rive_rs/animation/
state_machine_double.rsuse crate::animation::StateMachineInput;
use crate::core::{Core, ObjectRef, OnAdded, Property};
#[derive(Debug, Default)]
pub struct StateMachineDouble {
state_machine_input: StateMachineInput,
value: Property<f32>,
}
impl ObjectRef<'_, StateMachineDouble> {
pub fn value(&self) -> f32 {
self.value.get()
}
pub fn set_value(&self, value: f32) {
self.value.set(value);
}
}
impl Core for StateMachineDouble {
parent_types![(state_machine_input, StateMachineInput)];
properties![(140, value, set_value), state_machine_input];
}
impl OnAdded for ObjectRef<'_, StateMachineDouble> {
on_added!(StateMachineInput);
}