pub struct ElementState {
    pub type_specific: Option<TypeSpecificElementState>,
    pub enabled: Option<bool>,
    pub latency: Option<Latency>,
    pub vendor_specific_data: Option<Vec<u8>>,
    pub started: Option<bool>,
    pub bypassed: Option<bool>,
    pub turn_on_delay: Option<i64>,
    pub turn_off_delay: Option<i64>,
    /* private fields */
}

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§type_specific: Option<TypeSpecificElementState>

If included, type-specific state parameters for the processing element.

If this processing element is disabled and its type-specific state is provided, then the type-specific state is only informational, for instance if a SetElementState enables a disabled processing element providing a TypeSpecificElementState, then any previous informational TypeSpecificElementState is superceded.

Optional.

§enabled: Option<bool>

Process element enable/disable state. Optional. By default processing elements are enabled. If the corresponding Element returned can_disable equals to false, then this field can’t be set to false. If enabled is not included, then state must be included if and only if the processing element is currently enabled.

Optional.

§Deprecation

Use bypassed instead.

§latency: Option<Latency>

If included, how much latency is added to the pipeline if this processing element is enabled. This field must not be present in a SetElementState state since the latency can’t be set by a client, it can only provided by the server in a WatchElementState reply.

Optional.

§vendor_specific_data: Option<Vec<u8>>

If included, an opaque object of octets for exchanging vendor specific information.

Optional.

§started: Option<bool>

The started/stopped state for this processing element. If true, the hardware associated with the element is started. If false, stopped.

By default processing elements are started. If the corresponding Element returned can_stop equals to false, then this field can’t be set to false.

A stopped processing element does not provide its abstracted functionality. Specifically, no audio data flows through a stopped element.

Required.

§bypassed: Option<bool>

The bypassed state for this processing element. If true, the hardware associated with the element is bypassed. If false, not bypassed.

By default processing elements are not bypassed. If the corresponding Element returned can_bypass equals to false, then this field can’t be set to true.

A bypassed element does not affect the flow of audio through the topology.

Optional.

§turn_on_delay: Option<i64>

If included, the driver’s best estimate of the amount of time (in nanoseconds) it takes the element hardware to get into fully operational mode after started has changed from false to true.

This field should not be present in a SetElementState state since the turn_on_delay can’t be set by a client. It may be provided by the server in a WatchElementState reply.

It may take some time for the hardware to get into fully operational mode, for example due a power state change. This delay must be taken into account if not getting the initial audio samples played or captured is not acceptable. If not included turn_on_delay is unknown.

Optional.

§turn_off_delay: Option<i64>

If included, the driver’s best estimate of the amount of time (in nanoseconds) it takes the element hardware to get into fully disabled mode after the ElementState has changed started from true to false.

This field should not be present in a SetElementState state since the turn_off_delay can’t be set by a client. It may be provided by the server in a WatchElementState reply.

It may take some time for the hardware to get into fully disabled mode, for example due to a power state change. This delay must be taken into account if audio processing of audio samples after disabling a processing element is not acceptable. If not included, the turn off delay is unknown.

Optional.

Trait Implementations§

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impl Clone for ElementState

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fn clone(&self) -> ElementState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ElementState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Decode<ElementState> for ElementState

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fn new_empty() -> Self

Creates a valid instance of Self. The specific value does not matter, since it will be overwritten by decode.
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unsafe fn decode( &mut self, decoder: &mut Decoder<'_>, offset: usize, depth: Depth ) -> Result<()>

Decodes an object of type T from the decoder’s buffers into self. Read more
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impl Default for ElementState

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fn default() -> ElementState

Returns the “default value” for a type. Read more
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impl Encode<ElementState> for &ElementState

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unsafe fn encode( self, encoder: &mut Encoder<'_>, offset: usize, depth: Depth ) -> Result<()>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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impl PartialEq for ElementState

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fn eq(&self, other: &ElementState) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TypeMarker for ElementState

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type Owned = ElementState

The owned Rust type which this FIDL type decodes into.
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fn inline_align(_context: Context) -> usize

Returns the minimum required alignment of the inline portion of the encoded object. It must be a (nonzero) power of two.
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fn inline_size(_context: Context) -> usize

Returns the size of the inline portion of the encoded object, including padding for alignment. Must be a multiple of inline_align.
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fn encode_is_copy() -> bool

Returns true if the memory layout of Self::Owned matches the FIDL wire format and encoding requires no validation. When true, we can optimize encoding arrays and vectors of Self::Owned to a single memcpy. Read more
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fn decode_is_copy() -> bool

Returns true if the memory layout of Self::Owned matches the FIDL wire format and decoding requires no validation. When true, we can optimize decoding arrays and vectors of Self::Owned to a single memcpy.
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impl ValueTypeMarker for ElementState

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type Borrowed<'a> = &'a ElementState

The Rust type to use for encoding. This is a particular Encode<Self> type cheaply obtainable from &Self::Owned. There are three cases: Read more
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fn borrow<'a>(value: &'a <Self as TypeMarker>::Owned) -> Self::Borrowed<'a>

Cheaply converts from &Self::Owned to Self::Borrowed.
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impl Persistable for ElementState

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impl StructuralPartialEq for ElementState

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type MarkerAtTopLevel = T

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type MarkerInResultUnion = T

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impl<T> Encode<Ambiguous1> for T

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unsafe fn encode( self, _encoder: &mut Encoder<'_>, _offset: usize, _depth: Depth ) -> Result<(), Error>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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impl<T> Encode<Ambiguous2> for T

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unsafe fn encode( self, _encoder: &mut Encoder<'_>, _offset: usize, _depth: Depth ) -> Result<(), Error>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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