintain stability.
let to_copy = if is_less(&*right, &**left) {
get_and_increment(&mut right)
} else {
get_and_increment(left)
};
ptr::copy_nonoverlapping(to_copy, get_and_increment(out), 1);
}
} else {
// The right run is shorter.
ptr::copy_nonoverlapping(v_mid, buf, len - mid);
hole = MergeHole {
start: buf,
end: buf.add(len - mid),
dest: v_mid,
};
// Initially, these pointers point past the ends of their arrays.
let left = &mut hole.dest;
let right = &mut hole.end;
let mut out = v_end;
while v < *left && buf < *right {
// Consume the greater side.
// If equal, prefer the right run to maintain stability.
let to_copy = if is_less(&*right.offset(-1), &*left.offset(-1)) {
decrement_and_get(left)
} else {
decrement_and_get(right)
};
ptr::copy_nonoverlapping(to_copy, decrement_and_get(&mut out), 1);
}
}
// Finally, `hole` gets dropped. If the shorter run was not fully consumed, whatever remains of
// it will now be copied into the hole in `v`.
// When dropped, copies the range `start..end` into `dest..`.
struct MergeHole<T> {
start: *mut T,
end: *mut T,
dest: *mut T,
}
impl<T> Drop for MergeHole<T> {
fn drop(&mut self) {
// `T` is not a zero-sized type, so it's okay to divide by its size.
unsafe {
let len = self.end.offset_from(self.start) as usize;
ptr::copy_nonoverlapping(self.start, self.dest, len);
}
}
}
}
/// The result of merge sort.
#[must_use]
#[derive(Clone, Copy, PartialEq, Eq)]
enum MergesortResult {
/// The slice has already been sorted.
NonDescending,
/// The slice has been descending and therefore it was left intact.
Descending,
/// The slice was sorted.
Sorted,
}
/// A sorted run that starts at index `start` and is of length `len`.
#[derive(Clone, Copy)]
struct Run {
start: usize,
len: usize,
}
/// Examines the stack of runs and identifies the next pair of runs to merge. More specifically,
/// if `Some(r)` is returned, that means `runs[r]` and `runs[r + 1]` must be merged next. If the
/// algorithm should continue building a new run instead, `None` is returned.
///
/// TimSort is infamous for its buggy implementations, as described here:
/// http://envisage-project.eu/timsort-specification-and-verification/
///
/// The gist of the story is: we must enforce the invariants on the top four runs on the stack.
/// Enforcing them on just top three is not sufficient to ensure that the invariants will still
/// hold for *all* runs in the stack.
///
/// This function correctly checks invariants for the top four runs. Additionally, if the top
/// run starts at index 0, it will always demand a merge operation until the stack is fully
/// collapsed, in order to complete the sort.
#[inline]
fn collapse(runs: &[Run]) -> Option<usize> {
let n = runs.len();
if n >= 2
&& (runs[n - 1].start == 0
|| runs[n - 2].len <= runs[n - 1].len
|| (n >= 3 && runs[n - 3].len <= runs[n - 2].len + runs[n - 1].len)
|| (n >= 4 && runs[n - 4].len <= runs[n - 3].len + runs[n - 2].len))
{
if n >= 3 && runs[n - 3].len < runs[n - 1].len {
Some(n - 3)
} else {
Some(n - 2)
}
} else {
None
}
}
/// Sorts a slice using merge sort, unless it is already in descending order.
///
/// This function doesn't modify the slice if it is already non-descending or descending.
/// Otherwise, it sorts the slice into non-descending order.
///
/// This merge sort borrows some (but not all) ideas from TimSort, which is described in detail
/// [here](https://github.com/python/cpython/blob/main/Objects/listsort.txt).
///
/// The algorithm identifies strictly descending and non-descending subsequences, which are called
/// natural runs. There is a stack of pending runs yet to be merged. Each newly found run is pushed
/// onto the stack, and then some pairs of adjacent runs are merged until these two invariants are
/// satisfied:
///
/// 1. for every `i` in `1..runs.len()`: `runs[i - 1].len > runs[i].len`
/// 2. for every `i` in `2..runs.len()`: `runs[i - 2].len > runs[i - 1].len + runs[i].len`
///
/// The invariants ensure that the total running time is *O*(*n* \* log(*n*)) worst-case.
///
/// # Safety
///
/// The argument `buf` is used as a temporary buffer and must be at least as long as `v`.
unsafe fn mergesort<T, F>(v: &mut [T], buf: *mut T, is_less: &F) -> MergesortResult
where
T: Send,
F: Fn(&T, &T) -> bool + Sync,
{
// Very short runs are extended using insertion sort to span at least this many elements.
const MIN_RUN: usize = 10;
let len = v.len();
// In order to identify natural runs in `v`, we traverse it backwards. That might seem like a
// strange decision, but consider the fact that merges more often go in the opposite direction
// (forwards). According to benchmarks, merging forwards is slightly faster than merging
// backwards. To conclude, identifying runs by traversing backwards improves performance.
let mut runs = vec![];
let mut end = len;
while end > 0 {
// Find the next natural run, and reverse it if it's strictly descending.
let mut start = end - 1;
if start > 0 {
start -= 1;
if is_less(v.get_unchecked(start + 1), v.get_unchecked(start)) {
while start > 0 && is_less(v.get_unchecked(start), v.get_unchecked(start - 1)) {
start -= 1;
}
// If this descending run covers the whole slice, return immediately.
if start == 0 && end == len {
return MergesortResult::Descending;
} else {
v[start..end].reverse();
}
} else {
while start > 0 && !is_less(v.get_unchecked(start), v.get_unchecked(start - 1)) {
start -= 1;
}
// If this non-descending run covers the whole slice, return immediately.
if end - start == len {
return MergesortResult::NonDescending;
}
}
}
// Insert some more elements into the run if it's too short. Insertion sort is faster than
// merge sort on short sequences, so this significantly improves performance.
while start > 0 && end - start < MIN_RUN {
start -= 1;
insert_head(&mut v[start..end], &is_less);
}
// Push this run onto the stack.
runs.push(Run {
start,
len: end - start,
});
end = start;
// Merge some pairs of adjacent runs to satisfy the invariants.
while let Some(r) = collapse(&runs) {
let left = runs[r + 1];
let right = runs[r];
merge(
&mut v[left.start..right.start + right.len],
left.len,
buf,
&is_less,
);
runs[r] = Run {
start: left.start,
len: left.len + right.len,
};
runs.remove(r + 1);
}
}
// Finally, exactly one run must remain in the stack.
debug_assert!(runs.len() == 1 && runs[0].start == 0 && runs[0].len == len);
// The original order of the slice was neither non-descending nor descending.
MergesortResult::Sorted
}
////////////////////////////////////////////////////////////////////////////
// Everything above this line is copied from `std::slice::sort` (with very minor tweaks).
// Everything below this line is parallelization.
////////////////////////////////////////////////////////////////////////////
/// Splits two sorted slices so that they can be merged in parallel.
///
/// Returns two indices `(a, b)` so that slices `left[..a]` and `right[..b]` come before
/// `left[a..]` and `right[b..]`.
fn split_for_merge<T, F>(left: &[T], right: &[T], is_less: &F) -> (usize, usize)
where
F: Fn(&T, &T) -> bool,
{
let left_len = left.len();
let right_len = right.len();
if left_len >= right_len {
let left_mid = left_len / 2;
// Find the first element in `right` that is greater than or equal to `left[left_mid]`.
let mut a = 0;
let mut b = right_len;
while a < b {
let m = a + (b - a) / 2;
if is_less(&right[m], &left[left_mid]) {
a = m + 1;
} else {
b = m;
}
}
(left_mid, a)
} else {
let right_mid = right_len / 2;
// Find the first element in `left` that is greater than `right[right_mid]`.
let mut a = 0;
let mut b = left_len;
while a < b {
let m = a + (b - a) / 2;
if is_less(&right[right_mid], &left[m]) {
b = m;
} else {
a = m + 1;
}
}
(a, right_mid)
}
}
/// Merges slices `left` and `right` in parallel and stores the result into `dest`.
///
/// # Safety
///
/// The `dest` pointer must have enough space to store the result.
///
/// Even if `is_less` panics at any point during the merge process, this function will fully copy
/// all elements from `left` and `right` into `dest` (not necessarily in sorted order).
unsafe fn par_merge<T, F>(left: &mut [T], right: &mut [T], dest: *mut T, is_less: &F)
where
T: Send,
F: Fn(&T, &T) -> bool + Sync,
{
// Slices whose lengths sum up to this value are merged sequentially. This number is slightly
// larger than `CHUNK_LENGTH`, and the reason is that merging is faster than merge sorting, so
// merging needs a bit coarser granularity in order to hide the overhead of Rayon's task
// scheduling.
const MAX_SEQUENTIAL: usize = 5000;
let left_len = left.len();
let right_len = right.len();
// Intermediate state of the merge process, which serves two purposes:
// 1. Protects integrity of `dest` from panics in `is_less`.
// 2. Copies the remaining elements as soon as one of the two sides is exhausted.
//
// Panic safety:
//
// If `is_less` panics at any point during the merge process, `s` will get dropped and copy the
// remaining parts of `left` and `right` into `dest`.
let mut s = State {
left_start: left.as_mut_ptr(),
left_end: left.as_mut_ptr().add(left_len),
right_start: right.as_mut_ptr(),
right_end: right.as_mut_ptr().add(right_len),
dest,
};
if left_len == 0 || right_len == 0 || left_len + right_len < MAX_SEQUENTIAL {
while s.left_start < s.left_end && s.right_start < s.right_end {
// Consume the lesser side.
// If equal, prefer the left run to maintain stability.
let to_copy = if is_less(&*s.right_start, &*s.left_start) {
get_and_increment(&mut s.right_start)
} else {
get_and_increment(&mut s.left_start)
};
ptr::copy_nonoverlapping(to_copy, get_and_increment(&mut s.dest), 1);
}
} else {
// Function `split_for_merge` might panic. If that happens, `s` will get destructed and copy
// the whole `left` and `right` into `dest`.
let (left_mid, right_mid) = split_for_merge(left, right, is_less);
let (left_l, left_r) = left.split_at_mut(left_mid);
let (right_l, right_r) = right.split_at_mut(right_mid);
// Prevent the destructor of `s` from running. Rayon will ensure that both calls to
// `par_merge` happen. If one of the two calls panics, they will ensure that elements still
// get copied into `dest_left` and `dest_right``.
mem::forget(s);
// Wrap pointers in SendPtr so that they can be sent to another thread
// See the documentation of SendPtr for a full explanation
let dest_l = SendPtr(dest);
let dest_r = SendPtr(dest.add(left_l.len() + right_l.len()));
rayon_core::join(
move || par_merge(left_l, right_l, dest_l.get(), is_less),
move || par_merge(left_r, right_r, dest_r.get(), is_less),
);
}
// Finally, `s` gets dropped if we used sequential merge, thus copying the remaining elements
// all at once.
// When dropped, copies arrays `left_start..left_end` and `right_start..right_end` into `dest`,
// in that order.
struct State<T> {
left_start: *mut T,
left_end: *mut T,
right_start: *mut T,
right_end: *mut T,
dest: *mut T,
}
impl<T> Drop for State<T> {
fn drop(&mut self) {
let size = size_of::<T>();
let left_len = (self.left_end as usize - self.left_start as usize) / size;
let right_len = (self.right_end as usize - self.right_start as usize) / size;
// Copy array `left`, followed by `right`.
unsafe {
ptr::copy_nonoverlapping(self.left_start, self.dest, left_len);
self.dest = self.dest.add(left_len);
ptr::copy_nonoverlapping(self.right_start, self.dest, right_len);
}
}
}
}
/// Recursively merges pre-sorted chunks inside `v`.
///
/// Chunks of `v` are stored in `chunks` as intervals (inclusive left and exclusive right bound).
/// Argument `buf` is an auxiliary buffer that will be used during the procedure.
/// If `into_buf` is true, the result will be stored into `buf`, otherwise it will be in `v`.
///
/// # Safety
///
/// The number of chunks must be positive and they must be adjacent: the right bound of each chunk
/// must equal the left bound of the following chunk.
///
/// The buffer must be at least as long as `v`.
unsafe fn recurse<T, F>(
v: *mut T,
buf: *mut T,
chunks: &[(usize, usize)],
into_buf: bool,
is_less: &F,
) where
T: Send,
F: Fn(&T, &T) -> bool + Sync,
{
let len = chunks.len();
debug_assert!(len > 0);
// Base case of the algorithm.
// If only one chunk is remaining, there's no more work to split and merge.
if len == 1 {
if into_buf {
// Copy the chunk from `v` into `buf`.
let (start, end) = chunks[0];
let src = v.add(start);
let dest = buf.add(start);
ptr::copy_nonoverlapping(src, dest, end - start);
}
return;
}
// Split the chunks into two halves.
let (start, _) = chunks[0];
let (mid, _) = chunks[len / 2];
let (_, end) = chunks[len - 1];
let (left, right) = chunks.split_at(len / 2);
// After recursive calls finish we'll have to merge chunks `(start, mid)` and `(mid, end)` from
// `src` into `dest`. If the current invocation has to store the result into `buf`, we'll
// merge chunks from `v` into `buf`, and vice versa.
//
// Recursive calls flip `into_buf` at each level of recursion. More concretely, `par_merge`
// merges chunks from `buf` into `v` at the first level, from `v` into `buf` at the second
// level etc.
let (src, dest) = if into_buf { (v, buf) } else { (buf, v) };
// Panic safety:
//
// If `is_less` panics at any point during the recursive calls, the destructor of `guard` will
// be executed, thus copying everything from `src` into `dest`. This way we ensure that all
// chunks are in fact copied into `dest`, even if the merge process doesn't finish.
let guard = CopyOnDrop {
src: src.add(start),
dest: dest.add(start),
len: end - start,
};
// Wrap pointers in SendPtr so that they can be sent to another thread
// See the documentation of SendPtr for a full explanation
let v = SendPtr(v);
let buf = SendPtr(buf);
rayon_core::join(
move || recurse(v.get(), buf.get(), left, !into_buf, is_less),
move || recurse(v.get(), buf.get(), right, !into_buf, is_less),
);
// Everything went all right - recursive calls didn't panic.
// Forget the guard in order to prevent its destructor from running.
mem::forget(guard);
// Merge chunks `(start, mid)` and `(mid, end)` from `src` into `dest`.
let src_left = slice::from_raw_parts_mut(src.add(start), mid - start);
let src_right = slice::from_raw_parts_mut(src.add(mid), end - mid);
par_merge(src_left, src_right, dest.add(start), is_less);
}
/// Sorts `v` using merge sort in parallel.
///
/// The algorithm is stable, allocates memory, and `O(n log n)` worst-case.
/// The allocated temporary buffer is of the same length as is `v`.
pub(super) fn par_mergesort<T, F>(v: &mut [T], is_less: F)
where
T: Send,
F: Fn(&T, &T) -> bool + Sync,
{
// Slices of up to this length get sorted using insertion sort in order to avoid the cost of
// buffer allocation.
const MAX_INSERTION: usize = 20;
// The length of initial chunks. This number is as small as possible but so that the overhead
// of Rayon's task scheduling is still negligible.
const CHUNK_LENGTH: usize = 2000;
// Sorting has no meaningful behavior on zero-sized types.
if size_of::<T>() == 0 {
return;
}
let len = v.len();
// Short slices get sorted in-place via insertion sort to avoid allocations.
if len <= MAX_INSERTION {
if len >= 2 {
for i in (0..len - 1).rev() {
insert_head(&mut v[i..], &is_less);
}
}
return;
}
// Allocate a buffer to use as scratch memory. We keep the length 0 so we can keep in it
// shallow copies of the contents of `v` without risking the dtors running on copies if
// `is_less` panics.
let mut buf = Vec::<T>::with_capacity(len);
let buf = buf.as_mut_ptr();
// If the slice is not longer than one chunk would be, do sequential merge sort and return.
if len <= CHUNK_LENGTH {
let res = unsafe { mergesort(v, buf, &is_less) };
if res == MergesortResult::Descending {
v.reverse();
}
return;
}
// Split the slice into chunks and merge sort them in parallel.
// However, descending chunks will not be sorted - they will be simply left intact.
let mut iter = {
// Wrap pointer in SendPtr so that it can be sent to another thread
// See the documentation of SendPtr for a full explanation
let buf = SendPtr(buf);
let is_less = &is_less;
v.par_chunks_mut(CHUNK_LENGTH)
.with_max_len(1)
.enumerate()
.map(move |(i, chunk)| {
let l = CHUNK_LENGTH * i;
let r = l + chunk.len();
unsafe {
let buf = buf.get().add(l);
(l, r, mergesort(chunk, buf, is_less))
}
})
.collect::<Vec<_>>()
.into_iter()
.peekable()
};
// Now attempt to concatenate adjacent chunks that were left intact.
let mut chunks = Vec::with_capacity(iter.len());
while let Some((a, mut b, res)) = iter.next() {
// If this chunk was not modified by the sort procedure...
if res != MergesortResult::Sorted {
while let Some(&(x, y, r)) = iter.peek() {
// If the following chunk is of the same type and can be concatenated...
if r == res && (r == MergesortResult::Descending) == is_less(&v[x], &v[x - 1]) {
// Concatenate them.
b = y;
iter.next();
} else {
break;
}
}
}
// Descending chunks must be reversed.
if res == MergesortResult::Descending {
v[a..b].reverse();
}
chunks.push((a, b));
}
// All chunks are properly sorted.
// Now we just have to merge them together.
unsafe {
recurse(v.as_mut_ptr(), buf, &chunks, false, &is_less);
}
}
#[cfg(test)]
mod tests {
use super::split_for_merge;
use rand::distributions::Uniform;
use rand::{thread_rng, Rng};
#[test]
fn test_split_for_merge() {
fn check(left: &[u32], right: &[u32]) {
let (l, r) = split_for_merge(left, right, &|&a, &b| a < b);
assert!(left[..l]
.iter()
.all(|&x| right[r..].iter().all(|&y| x <= y)));
assert!(right[..r].iter().all(|&x| left[l..].iter().all(|&y| x < y)));
}
check(&[1, 2, 2, 2, 2, 3], &[1, 2, 2, 2, 2, 3]);
check(&[1, 2, 2, 2, 2, 3], &[]);
check(&[], &[1, 2, 2, 2, 2, 3]);
let rng = &mut thread_rng();
for _ in 0..100 {
let limit: u32 = rng.gen_range(1..21);
let left_len: usize = rng.gen_range(0..20);
let right_len: usize = rng.gen_range(0..20);
let mut left = rng
.sample_iter(&Uniform::new(0, limit))
.take(left_len)
.collect::<Vec<_>>();
let mut right = rng
.sample_iter(&Uniform::new(0, limit))
.take(right_len)
.collect::<Vec<_>>();
left.sort();
right.sort();
check(&left, &right);
}
}
}