rive_rs/animation/
linear_animation.rsuse std::any::TypeId;
use crate::animation::{Animation, KeyedObject, Loop};
use crate::artboard::Artboard;
use crate::core::{Core, CoreContext, Object, ObjectRef, OnAdded, Property};
use crate::dyn_vec::DynVec;
use crate::importers::{ArtboardImporter, ImportStack};
use crate::status_code::StatusCode;
#[derive(Debug)]
pub struct LinearAnimation {
animation: Animation,
fps: Property<u64>,
duration: Property<u64>,
speed: Property<f32>,
r#loop: Property<Loop>,
work_start: Property<u64>,
work_end: Property<u64>,
enable_work_area: Property<bool>,
keyed_objects: DynVec<Object<KeyedObject>>,
}
impl ObjectRef<'_, LinearAnimation> {
pub fn fps(&self) -> u64 {
self.fps.get()
}
pub fn set_fps(&self, fps: u64) {
self.fps.set(fps);
}
pub fn duration(&self) -> u64 {
self.duration.get()
}
pub fn set_duration(&self, duration: u64) {
self.duration.set(duration);
}
pub fn speed(&self) -> f32 {
self.speed.get()
}
pub fn set_speed(&self, speed: f32) {
self.speed.set(speed);
}
pub fn r#loop(&self) -> Loop {
self.r#loop.get()
}
pub fn set_loop(&self, r#loop: Loop) {
self.r#loop.set(r#loop);
}
pub fn work_start(&self) -> u64 {
self.work_start.get()
}
pub fn set_work_start(&self, work_start: u64) {
self.work_start.set(work_start);
}
pub fn work_end(&self) -> u64 {
self.work_end.get()
}
pub fn set_work_end(&self, work_end: u64) {
self.work_end.set(work_end);
}
pub fn enable_work_area(&self) -> bool {
self.enable_work_area.get()
}
pub fn set_enable_work_area(&self, enable_work_area: bool) {
self.enable_work_area.set(enable_work_area);
}
}
impl ObjectRef<'_, LinearAnimation> {
pub fn push_keyed_object(&self, keyed_object: Object<KeyedObject>) {
self.keyed_objects.push(keyed_object);
}
pub fn apply(&self, artboard: Object<Artboard>, time: f32, mix: f32) {
for object in self.keyed_objects.iter() {
object.as_ref().apply(artboard.clone(), time, mix);
}
}
}
impl Core for LinearAnimation {
parent_types![(animation, Animation)];
properties![
(56, fps, set_fps),
(57, duration, set_duration),
(58, speed, set_speed),
(59, r#loop, set_loop),
(60, work_start, set_work_start),
(61, work_end, set_work_end),
(62, enable_work_area, set_enable_work_area),
animation,
];
}
impl OnAdded for ObjectRef<'_, LinearAnimation> {
fn on_added_dirty(&self, context: &dyn CoreContext) -> StatusCode {
for object in self.keyed_objects.iter() {
let code = object.as_ref().on_added_dirty(context);
if code != StatusCode::Ok {
return code;
}
}
StatusCode::Ok
}
fn on_added_clean(&self, context: &dyn CoreContext) -> StatusCode {
for object in self.keyed_objects.iter() {
let code = object.as_ref().on_added_dirty(context);
if code != StatusCode::Ok {
return code;
}
}
StatusCode::Ok
}
fn import(&self, object: Object, import_stack: &ImportStack) -> StatusCode {
if let Some(importer) = import_stack.latest::<ArtboardImporter>(TypeId::of::<Artboard>()) {
importer.push_animation(object.as_ref().cast::<LinearAnimation>().as_object());
self.cast::<Animation>().import(object, import_stack)
} else {
StatusCode::MissingObject
}
}
}
impl Default for LinearAnimation {
fn default() -> Self {
Self {
animation: Animation::default(),
fps: Property::new(60),
duration: Property::new(60),
speed: Property::new(1.0),
r#loop: Property::new(Loop::default()),
work_start: Property::new(0),
work_end: Property::new(0),
enable_work_area: Property::new(false),
keyed_objects: DynVec::new(),
}
}
}