Structs§

  • An integer offset to apply to each edge of a rectangle.
  • A floating point offset to apply to each edge of a rectangle.
  • An integer position in a 2D cartesian space.
  • A floating point position in a 3D cartesian space.
  • A floating point position in a 2D cartesian space.
  • A floating point rounded rectangle with the custom radii for all four corners.
  • A ratio of unsigned 32-bit numbers.
  • A ratio of unsigned 64-bit numbers.
  • An integral, rectangular, axis-aligned region in a 2D cartesian space.
  • A floating point, rectangular, axis-aligned region in a 2D cartesian space.
  • An integral, rectangular, axis-aligned region in a 2D cartesian space, with unsigned location and distance fields.
  • The integer dimensions of a rectangular region in a 2D cartesian space.
  • The floating point dimensions of a rectangular region in a 2D cartesian space.
  • The unsigned integer dimensions of a rectangular region in a 2D cartesian space.
  • A projective transformation of a 3D cartesian space.
  • Represents a 3D vector with floating point coordinates.
  • Represents a 4D vector with floating point coordinates.
  • Represents a 2D vector with floating point coordinates.
  • Represents a 2D vector with integer coordinates.

Type Aliases§