Expand description

Provides an asynchronous wrapper around the StreamProcessor API to encode/decode audio packets.

The main object to use is the StreamProcessor with either the create_encoder or create_decoder methods which are passed the input audio parameters and the encoder settings to provide to the StreamProcessor for the encoder case. The input_domain can be found as fidl_fuchsia_media::DomainFormat and it must be one of the Audio formats. The encoder_settings is found as fidl_fuchsia_media::EncoderSettings.

After creating the encoder/decoder, audio input data can be provided either by using the StreamProcessor as an AsyncWrite provider. The resulting audio is provided via the output stream which can be acquired via the StreamProcessor::take_output_stream call.


let pcm_format = PcmFormat {
    pcm_mode: AudioPcmMode::Linear,
    bits_per_sample: 16,
    frames_per_second: 44100,
    channel_map: vec![AudioChannelId::Cf],

// Some sample SBC encoder settings.
let sbc_encoder_settings = EncoderSettings::Sbc(SbcEncoderSettings {
    allocation: SbcAllocation::AllocLoudness,
    channel_mode: SbcChannelMode::Mono,
    bit_pool: 59,

// Read a WAV file into memory.
let mut raw_audio = Vec::new();
File::open("sample.wav")?.read_to_end(&mut raw_audio)?;

let encoder = StreamProcessor::create_encoder(pcm_format, sbc_encoder_settings);

// 44 bytes offset skips the RIFF header in the wav file.
// Delivering 16 audio frames at once that are 2 bytes each
for audio_frames in raw_audio[44..].chunks(2 * 16) {


let mut encoded_stream = encoder.take_encoded_stream();

let mut output_file = File::create("sample.sbc")?;

while let Some(data) = encoded_stream.try_next().await? {


The output stream will begin producing data as soon as the StreamProcessor starts providing it - the writing of the uncompressed data and the reading of the output stream can happen on separate tasks.


pub use stream_processor::StreamProcessor;
pub use stream_processor::StreamProcessorOutputStream;


Interface to CodecFactory