rive_rs/animation/
state_machine_input.rs

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// Copyright 2021 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

use crate::animation::StateMachineLayerComponent;
use crate::core::{Core, ObjectRef, OnAdded};

#[derive(Debug, Default)]
pub struct StateMachineInput {
    state_machine_component: StateMachineLayerComponent,
}

impl Core for StateMachineInput {
    parent_types![(state_machine_component, StateMachineLayerComponent)];

    properties!(state_machine_component);
}

impl OnAdded for ObjectRef<'_, StateMachineInput> {
    on_added!(StateMachineLayerComponent);
}