use std::fmt;
use raw::CONTROL_SEQUENCE_TIMEOUT;
use std::io::{self, Write, Read};
use std::time::{SystemTime, Duration};
use async::async_stdin;
use std::env;
use std::fmt::Debug;
use numtoa::NumToA;
pub trait Color: Debug {
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result;
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result;
}
macro_rules! derive_color {
($doc:expr, $name:ident, $value:expr) => {
#[doc = $doc]
#[derive(Copy, Clone, Debug)]
pub struct $name;
impl Color for $name {
#[inline]
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(self.fg_str())
}
#[inline]
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(self.bg_str())
}
}
impl $name {
#[inline]
pub fn fg_str(&self) -> &'static str { csi!("38;5;", $value, "m") }
#[inline]
pub fn bg_str(&self) -> &'static str { csi!("48;5;", $value, "m") }
}
};
}
derive_color!("Black.", Black, "0");
derive_color!("Red.", Red, "1");
derive_color!("Green.", Green, "2");
derive_color!("Yellow.", Yellow, "3");
derive_color!("Blue.", Blue, "4");
derive_color!("Magenta.", Magenta, "5");
derive_color!("Cyan.", Cyan, "6");
derive_color!("White.", White, "7");
derive_color!("High-intensity light black.", LightBlack, "8");
derive_color!("High-intensity light red.", LightRed, "9");
derive_color!("High-intensity light green.", LightGreen, "10");
derive_color!("High-intensity light yellow.", LightYellow, "11");
derive_color!("High-intensity light blue.", LightBlue, "12");
derive_color!("High-intensity light magenta.", LightMagenta, "13");
derive_color!("High-intensity light cyan.", LightCyan, "14");
derive_color!("High-intensity light white.", LightWhite, "15");
impl<'a> Color for &'a Color {
#[inline]
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result {
(*self).write_fg(f)
}
#[inline]
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result {
(*self).write_bg(f)
}
}
#[derive(Clone, Copy, Debug)]
pub struct AnsiValue(pub u8);
impl AnsiValue {
pub fn rgb(r: u8, g: u8, b: u8) -> AnsiValue {
debug_assert!(r <= 5,
"Red color fragment (r = {}) is out of bound. Make sure r ≤ 5.",
r);
debug_assert!(g <= 5,
"Green color fragment (g = {}) is out of bound. Make sure g ≤ 5.",
g);
debug_assert!(b <= 5,
"Blue color fragment (b = {}) is out of bound. Make sure b ≤ 5.",
b);
AnsiValue(16 + 36 * r + 6 * g + b)
}
pub fn grayscale(shade: u8) -> AnsiValue {
debug_assert!(shade < 24,
"Grayscale out of bound (shade = {}). There are only 24 shades of \
gray.",
shade);
AnsiValue(0xE8 + shade)
}
}
impl AnsiValue {
pub fn fg_string(self) -> String {
let mut x = [0u8; 20];
let x = self.0.numtoa_str(10, &mut x);
[csi!("38;5;"), x, "m"].concat()
}
pub fn bg_string(self) -> String {
let mut x = [0u8; 20];
let x = self.0.numtoa_str(10, &mut x);
[csi!("48;5;"), x, "m"].concat()
}
}
impl Color for AnsiValue {
#[inline]
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(&self.fg_string())
}
#[inline]
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(&self.bg_string())
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Rgb(pub u8, pub u8, pub u8);
impl Rgb {
pub fn fg_string(self) -> String {
let (mut x, mut y, mut z) = ([0u8; 20], [0u8; 20], [0u8; 20]);
let (x, y, z) = (
self.0.numtoa_str(10, &mut x),
self.1.numtoa_str(10, &mut y),
self.2.numtoa_str(10, &mut z),
);
[csi!("38;2;"), x, ";", y, ";", z, "m"].concat()
}
pub fn bg_string(self) -> String {
let (mut x, mut y, mut z) = ([0u8; 20], [0u8; 20], [0u8; 20]);
let (x, y, z) = (
self.0.numtoa_str(10, &mut x),
self.1.numtoa_str(10, &mut y),
self.2.numtoa_str(10, &mut z),
);
[csi!("48;2;"), x, ";", y, ";", z, "m"].concat()
}
}
impl Color for Rgb {
#[inline]
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(&self.fg_string())
}
#[inline]
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(&self.bg_string())
}
}
#[derive(Debug, Clone, Copy)]
pub struct Reset;
const RESET_FG: &str = csi!("39m");
const RESET_BG: &str = csi!("49m");
impl Reset {
pub fn fg_str(self) -> &'static str { RESET_FG }
pub fn bg_str(self) -> &'static str { RESET_BG }
}
impl Color for Reset {
#[inline]
fn write_fg(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(RESET_FG)
}
#[inline]
fn write_bg(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.write_str(RESET_BG)
}
}
#[derive(Debug, Clone, Copy)]
pub struct Fg<C: Color>(pub C);
impl<C: Color> fmt::Display for Fg<C> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.0.write_fg(f)
}
}
#[derive(Debug, Clone, Copy)]
pub struct Bg<C: Color>(pub C);
impl<C: Color> fmt::Display for Bg<C> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.0.write_bg(f)
}
}
pub trait DetectColors {
fn available_colors(&mut self) -> io::Result<u16>;
}
impl<W: Write> DetectColors for W {
fn available_colors(&mut self) -> io::Result<u16> {
let mut stdin = async_stdin();
if detect_color(self, &mut stdin, 0)? {
let mut min = 8;
let mut max = 256;
let mut i;
while min + 1 < max {
i = (min + max) / 2;
if detect_color(self, &mut stdin, i)? {
min = i
} else {
max = i
}
}
Ok(max)
} else {
Ok(match env::var_os("TERM") {
Some(val) => {
if val.to_str().unwrap_or("").contains("256color") {
256
} else {
8
}
}
None => 8,
})
}
}
}
fn detect_color(stdout: &mut Write, stdin: &mut Read, color: u16) -> io::Result<bool> {
write!(stdout, "\x1B]4;{};?\x07", color)?;
stdout.flush()?;
let mut buf: [u8; 1] = [0];
let mut total_read = 0;
let timeout = Duration::from_millis(CONTROL_SEQUENCE_TIMEOUT);
let now = SystemTime::now();
let bell = 7u8;
while buf[0] != bell && now.elapsed().unwrap() < timeout {
total_read += stdin.read(&mut buf)?;
}
Ok(total_read > 0)
}