pub struct Equalizer {
    pub bands: Option<Vec<EqualizerBand>>,
    pub supported_controls: Option<EqualizerSupportedControls>,
    pub can_disable_bands: Option<bool>,
    pub min_frequency: Option<u32>,
    pub max_frequency: Option<u32>,
    pub max_q: Option<f32>,
    pub min_gain_db: Option<f32>,
    pub max_gain_db: Option<f32>,
    /* private fields */
}
Expand description

Parameters for a Element with type equal to EQUALIZER.

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§bands: Option<Vec<EqualizerBand>>

Equalizers in this protocol are built by a number of bands, each specifying a number of parameters here and EqualizerElementState that can be changed with SetElementState. The number of elements of the bands vector determines the number of bands supported by this processing element.

Required.

§supported_controls: Option<EqualizerSupportedControls>

The controls supported by this equalizer.

Optional.

§can_disable_bands: Option<bool>

If included and true, individual bands can be disabled via SetElementState. If not included or false, the bands are always enabled. For a band to be functional its enclosing equalizer processing element has to be enabled.

Optional.

§min_frequency: Option<u32>

Minimum frequency for the bands in Hz.

Required.

§max_frequency: Option<u32>

Maximum frequency for the bands in Hz.

Required.

§max_q: Option<f32>

Maximum quality factor, usually denoted by “Q”, for the bands. Indicates how narrow the frequency transition is. Higher Q values imply narrower notches/peaks and steeper cuts/shelves. Must be positive.

Optional.

§min_gain_db: Option<f32>

Minimum gain in dB.

Optional, but required if supported_controls is present and includes SUPPORTS_TYPE_PEAK, SUPPORTS_TYPE_LOW_SHELF or SUPPORTS_TYPE_HIGH_SHELF.

§max_gain_db: Option<f32>

Maximum gain in dB.

Optional, but required if supported_controls is present and includes SUPPORTS_TYPE_PEAK, SUPPORTS_TYPE_LOW_SHELF or SUPPORTS_TYPE_HIGH_SHELF.

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impl Clone for Equalizer

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fn clone(&self) -> Equalizer

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Equalizer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<D: ResourceDialect> Decode<Equalizer, D> for Equalizer

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fn new_empty() -> Self

Creates a valid instance of Self. The specific value does not matter, since it will be overwritten by decode.
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unsafe fn decode( &mut self, decoder: &mut Decoder<'_, D>, offset: usize, depth: Depth, ) -> Result<()>

Decodes an object of type T from the decoder’s buffers into self. Read more
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impl Default for Equalizer

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fn default() -> Equalizer

Returns the “default value” for a type. Read more
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impl<D: ResourceDialect> Encode<Equalizer, D> for &Equalizer

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unsafe fn encode( self, encoder: &mut Encoder<'_, D>, offset: usize, depth: Depth, ) -> Result<()>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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impl PartialEq for Equalizer

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fn eq(&self, other: &Equalizer) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TypeMarker for Equalizer

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type Owned = Equalizer

The owned Rust type which this FIDL type decodes into.
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fn inline_align(_context: Context) -> usize

Returns the minimum required alignment of the inline portion of the encoded object. It must be a (nonzero) power of two.
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fn inline_size(_context: Context) -> usize

Returns the size of the inline portion of the encoded object, including padding for alignment. Must be a multiple of inline_align.
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fn encode_is_copy() -> bool

Returns true if the memory layout of Self::Owned matches the FIDL wire format and encoding requires no validation. When true, we can optimize encoding arrays and vectors of Self::Owned to a single memcpy. Read more
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fn decode_is_copy() -> bool

Returns true if the memory layout of Self::Owned matches the FIDL wire format and decoding requires no validation. When true, we can optimize decoding arrays and vectors of Self::Owned to a single memcpy.
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impl ValueTypeMarker for Equalizer

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type Borrowed<'a> = &'a Equalizer

The Rust type to use for encoding. This is a particular Encode<Self> type cheaply obtainable from &Self::Owned. There are three cases: Read more
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fn borrow(value: &<Self as TypeMarker>::Owned) -> Self::Borrowed<'_>

Cheaply converts from &Self::Owned to Self::Borrowed.
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impl Persistable for Equalizer

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impl StructuralPartialEq for Equalizer

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Body for T
where T: Persistable,

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type MarkerAtTopLevel = T

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where T: ?Sized,

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where T: ?Sized,

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where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T, D> Encode<Ambiguous1, D> for T
where D: ResourceDialect,

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unsafe fn encode( self, _encoder: &mut Encoder<'_, D>, _offset: usize, _depth: Depth, ) -> Result<(), Error>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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impl<T, D> Encode<Ambiguous2, D> for T
where D: ResourceDialect,

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unsafe fn encode( self, _encoder: &mut Encoder<'_, D>, _offset: usize, _depth: Depth, ) -> Result<(), Error>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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impl<E> ErrorType for E
where E: ValueTypeMarker<Owned = E> + Decode<E, DefaultFuchsiaResourceDialect>,

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Returns the argument unchanged.

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const ALIGN: usize = _

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type Init = T

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