fuchsia_inspect_derive/lib.rs
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// Copyright 2020 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//! This crate provides types, traits and macros for ergonomic
//! interactions with `fuchsia_inspect`. Proc macros are originally defined
//! in a separate crate, but re-exported here. Users should depend directly
//! on this crate.
mod inspect;
use core::fmt;
use core::ops::{Deref, DerefMut};
use fuchsia_inspect::{
BoolProperty, BytesProperty, DoubleProperty, IntProperty, Node, Property, StringProperty,
UintProperty,
};
pub use inspect::{AttachError, Inspect, WithInspect};
use std::marker::PhantomData;
/// Re-export Node, used by the procedural macros in order to get a canonical,
/// stable import path. User code does not need `fuchsia_inspect` in their
/// namespace.
#[doc(hidden)]
pub use fuchsia_inspect::Node as InspectNode;
/// The `Unit` derive macro can be applied to named structs in order to generate an
/// implementation of the `Unit` trait. The name of the field corresponds to the
/// inspect node or property name, and the type of the field must also implement `Unit`.
/// Implementations of `Unit` are supplied for most primitives and `String`.
///
/// Example:
///
/// #[derive(Unit)]
/// struct Point {
/// x: f32,
/// y: f32,
/// }
pub use fuchsia_inspect_derive_macro::{Inspect, Unit};
/// Provides a custom inspect `fuchsia_inspect` subtree for a type which is
/// created, updated and removed in a single step. (It does NOT support per-field updates.)
pub trait Unit {
/// This associated type owns a subtree (either a property or a node) of a parent inspect node.
/// May be nested. When dropped, the subtree is detached from the parent.
/// Default is required such that a detached state can be constructed. The base inspect node
/// and property types implement default.
type Data: Default;
/// Insert an inspect subtree at `parent[name]` with values from `self` and return
/// the inspect data.
fn inspect_create(&self, parent: &Node, name: impl AsRef<str>) -> Self::Data;
/// Update the inspect subtree owned by the inspect data with values from self.
fn inspect_update(&self, data: &mut Self::Data);
}
impl Unit for String {
type Data = StringProperty;
fn inspect_create(&self, parent: &Node, name: impl AsRef<str>) -> Self::Data {
parent.create_string(name.as_ref(), self)
}
fn inspect_update(&self, data: &mut Self::Data) {
data.set(self);
}
}
impl Unit for Vec<u8> {
type Data = BytesProperty;
fn inspect_create(&self, parent: &Node, name: impl AsRef<str>) -> Self::Data {
parent.create_bytes(name.as_ref(), self)
}
fn inspect_update(&self, data: &mut Self::Data) {
data.set(self);
}
}
/// Implement `Unit` for a primitive type. Some implementations result in a
/// non-lossy upcast in order to conform to the supported types in the inspect API.
/// `impl_t`: The primitive types to be implemented, e.g. `{ u8, u16 }`
/// `inspect_t`: The type the inspect API expects, e.g. `u64`
/// `prop_name`: The name the inspect API uses for functions, e.g. `uint`
/// `prop_name_cap`: The name the inspect API uses for types, e.g. `Uint`
macro_rules! impl_unit_primitive {
({ $($impl_t:ty), *}, $inspect_t:ty, $prop_name:ident, $prop_name_cap:ident) => {
$(
paste::paste! {
impl Unit for $impl_t {
type Data = [<$prop_name_cap Property>];
fn inspect_create(&self, parent: &Node, name: impl AsRef<str>) -> Self::Data {
parent.[<create_ $prop_name>](name.as_ref(), *self as $inspect_t)
}
fn inspect_update(&self, data: &mut Self::Data) {
data.set(*self as $inspect_t);
}
}
}
)*
};
}
// Implement `Unit` for the supported primitive types.
impl_unit_primitive!({ u8, u16, u32, u64, usize }, u64, uint, Uint);
impl_unit_primitive!({ i8, i16, i32, i64, isize }, i64, int, Int);
impl_unit_primitive!({ f32, f64 }, f64, double, Double);
impl_unit_primitive!({ bool }, bool, bool, Bool);
/// The inspect data of an Option<T> gets the same inspect representation as T,
/// but can also be absent.
pub struct OptionData<T: Unit> {
// Keep a copy of the owned name, so that the inner node or property can be
// reinitialized after initial attachment.
name: String,
// Keep a reference to the parent, so that the inner node or property can be
// reinitialized after initial attachment.
inspect_parent: Node,
// Inner inspect data.
inspect_data: Option<T::Data>,
}
impl<T: Unit> Default for OptionData<T> {
fn default() -> Self {
Self { name: String::default(), inspect_parent: Node::default(), inspect_data: None }
}
}
impl<T: Unit> Unit for Option<T> {
type Data = OptionData<T>;
fn inspect_create(&self, parent: &Node, name: impl AsRef<str>) -> Self::Data {
Self::Data {
name: String::from(name.as_ref()),
inspect_parent: parent.clone_weak(),
inspect_data: self.as_ref().map(|inner| inner.inspect_create(parent, name.as_ref())),
}
}
fn inspect_update(&self, data: &mut Self::Data) {
match (self.as_ref(), &mut data.inspect_data) {
// None, always unset inspect data
(None, ref mut inspect_data) => **inspect_data = None,
// Missing inspect data, initialize it
(Some(inner), None) => {
data.inspect_data = Some(inner.inspect_create(&data.inspect_parent, &data.name));
}
// Update existing inspect data, for performance
(Some(inner), Some(ref mut inner_inspect_data)) => {
inner.inspect_update(inner_inspect_data);
}
}
}
}
/// Renders inspect state. This trait should be implemented with
/// a relevant constraint on the base type.
pub trait Render {
/// The base type, provided by the user.
type Base;
/// Inspect data, provided by implementors of this trait.
type Data: Default;
/// Initializes the inspect data from the current state of base.
fn create(base: &Self::Base, parent: &Node, name: impl AsRef<str>) -> Self::Data;
/// Updates the inspect data from the current state of base.
fn update(base: &Self::Base, data: &mut Self::Data);
}
/// Generic smart pointer which owns an inspect subtree (either a Node or a
/// Property) for the duration of its lifetime. It dereferences to the
/// user-provided base type (similar to Arc and other smart pointers).
/// This type should rarely be used declared explictly. Rather, a specific smart
/// pointer (such as IValue) should be used.
pub struct IOwned<R: Render> {
_base: R::Base,
_inspect_data: R::Data,
}
impl<R: Render> IOwned<R> {
/// Construct the smart pointer but don't populate any inspect state.
pub fn new(value: R::Base) -> Self {
let _inspect_data = R::Data::default();
Self { _base: value, _inspect_data }
}
/// Construct the smart pointer and populate the inspect state under parent[name].
pub fn attached(value: R::Base, parent: &Node, name: impl AsRef<str>) -> Self {
let _inspect_data = R::create(&value, parent, name.as_ref());
Self { _base: value, _inspect_data }
}
/// Returns a RAII guard which can be used for mutations. When the guard
/// goes out of scope, the new inspect state is published.
pub fn as_mut(&mut self) -> IOwnedMutGuard<'_, R> {
IOwnedMutGuard(self)
}
/// Set the value, then update inspect state.
pub fn iset(&mut self, value: R::Base) {
self._base = value;
R::update(&self._base, &mut self._inspect_data);
}
pub fn into_inner(self) -> R::Base {
self._base
}
}
impl<R: Render> Inspect for &mut IOwned<R> {
fn iattach(self, parent: &Node, name: impl AsRef<str>) -> Result<(), AttachError> {
self._inspect_data = R::create(&self._base, parent, name.as_ref());
Ok(())
}
}
impl<R, B> fmt::Debug for IOwned<R>
where
R: Render<Base = B>,
B: fmt::Debug,
{
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Debug::fmt(&self._base, f)
}
}
impl<R, B> fmt::Display for IOwned<R>
where
R: Render<Base = B>,
B: fmt::Display,
{
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt::Display::fmt(&self._base, f)
}
}
impl<R, B> Default for IOwned<R>
where
R: Render<Base = B>,
B: Default,
{
fn default() -> Self {
let _inspect_data = R::Data::default();
let _base = B::default();
Self { _base, _inspect_data }
}
}
impl<R: Render> Deref for IOwned<R> {
type Target = R::Base;
fn deref(&self) -> &Self::Target {
&self._base
}
}
/// A RAII implementation of a scoped guard of an IOwned smart pointer. When
/// this structure is dropped (falls out of scope), the new inspect state will
/// be published.
pub struct IOwnedMutGuard<'a, R: Render>(&'a mut IOwned<R>);
impl<'a, R: Render> Deref for IOwnedMutGuard<'a, R> {
type Target = R::Base;
fn deref(&self) -> &R::Base {
&self.0._base
}
}
impl<'a, R: Render> DerefMut for IOwnedMutGuard<'a, R> {
fn deref_mut(&mut self) -> &mut R::Base {
&mut self.0._base
}
}
impl<'a, R: Render> Drop for IOwnedMutGuard<'a, R> {
fn drop(&mut self) {
R::update(&self.0._base, &mut self.0._inspect_data);
}
}
#[doc(hidden)]
pub struct ValueMarker<B: Unit>(PhantomData<B>);
impl<B: Unit> Render for ValueMarker<B> {
type Base = B;
type Data = B::Data;
fn create(base: &Self::Base, parent: &Node, name: impl AsRef<str>) -> Self::Data {
base.inspect_create(parent, name.as_ref())
}
fn update(base: &Self::Base, data: &mut Self::Data) {
base.inspect_update(data);
}
}
/// An `Inspect` smart pointer for a type `B`, which renders an
/// inspect subtree as defined by `B: Unit`.
pub type IValue<B> = IOwned<ValueMarker<B>>;
impl<B: Unit> From<B> for IValue<B> {
fn from(value: B) -> Self {
Self::new(value)
}
}
#[doc(hidden)]
pub struct DebugMarker<B: fmt::Debug>(PhantomData<B>);
impl<B: fmt::Debug> Render for DebugMarker<B> {
type Base = B;
type Data = StringProperty;
fn create(base: &Self::Base, parent: &Node, name: impl AsRef<str>) -> Self::Data {
parent.create_string(name.as_ref(), &format!("{:?}", base))
}
fn update(base: &Self::Base, data: &mut Self::Data) {
data.set(&format!("{:?}", base));
}
}
/// An `Inspect` smart pointer for a type `B`, which renders the debug
/// output of `B` as a string property.
pub type IDebug<B> = IOwned<DebugMarker<B>>;
impl<B: fmt::Debug> From<B> for IDebug<B> {
fn from(value: B) -> Self {
Self::new(value)
}
}