Enum ElementType
pub enum ElementType {
Show 13 variants
VendorSpecific,
ConnectionPoint,
Gain,
AutomaticGainControl,
AutomaticGainLimiter,
Dynamics,
Mute,
Delay,
Equalizer,
SampleRateConversion,
Endpoint,
RingBuffer,
DaiInterconnect,
// some variants omitted
}
Variants§
VendorSpecific
Vendor Specific. A type of processing element not covered by any subsequent type definition.
ConnectionPoint
Controls pipelines channel mixing and routing.
Gain
Gain control, a.k.a. Volume control.
AutomaticGainControl
Automatic Gain Control. Automatically maintains a suitable signal level regardless of variation of its input.
AutomaticGainLimiter
Automatic Gain Limiter. Automatically maintains a signal level below a level specified. Input below the level is unaffected, and peaks above the level are attenuated.
Dynamics
Alters the dynamic range of the signal, e.g. dynamic range compression.
Mute
Mute.
Delay
Delay.
Equalizer
Equalizer.
SampleRateConversion
Sample Rate Conversion.
Endpoint
The start/end of a pipeline.
RingBuffer
Ring Buffer. This is the first of two types of elements that can start/end processing pipelines.
DaiInterconnect
Digital Audio Interface Interconnect. This is the second of two types of elements that can start/end processing pipelines.
Implementations§
§impl ElementType
impl ElementType
pub fn from_primitive(prim: u32) -> Option<ElementType>
pub fn from_primitive_allow_unknown(prim: u32) -> ElementType
pub fn unknown() -> ElementType
pub const fn into_primitive(self) -> u32
pub fn is_unknown(&self) -> bool
Trait Implementations§
§impl Clone for ElementType
impl Clone for ElementType
§fn clone(&self) -> ElementType
fn clone(&self) -> ElementType
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for ElementType
impl Debug for ElementType
§impl<D> Decode<ElementType, D> for ElementTypewhere
D: ResourceDialect,
impl<D> Decode<ElementType, D> for ElementTypewhere
D: ResourceDialect,
§fn new_empty() -> ElementType
fn new_empty() -> ElementType
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl<D> Encode<ElementType, D> for ElementTypewhere
D: ResourceDialect,
impl<D> Encode<ElementType, D> for ElementTypewhere
D: ResourceDialect,
§impl Hash for ElementType
impl Hash for ElementType
§impl Ord for ElementType
impl Ord for ElementType
§impl PartialEq for ElementType
impl PartialEq for ElementType
§impl PartialOrd for ElementType
impl PartialOrd for ElementType
§impl TypeMarker for ElementType
impl TypeMarker for ElementType
§type Owned = ElementType
type Owned = ElementType
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl ValueTypeMarker for ElementType
impl ValueTypeMarker for ElementType
§type Borrowed<'a> = ElementType
type Borrowed<'a> = ElementType
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<ElementType as TypeMarker>::Owned,
) -> <ElementType as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<ElementType as TypeMarker>::Owned, ) -> <ElementType as ValueTypeMarker>::Borrowed<'_>
&Self::Owned
to Self::Borrowed
.