carnelian/render/generic/mod.rs
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// Copyright 2020 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
use std::fmt::Debug;
use std::hash::Hash;
use std::io::Read;
use std::ops::Add;
use std::{error, fmt, u32};
use anyhow::Error;
use display_utils::PixelFormat;
use euclid::default::{Point2D, Rect, Size2D, Transform2D, Vector2D};
use euclid::{point2, size2};
use fidl::endpoints::ClientEnd;
use fidl_fuchsia_sysmem2::BufferCollectionTokenMarker;
use crate::color::Color;
use crate::drawing::DisplayRotation;
use crate::{Point, ViewAssistantContext};
pub mod forma;
pub use self::forma::Forma;
/// Either Spinel or Forma. Zero-sized.
pub trait Backend: Copy + Debug + Default + Eq + Hash + Ord + Sized + 'static {
/// Buffer-backed image that can be used for rendering or storing pixel data.
type Image: Copy + Debug + Eq + Hash + Ord;
/// Backend's rendering context.
type Context: Context<Self>;
/// Vector path.
type Path: Clone + Eq;
/// Stateful path builder.
type PathBuilder: PathBuilder<Self>;
/// Compact rasterized form of any number of paths.
type Raster: Raster;
/// Stateful raster builder.
type RasterBuilder: RasterBuilder<Self>;
/// Composition of stylized rasters.
type Composition: Composition<Self>;
/// Creates a new rendering context
fn new_context(
token: ClientEnd<BufferCollectionTokenMarker>,
size: Size2D<u32>,
display_rotation: DisplayRotation,
) -> Self::Context;
}
/// Rectangular copy region.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct CopyRegion {
/// Top-left origin of source rectangle.
pub src_offset: Point2D<u32>,
/// Top-left origin of destination rectangle.
pub dst_offset: Point2D<u32>,
/// Size of both source and destination rectangles.
pub extent: Size2D<u32>,
}
/// Rendering extensions.
#[derive(Clone, Debug, Default, PartialEq)]
pub struct RenderExt<B: Backend> {
/// Clears render image before rendering.
pub pre_clear: Option<PreClear>,
/// Copies from source image to render image before rendering.
pub pre_copy: Option<PreCopy<B>>,
/// Copies from render image to destination image after rendering.
pub post_copy: Option<PostCopy<B>>,
}
/// Pre-render image clear.
#[derive(Clone, Debug, PartialEq)]
pub struct PreClear {
/// Clear color.
pub color: Color,
}
/// Pre-render image copy.
#[derive(Clone, Debug, PartialEq)]
pub struct PreCopy<B: Backend> {
/// Source image to copy from.
pub image: B::Image,
/// Copy region properties.
pub copy_region: CopyRegion,
}
/// Post-render image copy.
#[derive(Clone, Debug, PartialEq)]
pub struct PostCopy<B: Backend> {
/// Destination image to copy to. Must be different from render image.
pub image: B::Image,
/// Copy region properties.
pub copy_region: CopyRegion,
}
/// Rendering context and API start point.
pub trait Context<B: Backend> {
/// Returns the context's pixel format.
fn pixel_format(&self) -> PixelFormat;
/// Optionally returns a `PathBuilder`. May return `None` of old builder is still alive.
fn path_builder(&self) -> Option<B::PathBuilder>;
/// Optionally returns a `RasterBuilder`. May return `None` of old builder is still alive.
fn raster_builder(&self) -> Option<B::RasterBuilder>;
/// Creates a new image with `size`.
fn new_image(&mut self, size: Size2D<u32>) -> B::Image;
/// Creates a new image from PNG `reader`.
fn new_image_from_png<R: Read>(
&mut self,
reader: &mut png::Reader<R>,
) -> Result<B::Image, Error>;
/// Returns the image at `image_index`.
fn get_image(&mut self, image_index: u32) -> B::Image;
/// Returns the `context`'s current image.
fn get_current_image(&mut self, context: &ViewAssistantContext) -> B::Image;
/// Renders the composition with an optional clip to the image.
fn render(
&mut self,
composition: &mut B::Composition,
clip: Option<Rect<u32>>,
image: B::Image,
ext: &RenderExt<B>,
) {
self.render_with_clip(
composition,
clip.unwrap_or_else(|| {
Rect::new(point2(u32::MIN, u32::MIN), size2(u32::MAX, u32::MAX))
}),
image,
ext,
);
}
/// Renders the composition with a clip to the image.
fn render_with_clip(
&mut self,
composition: &mut B::Composition,
clip: Rect<u32>,
image: B::Image,
ext: &RenderExt<B>,
);
}
/// Builds one closed path.
pub trait PathBuilder<B: Backend> {
/// Move end-point to.
fn move_to(&mut self, point: Point) -> &mut Self;
/// Create line from end-point to point and update end-point.
fn line_to(&mut self, point: Point) -> &mut Self;
/// Create quadratic Bézier from end-point to `p2` with `p1` as control point.
fn quad_to(&mut self, p1: Point, p2: Point) -> &mut Self;
/// Create cubic Bézier from end-point to `p3` with `p1` and `p2` as control points.
fn cubic_to(&mut self, p1: Point, p2: Point, p3: Point) -> &mut Self;
/// Create rational quadratic Bézier from end-point to `p2` with `p1` as control point
/// and `w` as its weight.
fn rat_quad_to(&mut self, p1: Point, p2: Point, w: f32) -> &mut Self;
/// Create rational cubic Bézier from end-point to `p3` with `p1` and `p2` as control
/// points, and `w1` and `w2` their weights.
fn rat_cubic_to(&mut self, p1: Point, p2: Point, p3: Point, w1: f32, w2: f32) -> &mut Self;
/// Closes the path with a line if not yet closed and builds the path.
///
/// Consumes the builder; another one can be requested from the `Context`.
fn build(self) -> B::Path;
}
/// Raster.
pub trait Raster: Add<Output = Self> + Clone + Eq {
/// Translate raster.
fn translate(self, translation: Vector2D<i32>) -> Self;
}
/// Builds one Raster.
pub trait RasterBuilder<B: Backend> {
/// Add a path to the raster with optional transform.
fn add(&mut self, path: &B::Path, transform: Option<&Transform2D<f32>>) -> &mut Self {
#[allow(clippy::or_fun_call)] // TODO(https://fxbug.dev/379717231)
self.add_with_transform(path, transform.unwrap_or(&Transform2D::identity()))
}
/// Add a path to the raster with transform.
fn add_with_transform(&mut self, path: &B::Path, transform: &Transform2D<f32>) -> &mut Self;
/// Builds the raster.
///
/// Consumes the builder; another one can be requested from the `Context`.
fn build(self) -> B::Raster;
}
/// Raster fill rule that determines how self-intersecting parts of the path are filled. It uses the
/// winding number--the count of how many full counter-clockwise revolutions ('windings') the curve
/// makes around a point--to determine whether this point should be filled or not.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum FillRule {
/// Points with non-zero winding number are filled.
NonZero,
/// Points with odd non-zero numbers are filled.
EvenOdd,
}
#[derive(Clone, Copy, Debug)]
pub enum GradientType {
Linear,
Radial,
}
#[derive(Clone, Debug)]
pub struct Gradient {
pub r#type: GradientType,
pub start: Point,
pub end: Point,
pub stops: Vec<(Color, f32)>,
}
/// Raster fill type.
#[derive(Clone, Debug)]
pub enum Fill {
/// Fills the raster with a uniform color.
Solid(Color),
/// Fills the raster with a gradient.
Gradient(Gradient),
}
/// Raster blend mode. See https://www.w3.org/TR/compositing/#blending for more details.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum BlendMode {
/// Normal. Source is placed over the destination.
Over,
/// The source color is multiplied by the destination color and replaces the destination.
Multiply,
/// Multiplies the complements of the backdrop and source color values, then complements the
/// result.
Screen,
/// Multiplies or screens the colors, depending on the backdrop color value.
Overlay,
/// Selects the darker of the backdrop and source colors.
Darken,
/// Selects the lighter of the backdrop and source colors.
Lighten,
/// Brightens the backdrop color to reflect the source color. Painting with black produces no
/// changes.
ColorDodge,
/// Darkens the backdrop color to reflect the source color. Painting with white produces no
/// change.
ColorBurn,
/// Multiplies or screens the colors, depending on the source color value. The effect is
/// similar to shining a harsh spotlight on the backdrop.
HardLight,
/// Darkens or lightens the colors, depending on the source color value. The effect is similar
/// to shining a diffused spotlight on the backdrop.
SoftLight,
/// Subtracts the darker of the two constituent colors from the lighter color.
Difference,
/// Produces an effect similar to that of the `Difference` mode but lower in contrast.
/// Painting with white inverts the backdrop color; painting with black produces no change.
Exclusion,
/// Creates a color with the hue of the source color and the saturation and luminosity of the backdrop color.
Hue,
/// Creates a color with the saturation of the source color and the hue and luminosity of the backdrop color.
/// Painting with this mode in an area of the backdrop that is a pure gray (no saturation) produces no change.
Saturation,
/// Creates a color with the hue and saturation of the source color and the luminosity of the backdrop color.
/// This preserves the gray levels of the backdrop and is useful for coloring monochrome images or tinting color images.
Color,
/// Creates a color with the luminosity of the source color and the hue and saturation of the backdrop color.
/// This produces an inverse effect to that of the `Color` mode.
Luminosity,
}
/// Raster style.
#[derive(Clone, Debug)]
pub struct Style {
/// Raster fill rule.
pub fill_rule: FillRule,
/// Raster fill type.
pub fill: Fill,
/// Raster blend mode.
pub blend_mode: BlendMode,
}
#[derive(Debug, PartialEq)]
pub enum OrderError {
ExceededLayerLimit(u32),
}
impl fmt::Display for OrderError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"exceeded layer limit ({})",
match self {
OrderError::ExceededLayerLimit(val) => val,
}
)
}
}
const CARNELIAN_MAX_ORDER: usize = (1 << 18) - 1;
pub type Order = GenericOrder<CARNELIAN_MAX_ORDER>;
type GuaranteedOrderType = u16;
static_assertions::const_assert!((GuaranteedOrderType::MAX as u32) < (Order::MAX.as_u32()));
impl error::Error for OrderError {}
#[derive(Clone, Copy, Debug, Default, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct GenericOrder<const MAX: usize>(u32);
impl<const MAX: usize> GenericOrder<MAX> {
pub const MAX: Self = Self(MAX as u32);
pub const fn as_u32(&self) -> u32 {
self.0
}
pub const fn new(order: u32) -> Result<Self, OrderError> {
if order > Self::MAX.as_u32() {
Err(OrderError::ExceededLayerLimit(Self::MAX.as_u32()))
} else {
Ok(Self(order))
}
}
/// Create an order from a sixteen bit value that is guaranteed to
/// below the maximum value for an order and thus doesn't need
/// to be returned as a result and can be used in constant expressions.
pub const fn from_u16(order: GuaranteedOrderType) -> Self {
Self(order as u32)
}
}
impl<const MAX: usize> TryFrom<u32> for GenericOrder<MAX> {
type Error = OrderError;
fn try_from(order: u32) -> Result<Self, OrderError> {
Self::new(order)
}
}
impl<const MAX: usize> TryFrom<usize> for GenericOrder<MAX> {
type Error = OrderError;
fn try_from(order: usize) -> Result<Self, OrderError> {
u32::try_from(order)
.map_err(|_| OrderError::ExceededLayerLimit(Self::MAX.as_u32()))
.and_then(|x| Self::try_from(x))
}
}
/// 2D layer containing a raster with a style.
#[derive(Clone, Debug)]
pub struct Layer<B: Backend> {
/// Layer raster.
pub raster: B::Raster,
/// Layer clip.
pub clip: Option<B::Raster>,
/// Layer style.
pub style: Style, // Will also contain txty when available.
}
/// A group of ordered layers.
pub trait Composition<B: Backend> {
/// Creates a composition of ordered layers where the layers with lower index appear on top.
fn new(background_color: Color) -> Self;
/// Resets composition by removing all layers.
fn clear(&mut self);
/// Inserts layer into the composition.
fn insert(&mut self, order: Order, layer: Layer<B>);
/// Removes layer from the composition.
fn remove(&mut self, order: Order);
}
#[cfg(test)]
pub(crate) mod tests {
use super::*;
use fuchsia_async as fasync;
#[test]
fn generic_compile_test() {
fn _generic<B: Backend>(
token: ClientEnd<BufferCollectionTokenMarker>,
size: Size2D<u32>,
display_rotation: DisplayRotation,
view_context: &ViewAssistantContext,
) {
let mut context = B::new_context(token, size, display_rotation);
let mut path_builder = context.path_builder().unwrap();
path_builder.move_to(point2(0.0, 0.0)).line_to(point2(1.0, 1.0));
let path = path_builder.build();
let mut raster_builder = context.raster_builder().unwrap();
raster_builder.add(&path, None);
let raster = raster_builder.build();
let src_image = context.new_image(size2(100, 100));
let dst_image = context.get_current_image(view_context);
let mut composition: B::Composition = Composition::new(Color::new());
composition.insert(
Order::default(),
Layer {
raster: raster.clone() + raster,
clip: None,
style: Style {
fill_rule: FillRule::NonZero,
fill: Fill::Solid(Color::white()),
blend_mode: BlendMode::Over,
},
},
);
context.render(
&mut composition,
None,
dst_image,
&RenderExt {
pre_copy: Some(PreCopy {
image: src_image,
copy_region: CopyRegion {
src_offset: Point2D::zero(),
dst_offset: Point2D::zero(),
extent: size2(100, 100),
},
}),
..Default::default()
},
);
}
}
// Currently, render API tests are only run if a compatible Vulkan driver is found. This means
// that these tests will be skipped on CI, but be able to run manually through the
// `carnelian_tests` component.
fn has_vk_instance() -> bool {
false
}
pub(crate) fn run(f: impl Fn()) {
if !has_vk_instance() {
return;
}
let mut executor = fasync::LocalExecutor::new();
let f = async { f() };
executor.run_singlethreaded(f);
}
}