fidl_fuchsia_hardware_audio_signalprocessing

Struct SettableElementState

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pub struct SettableElementState {
    pub type_specific: Option<SettableTypeSpecificElementState>,
    pub vendor_specific_data: Option<Vec<u8>>,
    pub started: Option<bool>,
    pub bypassed: Option<bool>,
    /* private fields */
}
Expand description

Processing element state that can be set by clients.

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§type_specific: Option<SettableTypeSpecificElementState>

Type-specific state parameters for the processing element.

If this processing element is disabled and its type-specific state is provided, then the type-specific state is only informational, for instance if a SetElementState enables a disabled processing element providing a SettableTypeSpecificElementState, then any previous informational SettableTypeSpecificElementState is superceded.

If not set, then the element’s previous type_specific state will be unchanged.

Optional for Dynamics, Equalizer, Gain and VendorSpecific types. Invalid if included for any other element type.

§vendor_specific_data: Option<Vec<u8>>

If included, an opaque object of octets for exchanging vendor specific information. This can send vendor-specific data to any element, not just the VendorSpecific type.

Optional.

§started: Option<bool>

Whether to start this processing element (or to stop it, if false). A stopped processing element does not provide its abstracted functionality. Specifically, no audio data flows through a stopped element.

If the corresponding Element returned can_stop equals to false, then this field must not be set to false. If not set, then the element’s previous started state will be unchanged.

Optional.

§bypassed: Option<bool>

Whether to bypass this processing element (or to enable/“unbypass” it, if false). A bypassed element does not affect the flow of audio through the topology. Specifically, audio flows through the element without any change.

If the corresponding Element contains a can_bypass of false, then this field must not be set to true. If not set, then the element’s previous bypassed state will be unchanged.

Optional.

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impl Clone for SettableElementState

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fn clone(&self) -> SettableElementState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SettableElementState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<D: ResourceDialect> Decode<SettableElementState, D> for SettableElementState

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fn new_empty() -> Self

Creates a valid instance of Self. The specific value does not matter, since it will be overwritten by decode.
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unsafe fn decode( &mut self, decoder: &mut Decoder<'_, D>, offset: usize, depth: Depth, ) -> Result<()>

Decodes an object of type T from the decoder’s buffers into self. Read more
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impl Default for SettableElementState

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fn default() -> SettableElementState

Returns the “default value” for a type. Read more
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impl<D: ResourceDialect> Encode<SettableElementState, D> for &SettableElementState

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unsafe fn encode( self, encoder: &mut Encoder<'_, D>, offset: usize, depth: Depth, ) -> Result<()>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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impl PartialEq for SettableElementState

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fn eq(&self, other: &SettableElementState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TypeMarker for SettableElementState

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type Owned = SettableElementState

The owned Rust type which this FIDL type decodes into.
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fn inline_align(_context: Context) -> usize

Returns the minimum required alignment of the inline portion of the encoded object. It must be a (nonzero) power of two.
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fn inline_size(_context: Context) -> usize

Returns the size of the inline portion of the encoded object, including padding for alignment. Must be a multiple of inline_align.
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fn encode_is_copy() -> bool

Returns true if the memory layout of Self::Owned matches the FIDL wire format and encoding requires no validation. When true, we can optimize encoding arrays and vectors of Self::Owned to a single memcpy. Read more
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fn decode_is_copy() -> bool

Returns true if the memory layout of Self::Owned matches the FIDL wire format and decoding requires no validation. When true, we can optimize decoding arrays and vectors of Self::Owned to a single memcpy.
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impl ValueTypeMarker for SettableElementState

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type Borrowed<'a> = &'a SettableElementState

The Rust type to use for encoding. This is a particular Encode<Self> type cheaply obtainable from &Self::Owned. There are three cases: Read more
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fn borrow(value: &<Self as TypeMarker>::Owned) -> Self::Borrowed<'_>

Cheaply converts from &Self::Owned to Self::Borrowed.
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impl Persistable for SettableElementState

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impl StructuralPartialEq for SettableElementState

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T, D> Encode<Ambiguous1, D> for T
where D: ResourceDialect,

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unsafe fn encode( self, _encoder: &mut Encoder<'_, D>, _offset: usize, _depth: Depth, ) -> Result<(), Error>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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impl<T, D> Encode<Ambiguous2, D> for T
where D: ResourceDialect,

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unsafe fn encode( self, _encoder: &mut Encoder<'_, D>, _offset: usize, _depth: Depth, ) -> Result<(), Error>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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impl<E> ErrorType for E
where E: ValueTypeMarker<Owned = E> + Decode<E, DefaultFuchsiaResourceDialect>,

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