regex/
pool.rs

1// This module provides a relatively simple thread-safe pool of reusable
2// objects. For the most part, it's implemented by a stack represented by a
3// Mutex<Vec<T>>. It has one small trick: because unlocking a mutex is somewhat
4// costly, in the case where a pool is accessed by the first thread that tried
5// to get a value, we bypass the mutex. Here are some benchmarks showing the
6// difference.
7//
8// 1) misc::anchored_literal_long_non_match    21 (18571 MB/s)
9// 2) misc::anchored_literal_long_non_match   107 (3644 MB/s)
10// 3) misc::anchored_literal_long_non_match    45 (8666 MB/s)
11// 4) misc::anchored_literal_long_non_match    19 (20526 MB/s)
12//
13// (1) represents our baseline: the master branch at the time of writing when
14// using the 'thread_local' crate to implement the pool below.
15//
16// (2) represents a naive pool implemented completely via Mutex<Vec<T>>. There
17// is no special trick for bypassing the mutex.
18//
19// (3) is the same as (2), except it uses Mutex<Vec<Box<T>>>. It is twice as
20// fast because a Box<T> is much smaller than the T we use with a Pool in this
21// crate. So pushing and popping a Box<T> from a Vec is quite a bit faster
22// than for T.
23//
24// (4) is the same as (3), but with the trick for bypassing the mutex in the
25// case of the first-to-get thread.
26//
27// Why move off of thread_local? Even though (4) is a hair faster than (1)
28// above, this was not the main goal. The main goal was to move off of
29// thread_local and find a way to *simply* re-capture some of its speed for
30// regex's specific case. So again, why move off of it? The *primary* reason is
31// because of memory leaks. See https://github.com/rust-lang/regex/issues/362
32// for example. (Why do I want it to be simple? Well, I suppose what I mean is,
33// "use as much safe code as possible to minimize risk and be as sure as I can
34// be that it is correct.")
35//
36// My guess is that the thread_local design is probably not appropriate for
37// regex since its memory usage scales to the number of active threads that
38// have used a regex, where as the pool below scales to the number of threads
39// that simultaneously use a regex. While neither case permits contraction,
40// since we own the pool data structure below, we can add contraction if a
41// clear use case pops up in the wild. More pressingly though, it seems that
42// there are at least some use case patterns where one might have many threads
43// sitting around that might have used a regex at one point. While thread_local
44// does try to reuse space previously used by a thread that has since stopped,
45// its maximal memory usage still scales with the total number of active
46// threads. In contrast, the pool below scales with the total number of threads
47// *simultaneously* using the pool. The hope is that this uses less memory
48// overall. And if it doesn't, we can hopefully tune it somehow.
49//
50// It seems that these sort of conditions happen frequently
51// in FFI inside of other more "managed" languages. This was
52// mentioned in the issue linked above, and also mentioned here:
53// https://github.com/BurntSushi/rure-go/issues/3. And in particular, users
54// confirm that disabling the use of thread_local resolves the leak.
55//
56// There were other weaker reasons for moving off of thread_local as well.
57// Namely, at the time, I was looking to reduce dependencies. And for something
58// like regex, maintenance can be simpler when we own the full dependency tree.
59
60use std::panic::{RefUnwindSafe, UnwindSafe};
61use std::sync::atomic::{AtomicUsize, Ordering};
62use std::sync::Mutex;
63
64/// An atomic counter used to allocate thread IDs.
65static COUNTER: AtomicUsize = AtomicUsize::new(1);
66
67thread_local!(
68    /// A thread local used to assign an ID to a thread.
69    static THREAD_ID: usize = {
70        let next = COUNTER.fetch_add(1, Ordering::Relaxed);
71        // SAFETY: We cannot permit the reuse of thread IDs since reusing a
72        // thread ID might result in more than one thread "owning" a pool,
73        // and thus, permit accessing a mutable value from multiple threads
74        // simultaneously without synchronization. The intent of this panic is
75        // to be a sanity check. It is not expected that the thread ID space
76        // will actually be exhausted in practice.
77        //
78        // This checks that the counter never wraps around, since atomic
79        // addition wraps around on overflow.
80        if next == 0 {
81            panic!("regex: thread ID allocation space exhausted");
82        }
83        next
84    };
85);
86
87/// The type of the function used to create values in a pool when the pool is
88/// empty and the caller requests one.
89type CreateFn<T> =
90    Box<dyn Fn() -> T + Send + Sync + UnwindSafe + RefUnwindSafe + 'static>;
91
92/// A simple thread safe pool for reusing values.
93///
94/// Getting a value out comes with a guard. When that guard is dropped, the
95/// value is automatically put back in the pool.
96///
97/// A Pool<T> impls Sync when T is Send (even if it's not Sync). This means
98/// that T can use interior mutability. This is possible because a pool is
99/// guaranteed to provide a value to exactly one thread at any time.
100///
101/// Currently, a pool never contracts in size. Its size is proportional to the
102/// number of simultaneous uses.
103pub struct Pool<T> {
104    /// A stack of T values to hand out. These are used when a Pool is
105    /// accessed by a thread that didn't create it.
106    stack: Mutex<Vec<Box<T>>>,
107    /// A function to create more T values when stack is empty and a caller
108    /// has requested a T.
109    create: CreateFn<T>,
110    /// The ID of the thread that owns this pool. The owner is the thread
111    /// that makes the first call to 'get'. When the owner calls 'get', it
112    /// gets 'owner_val' directly instead of returning a T from 'stack'.
113    /// See comments elsewhere for details, but this is intended to be an
114    /// optimization for the common case that makes getting a T faster.
115    ///
116    /// It is initialized to a value of zero (an impossible thread ID) as a
117    /// sentinel to indicate that it is unowned.
118    owner: AtomicUsize,
119    /// A value to return when the caller is in the same thread that created
120    /// the Pool.
121    owner_val: T,
122}
123
124// SAFETY: Since we want to use a Pool from multiple threads simultaneously
125// behind an Arc, we need for it to be Sync. In cases where T is sync, Pool<T>
126// would be Sync. However, since we use a Pool to store mutable scratch space,
127// we wind up using a T that has interior mutability and is thus itself not
128// Sync. So what we *really* want is for our Pool<T> to by Sync even when T is
129// not Sync (but is at least Send).
130//
131// The only non-sync aspect of a Pool is its 'owner_val' field, which is used
132// to implement faster access to a pool value in the common case of a pool
133// being accessed in the same thread in which it was created. The 'stack' field
134// is also shared, but a Mutex<T> where T: Send is already Sync. So we only
135// need to worry about 'owner_val'.
136//
137// The key is to guarantee that 'owner_val' can only ever be accessed from one
138// thread. In our implementation below, we guarantee this by only returning the
139// 'owner_val' when the ID of the current thread matches the ID of the thread
140// that created the Pool. Since this can only ever be one thread, it follows
141// that only one thread can access 'owner_val' at any point in time. Thus, it
142// is safe to declare that Pool<T> is Sync when T is Send.
143//
144// NOTE: It would also be possible to make the owning thread be the *first*
145// thread that tries to get a value out of a Pool. However, the current
146// implementation is a little simpler and it's not clear if making the first
147// thread (rather than the creating thread) is meaningfully better.
148//
149// If there is a way to achieve our performance goals using safe code, then
150// I would very much welcome a patch. As it stands, the implementation below
151// tries to balance safety with performance. The case where a Regex is used
152// from multiple threads simultaneously will suffer a bit since getting a cache
153// will require unlocking a mutex.
154unsafe impl<T: Send> Sync for Pool<T> {}
155
156impl<T: ::std::fmt::Debug> ::std::fmt::Debug for Pool<T> {
157    fn fmt(&self, f: &mut ::std::fmt::Formatter<'_>) -> ::std::fmt::Result {
158        f.debug_struct("Pool")
159            .field("stack", &self.stack)
160            .field("owner", &self.owner)
161            .field("owner_val", &self.owner_val)
162            .finish()
163    }
164}
165
166/// A guard that is returned when a caller requests a value from the pool.
167///
168/// The purpose of the guard is to use RAII to automatically put the value back
169/// in the pool once it's dropped.
170#[derive(Debug)]
171pub struct PoolGuard<'a, T: Send> {
172    /// The pool that this guard is attached to.
173    pool: &'a Pool<T>,
174    /// This is None when the guard represents the special "owned" value. In
175    /// which case, the value is retrieved from 'pool.owner_val'.
176    value: Option<Box<T>>,
177}
178
179impl<T: Send> Pool<T> {
180    /// Create a new pool. The given closure is used to create values in the
181    /// pool when necessary.
182    pub fn new(create: CreateFn<T>) -> Pool<T> {
183        let owner = AtomicUsize::new(0);
184        let owner_val = create();
185        Pool { stack: Mutex::new(vec![]), create, owner, owner_val }
186    }
187
188    /// Get a value from the pool. The caller is guaranteed to have exclusive
189    /// access to the given value.
190    ///
191    /// Note that there is no guarantee provided about which value in the
192    /// pool is returned. That is, calling get, dropping the guard (causing
193    /// the value to go back into the pool) and then calling get again is NOT
194    /// guaranteed to return the same value received in the first get call.
195    #[cfg_attr(feature = "perf-inline", inline(always))]
196    pub fn get(&self) -> PoolGuard<'_, T> {
197        // Our fast path checks if the caller is the thread that "owns" this
198        // pool. Or stated differently, whether it is the first thread that
199        // tried to extract a value from the pool. If it is, then we can return
200        // a T to the caller without going through a mutex.
201        //
202        // SAFETY: We must guarantee that only one thread gets access to this
203        // value. Since a thread is uniquely identified by the THREAD_ID thread
204        // local, it follows that is the caller's thread ID is equal to the
205        // owner, then only one thread may receive this value.
206        let caller = THREAD_ID.with(|id| *id);
207        let owner = self.owner.load(Ordering::Relaxed);
208        if caller == owner {
209            return self.guard_owned();
210        }
211        self.get_slow(caller, owner)
212    }
213
214    /// This is the "slow" version that goes through a mutex to pop an
215    /// allocated value off a stack to return to the caller. (Or, if the stack
216    /// is empty, a new value is created.)
217    ///
218    /// If the pool has no owner, then this will set the owner.
219    #[cold]
220    fn get_slow(&self, caller: usize, owner: usize) -> PoolGuard<'_, T> {
221        use std::sync::atomic::Ordering::Relaxed;
222
223        if owner == 0 {
224            // The sentinel 0 value means this pool is not yet owned. We
225            // try to atomically set the owner. If we do, then this thread
226            // becomes the owner and we can return a guard that represents
227            // the special T for the owner.
228            let res = self.owner.compare_exchange(0, caller, Relaxed, Relaxed);
229            if res.is_ok() {
230                return self.guard_owned();
231            }
232        }
233        let mut stack = self.stack.lock().unwrap();
234        let value = match stack.pop() {
235            None => Box::new((self.create)()),
236            Some(value) => value,
237        };
238        self.guard_stack(value)
239    }
240
241    /// Puts a value back into the pool. Callers don't need to call this. Once
242    /// the guard that's returned by 'get' is dropped, it is put back into the
243    /// pool automatically.
244    fn put(&self, value: Box<T>) {
245        let mut stack = self.stack.lock().unwrap();
246        stack.push(value);
247    }
248
249    /// Create a guard that represents the special owned T.
250    fn guard_owned(&self) -> PoolGuard<'_, T> {
251        PoolGuard { pool: self, value: None }
252    }
253
254    /// Create a guard that contains a value from the pool's stack.
255    fn guard_stack(&self, value: Box<T>) -> PoolGuard<'_, T> {
256        PoolGuard { pool: self, value: Some(value) }
257    }
258}
259
260impl<'a, T: Send> PoolGuard<'a, T> {
261    /// Return the underlying value.
262    pub fn value(&self) -> &T {
263        match self.value {
264            None => &self.pool.owner_val,
265            Some(ref v) => &**v,
266        }
267    }
268}
269
270impl<'a, T: Send> Drop for PoolGuard<'a, T> {
271    #[cfg_attr(feature = "perf-inline", inline(always))]
272    fn drop(&mut self) {
273        if let Some(value) = self.value.take() {
274            self.pool.put(value);
275        }
276    }
277}
278
279#[cfg(test)]
280mod tests {
281    use std::panic::{RefUnwindSafe, UnwindSafe};
282
283    use super::*;
284
285    #[test]
286    fn oibits() {
287        use crate::exec::ProgramCache;
288
289        fn has_oibits<T: Send + Sync + UnwindSafe + RefUnwindSafe>() {}
290        has_oibits::<Pool<ProgramCache>>();
291    }
292
293    // Tests that Pool implements the "single owner" optimization. That is, the
294    // thread that first accesses the pool gets its own copy, while all other
295    // threads get distinct copies.
296    #[test]
297    fn thread_owner_optimization() {
298        use std::cell::RefCell;
299        use std::sync::Arc;
300
301        let pool: Arc<Pool<RefCell<Vec<char>>>> =
302            Arc::new(Pool::new(Box::new(|| RefCell::new(vec!['a']))));
303        pool.get().value().borrow_mut().push('x');
304
305        let pool1 = pool.clone();
306        let t1 = std::thread::spawn(move || {
307            let guard = pool1.get();
308            let v = guard.value();
309            v.borrow_mut().push('y');
310        });
311
312        let pool2 = pool.clone();
313        let t2 = std::thread::spawn(move || {
314            let guard = pool2.get();
315            let v = guard.value();
316            v.borrow_mut().push('z');
317        });
318
319        t1.join().unwrap();
320        t2.join().unwrap();
321
322        // If we didn't implement the single owner optimization, then one of
323        // the threads above is likely to have mutated the [a, x] vec that
324        // we stuffed in the pool before spawning the threads. But since
325        // neither thread was first to access the pool, and because of the
326        // optimization, we should be guaranteed that neither thread mutates
327        // the special owned pool value.
328        //
329        // (Technically this is an implementation detail and not a contract of
330        // Pool's API.)
331        assert_eq!(vec!['a', 'x'], *pool.get().value().borrow());
332    }
333}