wayland_bridge/compositor.rs
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// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
use crate::buffer::{Buffer, ImageInstanceId};
use crate::client::{Client, TaskQueue};
use crate::display::Callback;
use crate::object::{NewObjectExt, ObjectRef, RequestReceiver};
use crate::scenic::FlatlandPtr;
use crate::subcompositor::Subsurface;
use crate::xdg_shell::XdgSurface;
use anyhow::{format_err, Error};
use fidl_fuchsia_math::{Rect, RectF, Size, SizeU, Vec_};
use fidl_fuchsia_ui_composition::{BlendMode, TransformId};
use std::mem;
use std::sync::atomic::{AtomicUsize, Ordering};
use wayland_server_protocol::{
WlBufferEvent, WlCompositor, WlCompositorRequest, WlRegion, WlRegionRequest, WlSurface,
WlSurfaceRequest,
};
use zx::{self as zx, HandleBased};
use {fuchsia_async as fasync, fuchsia_trace as ftrace, fuchsia_wayland_core as wl};
static NEXT_IMAGE_INSTANCE_ID: AtomicUsize = AtomicUsize::new(1);
/// An implementation of the wl_compositor global.
pub struct Compositor;
impl Compositor {
/// Creates a new `Compositor`.
pub fn new() -> Self {
Self
}
}
impl RequestReceiver<WlCompositor> for Compositor {
fn receive(
_this: ObjectRef<Self>,
request: WlCompositorRequest,
client: &mut Client,
) -> Result<(), Error> {
match request {
WlCompositorRequest::CreateSurface { id } => {
let surface_id = id.id();
id.implement(client, Surface::new(surface_id))?;
}
WlCompositorRequest::CreateRegion { id } => {
id.implement(client, Region { rects: vec![] })?;
}
}
Ok(())
}
}
/// A `SurfaceNode` manages the set of flatland resources associated with a
/// surface.
struct SurfaceNode {
/// The flatland instance that can be used to create flatland entities.
pub flatland: FlatlandPtr,
/// The flatland transform that represents this surface. Views can present this
/// surface by placeing this transform in their view hierarchy.
pub transform_id: TransformId,
}
impl SurfaceNode {
pub fn new(flatland: FlatlandPtr) -> Self {
let transform_id = flatland.borrow_mut().alloc_transform_id();
flatland.borrow().proxy().create_transform(&transform_id).expect("fidl error");
Self { flatland, transform_id }
}
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct ViewportCropParams {
pub x: f32,
pub y: f32,
pub width: f32,
pub height: f32,
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct ViewportScaleParams {
pub width: i32,
pub height: i32,
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum SurfaceRelation {
Above,
Below,
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct PlaceSubsurfaceParams {
pub subsurface: ObjectRef<Subsurface>,
pub sibling: ObjectRef<Surface>,
pub relation: SurfaceRelation,
}
pub enum SurfaceCommand {
AttachBuffer(BufferAttachment),
ClearBuffer,
Frame(ObjectRef<Callback>),
SetOpaqueRegion(Region),
SetViewportCropParams(ViewportCropParams),
ClearViewportCropParams,
SetViewportScaleParams(ViewportScaleParams),
ClearViewportScaleParams,
SetWindowGeometry(Rect),
SetPosition(i32, i32),
AddSubsurface(ObjectRef<Surface>, ObjectRef<Subsurface>),
PlaceSubsurface(PlaceSubsurfaceParams),
}
/// A Surface is the object backing wl_surface protocol objects.
///
/// A Surface alone is not of much use until it's been assigned a role. Surface
/// roles are assigned implicitly when binding the role object to the surface.
///
/// For example, the request wl_shell::get_shell_surface(new_id, object<wl_surface>)
/// will create a new wl_shell_surface object for the provided surface. When
/// this happens we assign the `wl_shell_surface` role to the underlying
/// `wl_surface` object. Once a surface has been assigned a role, it is an error
/// to attempt to assign it a different role.
pub struct Surface {
/// The current size of this surface as determined by the currently attached
/// buffer and scale.
///
/// If no buffer is currently associated with this surface the size will be
/// (0, 0).
size: Size,
/// The position of this surface with its parent.
///
/// If this surface has no parent, its position will be (0, 0).
position: (i32, i32),
/// The relative z-ordering of this surface relative to other subsurfaces.
///
/// Surfaces with a higher z-order will be drawn over surfaces with a lower
/// z-order.
///
/// TODO: This is sufficient to implement a single wl_surface with an
/// arbitrary number of wl_subsurfaces. We'll need to make this more
/// intelligent to handle the case of nested subsurfaces (that is, a sub-
/// surface that has child subsurfaces itself).
z_order: usize,
/// The assgned role for this surface. This is set to `None` on creation
/// and is implicitly set when creating the role object.
///
/// Ex:
///
/// xdg_shell::get_xdg_surface(new_id<xdg_surface>, object<wl_surface>)
///
/// The above request in the xdg_shell interface creates a new xdg_surface
/// object for the provided wl_surface. This request would assign the
/// xdg_surface role to the wl_surface.
role: Option<SurfaceRole>,
/// The opaque region for this surface.
///
/// This determines what blend mode to use for surface.
opaque_region: Region,
/// The crop parameters are set by a wp_viweport::set_source request.
///
/// If set, this determines how a surface should be cropped to the viewport.
crop_params: Option<ViewportCropParams>,
/// The scale parameters are set by a wp_viweport::set_destination request.
///
/// If set, this determines how a surface should be scaled to the viewport.
scale_params: Option<ViewportScaleParams>,
/// Callbacks set by the client for redraw hints.
frame_callbacks: Vec<ObjectRef<Callback>>,
/// The set of scenic node resources that implement this surface. Initially
/// this is `None` and becomes populated when a scenic session has been
/// associated with the surface (see `Surface::set_session`).
///
/// For a surface to be presented, it must have an assigned scenic session
/// and this node must be included in a scenic resource tree that is mapped
/// to a View (see XdgToplevel).
node: Option<SurfaceNode>,
/// The window geometry defines the portion of the surface that should be
/// considered the primary window region. Portions of the surface outside
/// of the window geometry may contain additional detail and/or client-side
/// decorations.
///
/// If unset then the entire surface bounds will be used as the window
/// geometry.
window_geometry: Option<Rect>,
/// The set of commands that have been queued up, pending the next commit.
pending_commands: Vec<SurfaceCommand>,
/// The set of active subsurfaces attached to this surface.
///
/// The first element of the tuple is the wl_surface id for the surface. The
/// second tuple element is the wl_subsurface id of the subsurface. The
/// parent will be inserted into this vector with `None` for the subsurface
/// ref, which enables this vector to track the current subsurface ordering
/// of all subsurfaces and the parent.
subsurfaces: Vec<(ObjectRef<Surface>, Option<ObjectRef<Subsurface>>)>,
/// Parent and offset that can be set using aura shell interface.
parent: Option<ObjectRef<Surface>>,
offset: Option<(i32, i32)>,
/// Frame callbacks for next present.
present_callbacks: Vec<ObjectRef<Callback>>,
/// Present credits that determine if we are allowed to present.
present_credits: u32,
/// Set after we tried to Present but had no remaining credits. This is used
/// to trigger a present as soon as we a credit.
present_needed: bool,
/// Frame callbacks for OnNextFrameBegin event.
on_next_frame_begin_callbacks: Vec<ObjectRef<Callback>>,
/// Global identifier for image instances used by this surface.
image_instance_id: ImageInstanceId,
/// The current content of this surface as determined by the currently attached
/// buffer.
content: Option<BufferAttachment>,
}
impl Surface {
/// Enqueues a command for this surface to take effect on the next call to
/// wl_surface::commit.
pub fn enqueue(&mut self, command: SurfaceCommand) {
self.pending_commands.push(command);
}
pub fn detach_subsurface(&mut self, subsurface_ref: ObjectRef<Subsurface>) {
if let Some(index) = self.subsurfaces.iter().position(|x| x.1 == Some(subsurface_ref)) {
self.subsurfaces.remove(index);
}
}
/// Assigns a role to this surface.
///
/// The role can be updated as long as the type of role remains the same,
/// it is an error to set a different type of role for that same surface.
pub fn set_role(&mut self, role: SurfaceRole) -> Result<(), Error> {
ftrace::duration!(c"wayland", c"Surface::set_role");
// The role is valid unless a different role has been assigned before.
let valid_role = match &self.role {
Some(SurfaceRole::XdgSurface(_)) => match role {
SurfaceRole::XdgSurface(_) => true,
_ => false,
},
Some(SurfaceRole::Subsurface(_)) => match role {
SurfaceRole::Subsurface(_) => true,
_ => false,
},
_ => true,
};
if valid_role {
self.role = Some(role);
Ok(())
} else {
Err(format_err!(
"Attemping to reassign surface role from {:?} to {:?}",
self.role,
role
))
}
}
pub fn set_parent_and_offset(&mut self, parent: Option<ObjectRef<Surface>>, x: i32, y: i32) {
self.parent = parent;
self.offset = Some((x, y));
}
pub fn window_geometry(&self) -> Rect {
if let Some(window_geometry) = self.window_geometry.as_ref() {
Rect { ..*window_geometry }
} else {
Rect { x: 0, y: 0, width: self.size.width, height: self.size.height }
}
}
pub fn offset(&self) -> Option<(i32, i32)> {
self.offset
}
// TODO: Determine correct error handling.
fn commit_subsurfaces(
client: &mut Client,
callbacks: &mut Vec<ObjectRef<Callback>>,
subsurfaces: &[(ObjectRef<Surface>, Option<ObjectRef<Subsurface>>)],
) -> Result<(), Error> {
ftrace::duration!(c"wayland", c"Surface::commit_subsurfaces");
for (index, entry) in subsurfaces.iter().enumerate() {
entry.0.get_mut(client)?.z_order = index;
if let Some(subsurface_ref) = entry.1 {
if subsurface_ref.get(client)?.is_sync() {
// Get pending commands from subsurface
let mut pending_state = subsurface_ref.get_mut(client)?.take_pending_state();
let task_queue = client.task_queue();
let surface_ref = subsurface_ref.get(client)?.surface();
let surface = surface_ref.get_mut(client)?;
surface.pending_commands.append(&mut pending_state.0);
callbacks.append(&mut pending_state.1);
surface.commit_self(task_queue, callbacks)?;
}
}
}
Ok(())
}
pub fn hit_test(
&self,
x: f32,
y: f32,
client: &Client,
) -> Option<(ObjectRef<Self>, (i32, i32))> {
// Iterate over subsurfaces, starting with the top-most surface.
for (surface_ref, _) in self.subsurfaces.iter().rev() {
if let Some(surface) = surface_ref.try_get(client) {
let (x1, y1, x2, y2) = {
let geometry = surface.window_geometry();
(
surface.position.0,
surface.position.1,
surface.position.0 + geometry.width,
surface.position.1 + geometry.height,
)
};
if x >= x1 as f32 && y >= y1 as f32 && x <= x2 as f32 && y <= y2 as f32 {
return Some((*surface_ref, surface.position));
}
}
}
None
}
/// Creates a new `Surface`.
pub fn new(id: wl::ObjectId) -> Self {
Surface {
size: Size { width: 0, height: 0 },
position: (0, 0),
z_order: 0,
role: None,
opaque_region: Region { rects: vec![] },
crop_params: None,
scale_params: None,
frame_callbacks: vec![],
node: None,
window_geometry: None,
parent: None,
offset: None,
pending_commands: Vec::new(),
subsurfaces: vec![(id.into(), None)],
present_callbacks: vec![],
present_credits: 1,
present_needed: false,
on_next_frame_begin_callbacks: vec![],
image_instance_id: NEXT_IMAGE_INSTANCE_ID.fetch_add(1, Ordering::Relaxed),
content: None,
}
}
/// Assigns the Flatland instance for this surface.
///
/// When a surface is initially created, it has no Flatland instance. Since
/// the instance is used to create the Flatland resources backing the surface,
/// a wl_surface _must_ have an assigned an instance before it is committed.
///
/// Ex: for xdg_toplevel surfaces, the a new instance will be created for
/// each toplevel.
///
/// It is an error to call `set_flatland` multiple times for the same
/// surface.
pub fn set_flatland(&mut self, flatland: FlatlandPtr) -> Result<(), Error> {
ftrace::duration!(c"wayland", c"Surface::set_flatland");
if self.node.is_some() {
Err(format_err!("Changing the Flatland instance for a surface is not supported"))
} else {
self.node = Some(SurfaceNode::new(flatland));
Ok(())
}
}
pub fn clear_flatland(&mut self) {
self.node = None;
}
pub fn flatland(&self) -> Option<FlatlandPtr> {
self.node.as_ref().map(|n| n.flatland.clone())
}
/// Returns a reference to the `TransformId` for this surface.
pub fn transform(&self) -> Option<&TransformId> {
self.node.as_ref().map(|n| &n.transform_id)
}
pub fn take_on_next_frame_begin_callbacks(&mut self) -> Vec<ObjectRef<Callback>> {
mem::replace(&mut self.on_next_frame_begin_callbacks, vec![])
}
/// Updates the current surface state by applying a single `SurfaceCommand`.
fn apply(&mut self, command: SurfaceCommand) -> Result<(), Error> {
match command {
SurfaceCommand::AttachBuffer(attachment) => {
self.content = Some(attachment);
}
SurfaceCommand::ClearBuffer => {}
SurfaceCommand::Frame(callback) => {
self.frame_callbacks.push(callback);
}
SurfaceCommand::SetOpaqueRegion(region) => {
self.opaque_region = region;
}
SurfaceCommand::SetViewportCropParams(params) => {
self.crop_params = Some(params);
}
SurfaceCommand::ClearViewportCropParams => {
self.crop_params = None;
}
SurfaceCommand::SetViewportScaleParams(params) => {
self.scale_params = Some(params);
}
SurfaceCommand::ClearViewportScaleParams => {
self.scale_params = None;
}
SurfaceCommand::SetWindowGeometry(geometry) => {
self.window_geometry = Some(geometry);
}
SurfaceCommand::SetPosition(x, y) => {
self.position = (x, y);
}
SurfaceCommand::AddSubsurface(surface_ref, subsurface_ref) => {
self.subsurfaces.push((surface_ref, Some(subsurface_ref)));
}
SurfaceCommand::PlaceSubsurface(params) => {
let sibling_index = if let Some(index) =
self.subsurfaces.iter().position(|x| x.0 == params.sibling)
{
index
} else {
return Err(format_err!("Invalid sibling id {}", params.sibling.id()));
};
let sibling_entry = self.subsurfaces.remove(sibling_index);
let anchor_index = if let Some(index) =
self.subsurfaces.iter().position(|x| x.1 == Some(params.subsurface))
{
index
} else {
return Err(format_err!("Invalid subsurface id {}", params.subsurface.id()));
};
let new_index = match params.relation {
SurfaceRelation::Below => anchor_index,
SurfaceRelation::Above => anchor_index + 1,
};
self.subsurfaces.insert(new_index, sibling_entry);
}
};
Ok(())
}
/// Performs the logic to commit the local state of this surface.
///
/// This will update the scenic Node for this surface.
fn commit_self(
&mut self,
task_queue: TaskQueue,
callbacks: &mut Vec<ObjectRef<Callback>>,
) -> Result<(), Error> {
ftrace::duration!(c"wayland", c"Surface::commit_self");
// Save the last buffer ID before applying updates.
let last_buffer_id = self.content.as_ref().map(|content| content.id());
let commands = mem::replace(&mut self.pending_commands, Vec::new());
for command in commands {
self.apply(command)?;
}
let node = match self.node.as_ref() {
Some(node) => node,
None => {
// This is expected for some surfaces that aren't implemented
// yet, like wl_pointer cursor surfaces.
println!(
"No flatland instance associated with surface role {:?}; skipping commit",
self.role
);
return Ok(());
}
};
if let Some(content) = &self.content {
// Acquire image content. The instance ID ensures that usage of buffer by
// another surface will not conflict with this surface.
let image_content =
content.buffer.image_content(self.image_instance_id, &node.flatland);
let image_size = content.buffer.image_size();
// Set image as content for transform.
node.flatland
.borrow()
.proxy()
.set_content(&node.transform_id, &image_content.id)
.expect("fidl error");
// Set image sample region based on current crop params.
let sample_region = self.crop_params.map_or(
RectF {
x: 0.0,
y: 0.0,
width: image_size.width as f32,
height: image_size.height as f32,
},
|crop| RectF { x: crop.x, y: crop.y, width: crop.width, height: crop.height },
);
node.flatland
.borrow()
.proxy()
.set_image_sample_region(&image_content.id, &sample_region)
.expect("fidl error");
// Set destination size based on current scale params.
let destination_size = self.scale_params.map_or(
SizeU { width: image_size.width as u32, height: image_size.height as u32 },
|scale| SizeU { width: scale.width as u32, height: scale.height as u32 },
);
node.flatland
.borrow()
.proxy()
.set_image_destination_size(&image_content.id, &destination_size)
.expect("fidl error");
// Update surface size. This is used to determine window geometry and blend mode.
self.size = Size {
width: destination_size.width as i32,
height: destination_size.height as i32,
};
// Set blend mode based on the opaque region and if the buffer
// has an alpha channel.
let blend_mode = if content.buffer.has_alpha() {
// Blending is not required if opaque region is set and
// matches the size of the surface.
if !self.opaque_region.rects.is_empty()
&& self.opaque_region.rects.iter().all(|r| {
*r == (
RectKind::Add,
Rect { x: 0, y: 0, width: self.size.width, height: self.size.height },
)
})
{
BlendMode::Src
} else {
BlendMode::SrcOver
}
} else {
BlendMode::Src
};
node.flatland
.borrow()
.proxy()
.set_image_blending_function(&image_content.id, blend_mode)
.expect("fidl error");
}
let translation = if let Some(window_geometry) = self.window_geometry.as_ref() {
Vec_ { x: self.position.0 - window_geometry.x, y: self.position.1 - window_geometry.y }
} else {
Vec_ { x: self.position.0, y: self.position.1 }
};
node.flatland
.borrow()
.proxy()
.set_translation(&node.transform_id, &translation)
.expect("fidl error");
// Create and register a release fence to release the last buffer unless
// it's the same as the current buffer.
// TODO(https://fxbug.dev/42166298): Track multiple usages of the same buffer and only
// generate the release event when all usages drop to zero.
let buffer_id = self.content.as_ref().map(|content| content.id());
if last_buffer_id != buffer_id {
if let Some(last_buffer_id) = last_buffer_id {
let release_fence = zx::Event::create();
node.flatland.borrow_mut().add_release_fence(
release_fence.duplicate_handle(zx::Rights::SAME_RIGHTS).unwrap(),
);
let task_queue = task_queue;
fasync::Task::local(async move {
let _signals =
fasync::OnSignals::new(&release_fence, zx::Signals::EVENT_SIGNALED)
.await
.unwrap();
// Safe to ignore result as EVENT_SIGNALED must have
// been observed if we reached this.
task_queue.post(move |client| {
client.event_queue().post(last_buffer_id, WlBufferEvent::Release)
});
})
.detach();
}
}
callbacks.append(&mut self.frame_callbacks);
Ok(())
}
fn present_now(&mut self) {
ftrace::duration!(c"wayland", c"Surface::present_now");
if let Some(flatland) = self.flatland() {
// Wayland protocol doesn't provide a mechanism to control presentation time
// so we ask Flatland to present contents immediately by specifying a presentation
// time of 0.
flatland.borrow_mut().present(0);
self.present_credits -= 1;
self.present_needed = false;
let mut callbacks = mem::replace(&mut self.present_callbacks, vec![]);
self.on_next_frame_begin_callbacks.append(&mut callbacks);
} else {
println!("Unable to present surface without a flatland instance.");
}
}
pub fn present_internal(this: ObjectRef<Self>, client: &mut Client) {
ftrace::duration!(c"wayland", c"Surface::present_internal");
if let Some(surface) = this.try_get_mut(client) {
if surface.present_credits == 0 {
surface.present_needed = true;
} else {
surface.present_now();
}
}
}
pub fn present(
this: ObjectRef<Self>,
client: &mut Client,
mut callbacks: Vec<ObjectRef<Callback>>,
) {
ftrace::duration!(c"wayland", c"Surface::present");
if let Some(surface) = this.try_get_mut(client) {
surface.present_callbacks.append(&mut callbacks);
if surface.present_credits == 0 {
surface.present_needed = true;
} else {
surface.present_now();
}
}
}
pub fn add_present_credits(this: ObjectRef<Self>, client: &mut Client, present_credits: u32) {
ftrace::duration!(c"wayland", c"Surface::add_present_credits");
if let Some(surface) = this.try_get_mut(client) {
surface.present_credits += present_credits;
// Present immediately if needed.
if surface.present_needed && surface.present_credits > 0 {
surface.present_now();
}
}
}
}
impl RequestReceiver<WlSurface> for Surface {
fn receive(
this: ObjectRef<Self>,
request: WlSurfaceRequest,
client: &mut Client,
) -> Result<(), Error> {
match request {
WlSurfaceRequest::Destroy => {
client.input_dispatcher.clear_focus_on_surface_destroy(this);
client.delete_id(this.id())?;
}
WlSurfaceRequest::Attach { buffer, .. } => {
if buffer == 0 {
this.get_mut(client)?.enqueue(SurfaceCommand::ClearBuffer);
} else {
let attachment = BufferAttachment {
buffer_id: buffer,
buffer: client.get_object::<Buffer>(buffer)?.clone(),
};
this.get_mut(client)?.enqueue(SurfaceCommand::AttachBuffer(attachment));
}
}
WlSurfaceRequest::Frame { callback } => {
let callback = callback.implement(client, Callback)?;
this.get_mut(client)?.enqueue(SurfaceCommand::Frame(callback));
}
WlSurfaceRequest::Commit => {
let mut callbacks = Vec::new();
let role = {
if let Some(SurfaceRole::Subsurface(subsurface_ref)) = this.get(client)?.role {
if subsurface_ref.get(client)?.is_sync() {
// We're a sync subsurface. We don't want to commit
// self yet. Rather we extract the current pending
// commands and defer them to be applied when our
// parent is committed.
let commands = {
let surface = this.get_mut(client)?;
mem::replace(&mut surface.pending_commands, Vec::new())
};
subsurface_ref.get_mut(client)?.add_pending_commands(commands);
return Ok(());
}
}
// If we're not a sync subsurface, we proceed with committing our
// state.
let task_queue = client.task_queue();
let surface = this.get_mut(client)?;
surface.commit_self(task_queue, &mut callbacks)?;
surface.role
};
// We're applying our state so we need to apply any state associated
// with sync subsurfaces.
{
// We briefly extract the subsurface vector from the surface
// to allow us to iterate over the subsurfaces to commit.
// We need to perform some mutable operations here (changing
// z-index), so this is safe as long as no new subsurfaces
// are added. That should never happen, and we assert that
// the subsurface vector is indeed empty when we re-insert
// the subsurface vector back into the surface.
let subsurfaces =
mem::replace(&mut this.get_mut(client)?.subsurfaces, Vec::new());
let result =
Self::commit_subsurfaces(client, &mut callbacks, subsurfaces.as_slice());
let subsurfaces =
mem::replace(&mut this.get_mut(client)?.subsurfaces, subsurfaces);
assert!(subsurfaces.is_empty());
result?;
}
// Notify the role objects that there's been a commit. This hook will
// return a boolean indicating if the role needs a present. For example,
// an xdg_toplevel will need a Present to get its newly updated state
// onto the screen, but a sync wl_subsurface wants to defer a present
// until its parent state is committed.
let needs_present = role
.map(|role| role.finalize_commit(client, &mut callbacks))
.unwrap_or(Ok(false))?;
// We trigger a present if explicitly requested of if there are any
// remaining frame callbacks.
if needs_present || !callbacks.is_empty() {
Self::present(this, client, callbacks);
}
}
WlSurfaceRequest::Damage { .. } => {}
WlSurfaceRequest::SetOpaqueRegion { region } => {
let r = if region == 0 {
Region { rects: vec![] }
} else {
client.get_object::<Region>(region)?.clone()
};
this.get_mut(client)?.enqueue(SurfaceCommand::SetOpaqueRegion(r));
}
WlSurfaceRequest::SetInputRegion { .. } => {}
WlSurfaceRequest::SetBufferTransform { .. } => {}
WlSurfaceRequest::SetBufferScale { .. } => {}
WlSurfaceRequest::DamageBuffer { .. } => {}
}
Ok(())
}
}
/// `SurfaceRole` holds the set of every role that can be assigned to a
/// wl_surface. Each variant will hold an `ObjectRef` to the role object.
#[derive(Copy, Clone, Debug)]
pub enum SurfaceRole {
/// The surface is an xdg_surface. Note that xdg_surface isn't a role
/// itself, but instead maps to sub-roles (ex: xdg_toplevel). We'll let
/// the `XdgSurface` handle the xdg sub-roles, however.
XdgSurface(ObjectRef<XdgSurface>),
Subsurface(ObjectRef<Subsurface>),
}
impl SurfaceRole {
/// Dispatches a commit command to the concrete role objects.
fn finalize_commit(
&self,
client: &mut Client,
callbacks: &mut Vec<ObjectRef<Callback>>,
) -> Result<bool, Error> {
ftrace::duration!(c"wayland", c"SurfaceRole::commit");
match self {
SurfaceRole::XdgSurface(xdg_surface_ref) => {
XdgSurface::finalize_commit(*xdg_surface_ref, client)
}
SurfaceRole::Subsurface(subsurface_ref) => {
Ok(subsurface_ref.get_mut(client)?.finalize_commit(callbacks))
}
}
}
}
/// A `BufferAttachment` holds the state of the attached buffer to a `Surface`.
///
/// This amount to the set of arguments to the most recently received
/// `wl_surface::attach` request.
#[derive(Clone)]
pub struct BufferAttachment {
pub buffer_id: wl::ObjectId,
/// The buffer object.
pub buffer: Buffer,
// TODO(tjdetwiler): Add x, y parameters from wl_surface::attach.
}
impl BufferAttachment {
pub fn id(&self) -> wl::ObjectId {
self.buffer_id
}
}
#[derive(PartialEq, Clone, Debug)]
pub enum RectKind {
Add,
Subtract,
}
#[derive(PartialEq, Clone, Debug)]
pub struct Region {
pub rects: Vec<(RectKind, Rect)>,
}
impl RequestReceiver<WlRegion> for Region {
fn receive(
this: ObjectRef<Self>,
request: WlRegionRequest,
client: &mut Client,
) -> Result<(), Error> {
match request {
WlRegionRequest::Destroy => {
client.delete_id(this.id())?;
}
WlRegionRequest::Add { x, y, width, height } => {
let region = this.get_mut(client)?;
region.rects.push((RectKind::Add, Rect { x, y, width, height }));
}
WlRegionRequest::Subtract { x, y, width, height } => {
let region = this.get_mut(client)?;
region.rects.push((RectKind::Subtract, Rect { x, y, width, height }));
}
}
Ok(())
}
}