pub struct DeadKeysHandler {
pub inspect_status: InputHandlerStatus,
/* private fields */
}
Fields§
§inspect_status: InputHandlerStatus
The inventory of this handler’s Inspect status.
Implementations§
Trait Implementations§
Source§impl Debug for DeadKeysHandler
impl Debug for DeadKeysHandler
Source§impl UnhandledInputHandler for DeadKeysHandler
impl UnhandledInputHandler for DeadKeysHandler
This trait implementation allows the [Handler] to be hooked up into the input pipeline.
Source§fn handle_unhandled_input_event<'async_trait>(
self: Rc<Self>,
unhandled_input_event: UnhandledInputEvent,
) -> Pin<Box<dyn Future<Output = Vec<InputEvent>> + 'async_trait>>where
Self: 'async_trait,
fn handle_unhandled_input_event<'async_trait>(
self: Rc<Self>,
unhandled_input_event: UnhandledInputEvent,
) -> Pin<Box<dyn Future<Output = Vec<InputEvent>> + 'async_trait>>where
Self: 'async_trait,
Returns a vector of InputEvents to propagate to the next InputHandler. Read more
fn set_handler_healthy(self: Rc<Self>)
fn set_handler_unhealthy(self: Rc<Self>, msg: &str)
Auto Trait Implementations§
impl !Freeze for DeadKeysHandler
impl !RefUnwindSafe for DeadKeysHandler
impl !Send for DeadKeysHandler
impl !Sync for DeadKeysHandler
impl Unpin for DeadKeysHandler
impl !UnwindSafe for DeadKeysHandler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
Source§impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
Source§impl<T> InputHandler for Twhere
T: UnhandledInputHandler,
impl<T> InputHandler for Twhere
T: UnhandledInputHandler,
Source§fn handle_input_event<'async_trait>(
self: Rc<T>,
input_event: InputEvent,
) -> Pin<Box<dyn Future<Output = Vec<InputEvent>> + 'async_trait>>where
T: 'async_trait,
fn handle_input_event<'async_trait>(
self: Rc<T>,
input_event: InputEvent,
) -> Pin<Box<dyn Future<Output = Vec<InputEvent>> + 'async_trait>>where
T: 'async_trait,
Returns a vector of InputEvents to propagate to the next InputHandler. Read more