rive_rs/animation/state_machine_input.rs
// Copyright 2021 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
use crate::animation::StateMachineLayerComponent;
use crate::core::{Core, ObjectRef, OnAdded};
#[derive(Debug, Default)]
pub struct StateMachineInput {
state_machine_component: StateMachineLayerComponent,
}
impl Core for StateMachineInput {
parent_types![(state_machine_component, StateMachineLayerComponent)];
properties!(state_machine_component);
}
impl OnAdded for ObjectRef<'_, StateMachineInput> {
on_added!(StateMachineLayerComponent);
}