Struct EqualizerElementState
pub struct EqualizerElementState {
pub bands_state: Option<Vec<EqualizerBandState>>,
pub band_states: Option<Vec<EqualizerBandState>>,
/* private fields */
}
Expand description
State for a Element
with type
equal to EQUALIZER
.
Fields§
§bands_state: Option<Vec<EqualizerBandState>>
The number of elements of the bands_state
vector must be equal or smaller than the
number of elements of the bands
returned in returned in the corresponding
Equalizer
. bands_state
must have at least one element.
The bands controlled by bands_state
are determined by each band.id
.
Required.
band_states: Option<Vec<EqualizerBandState>>
The number of elements of the band_states
vector must be equal or smaller than the
number of elements of the bands
returned in returned in the corresponding
Equalizer
. band_states
must have at least one element.
The bands controlled by band_states
are determined by each band.id
.
Required.
Trait Implementations§
§impl Clone for EqualizerElementState
impl Clone for EqualizerElementState
§fn clone(&self) -> EqualizerElementState
fn clone(&self) -> EqualizerElementState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EqualizerElementState
impl Debug for EqualizerElementState
§impl<D> Decode<EqualizerElementState, D> for EqualizerElementStatewhere
D: ResourceDialect,
impl<D> Decode<EqualizerElementState, D> for EqualizerElementStatewhere
D: ResourceDialect,
§fn new_empty() -> EqualizerElementState
fn new_empty() -> EqualizerElementState
Creates a valid instance of
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl Default for EqualizerElementState
impl Default for EqualizerElementState
§fn default() -> EqualizerElementState
fn default() -> EqualizerElementState
Returns the “default value” for a type. Read more
§impl<D> Encode<EqualizerElementState, D> for &EqualizerElementStatewhere
D: ResourceDialect,
impl<D> Encode<EqualizerElementState, D> for &EqualizerElementStatewhere
D: ResourceDialect,
§impl PartialEq for EqualizerElementState
impl PartialEq for EqualizerElementState
§impl TypeMarker for EqualizerElementState
impl TypeMarker for EqualizerElementState
§type Owned = EqualizerElementState
type Owned = EqualizerElementState
The owned Rust type which this FIDL type decodes into.
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl ValueTypeMarker for EqualizerElementState
impl ValueTypeMarker for EqualizerElementState
§type Borrowed<'a> = &'a EqualizerElementState
type Borrowed<'a> = &'a EqualizerElementState
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<EqualizerElementState as TypeMarker>::Owned,
) -> <EqualizerElementState as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<EqualizerElementState as TypeMarker>::Owned, ) -> <EqualizerElementState as ValueTypeMarker>::Borrowed<'_>
Cheaply converts from
&Self::Owned
to Self::Borrowed
.impl Persistable for EqualizerElementState
impl StructuralPartialEq for EqualizerElementState
Auto Trait Implementations§
impl Freeze for EqualizerElementState
impl RefUnwindSafe for EqualizerElementState
impl Send for EqualizerElementState
impl Sync for EqualizerElementState
impl Unpin for EqualizerElementState
impl UnwindSafe for EqualizerElementState
Blanket Implementations§
§impl<T> Body for Twhere
T: Persistable,
impl<T> Body for Twhere
T: Persistable,
§type MarkerAtTopLevel = T
type MarkerAtTopLevel = T
The marker type to use when the body is at the top-level.
§type MarkerInResultUnion = T
type MarkerInResultUnion = T
The marker type to use when the body is nested in a result union.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more