tokio/runtime/time/wheel/level.rs
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use crate::runtime::time::{EntryList, TimerHandle, TimerShared};
use std::{fmt, ptr::NonNull};
/// Wheel for a single level in the timer. This wheel contains 64 slots.
pub(crate) struct Level {
level: usize,
/// Bit field tracking which slots currently contain entries.
///
/// Using a bit field to track slots that contain entries allows avoiding a
/// scan to find entries. This field is updated when entries are added or
/// removed from a slot.
///
/// The least-significant bit represents slot zero.
occupied: u64,
/// Slots. We access these via the EntryInner `current_list` as well, so this needs to be an UnsafeCell.
slot: [EntryList; LEVEL_MULT],
}
/// Indicates when a slot must be processed next.
#[derive(Debug)]
pub(crate) struct Expiration {
/// The level containing the slot.
pub(crate) level: usize,
/// The slot index.
pub(crate) slot: usize,
/// The instant at which the slot needs to be processed.
pub(crate) deadline: u64,
}
/// Level multiplier.
///
/// Being a power of 2 is very important.
const LEVEL_MULT: usize = 64;
impl Level {
pub(crate) fn new(level: usize) -> Level {
// A value has to be Copy in order to use syntax like:
// let stack = Stack::default();
// ...
// slots: [stack; 64],
//
// Alternatively, since Stack is Default one can
// use syntax like:
// let slots: [Stack; 64] = Default::default();
//
// However, that is only supported for arrays of size
// 32 or fewer. So in our case we have to explicitly
// invoke the constructor for each array element.
let ctor = EntryList::default;
Level {
level,
occupied: 0,
slot: [
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
ctor(),
],
}
}
/// Finds the slot that needs to be processed next and returns the slot and
/// `Instant` at which this slot must be processed.
pub(crate) fn next_expiration(&self, now: u64) -> Option<Expiration> {
// Use the `occupied` bit field to get the index of the next slot that
// needs to be processed.
let slot = match self.next_occupied_slot(now) {
Some(slot) => slot,
None => return None,
};
// From the slot index, calculate the `Instant` at which it needs to be
// processed. This value *must* be in the future with respect to `now`.
let level_range = level_range(self.level);
let slot_range = slot_range(self.level);
// Compute the start date of the current level by masking the low bits
// of `now` (`level_range` is a power of 2).
let level_start = now & !(level_range - 1);
let mut deadline = level_start + slot as u64 * slot_range;
if deadline <= now {
// A timer is in a slot "prior" to the current time. This can occur
// because we do not have an infinite hierarchy of timer levels, and
// eventually a timer scheduled for a very distant time might end up
// being placed in a slot that is beyond the end of all of the
// arrays.
//
// To deal with this, we first limit timers to being scheduled no
// more than MAX_DURATION ticks in the future; that is, they're at
// most one rotation of the top level away. Then, we force timers
// that logically would go into the top+1 level, to instead go into
// the top level's slots.
//
// What this means is that the top level's slots act as a
// pseudo-ring buffer, and we rotate around them indefinitely. If we
// compute a deadline before now, and it's the top level, it
// therefore means we're actually looking at a slot in the future.
debug_assert_eq!(self.level, super::NUM_LEVELS - 1);
deadline += level_range;
}
debug_assert!(
deadline >= now,
"deadline={:016X}; now={:016X}; level={}; lr={:016X}, sr={:016X}, slot={}; occupied={:b}",
deadline,
now,
self.level,
level_range,
slot_range,
slot,
self.occupied
);
Some(Expiration {
level: self.level,
slot,
deadline,
})
}
fn next_occupied_slot(&self, now: u64) -> Option<usize> {
if self.occupied == 0 {
return None;
}
// Get the slot for now using Maths
let now_slot = (now / slot_range(self.level)) as usize;
let occupied = self.occupied.rotate_right(now_slot as u32);
let zeros = occupied.trailing_zeros() as usize;
let slot = (zeros + now_slot) % 64;
Some(slot)
}
pub(crate) unsafe fn add_entry(&mut self, item: TimerHandle) {
let slot = slot_for(item.cached_when(), self.level);
self.slot[slot].push_front(item);
self.occupied |= occupied_bit(slot);
}
pub(crate) unsafe fn remove_entry(&mut self, item: NonNull<TimerShared>) {
let slot = slot_for(unsafe { item.as_ref().cached_when() }, self.level);
unsafe { self.slot[slot].remove(item) };
if self.slot[slot].is_empty() {
// The bit is currently set
debug_assert!(self.occupied & occupied_bit(slot) != 0);
// Unset the bit
self.occupied ^= occupied_bit(slot);
}
}
pub(crate) fn take_slot(&mut self, slot: usize) -> EntryList {
self.occupied &= !occupied_bit(slot);
std::mem::take(&mut self.slot[slot])
}
}
impl fmt::Debug for Level {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt.debug_struct("Level")
.field("occupied", &self.occupied)
.finish()
}
}
fn occupied_bit(slot: usize) -> u64 {
1 << slot
}
fn slot_range(level: usize) -> u64 {
LEVEL_MULT.pow(level as u32) as u64
}
fn level_range(level: usize) -> u64 {
LEVEL_MULT as u64 * slot_range(level)
}
/// Converts a duration (milliseconds) and a level to a slot position.
fn slot_for(duration: u64, level: usize) -> usize {
((duration >> (level * 6)) % LEVEL_MULT as u64) as usize
}
#[cfg(all(test, not(loom)))]
mod test {
use super::*;
#[test]
fn test_slot_for() {
for pos in 0..64 {
assert_eq!(pos as usize, slot_for(pos, 0));
}
for level in 1..5 {
for pos in level..64 {
let a = pos * 64_usize.pow(level as u32);
assert_eq!(pos as usize, slot_for(a as u64, level));
}
}
}
}