An implementation an encoder using DEFLATE compression algorightm in pure rust.
This library provides functions to compress data using the DEFLATE algorithm, optionally wrapped using the zlib or gzip formats. The current implementation is still a bit lacking speed-wise compared to C-libraries like zlib and miniz.
The deflate algorithm is an older compression algorithm that is still widely used today,
by e.g html headers, the
.png inage format, the unix
gzip program and commonly in
gzip formats are wrappers around DEFLATE-compressed data, containing
some extra metadata and a checksum to validate the integrity of the raw data.
The deflate algorithm does not perform as well as newer algorhitms used in file formats such as
.bz2, and is thus not the ideal choice for applications where
DEFLATE format (with or without wrappers) is not required.
Support for the gzip wrapper (the wrapper that is used in
.gz files) is disabled by default,
but can be enabled with the
As this library is still in development, the compression output may change slightly between versions.
use deflate::deflate_bytes; let data = b"Some data"; let compressed = deflate_bytes(data);
use std::io::Write; use deflate::Compression; use deflate::write::ZlibEncoder; let data = b"This is some test data"; let mut encoder = ZlibEncoder::new(Vec::new(), Compression::Default); encoder.write_all(data).expect("Write error!"); let compressed_data = encoder.finish().expect("Failed to finish compression!");