pub struct InputHandlerStatus {
pub inspect_node: Node,
pub health_node: RefCell<Node>,
/* private fields */
}
Fields§
§inspect_node: Node
A node that contains the state below.
health_node: RefCell<Node>
Implementations§
Source§impl InputHandlerStatus
impl InputHandlerStatus
pub fn new(node: &Node, name: &str, _generates_events: bool) -> Self
pub fn count_received_event(&self, event: InputEvent)
pub fn count_handled_event(&self)
Trait Implementations§
Source§impl Debug for InputHandlerStatus
impl Debug for InputHandlerStatus
Source§impl Default for InputHandlerStatus
impl Default for InputHandlerStatus
Source§impl PartialEq for InputHandlerStatus
impl PartialEq for InputHandlerStatus
Auto Trait Implementations§
impl !Freeze for InputHandlerStatus
impl !RefUnwindSafe for InputHandlerStatus
impl Send for InputHandlerStatus
impl !Sync for InputHandlerStatus
impl Unpin for InputHandlerStatus
impl !UnwindSafe for InputHandlerStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more