scene_management

Struct SceneManager

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pub struct SceneManager { /* private fields */ }
Expand description

SceneManager manages the platform/framework-controlled part of the global Scenic scene graph, with the fundamental goal of connecting the physical display to the product-defined user shell. The part of the scene graph managed by the scene manager is split between three Flatland instances, which are linked by view/viewport pairs.

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impl SceneManager

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pub async fn new( display: FlatlandDisplayProxy, singleton_display_info: InfoProxy, root_flatland: FlatlandProxy, pointerinjector_flatland: FlatlandProxy, scene_flatland: FlatlandProxy, a11y_view_provider: ProviderProxy, display_rotation: u64, display_pixel_density: Option<f32>, viewing_distance: Option<ViewingDistance>, ) -> Result<Self, Error>

Trait Implementations§

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impl SceneManagerTrait for SceneManager

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fn set_root_view<'life0, 'async_trait>( &'life0 mut self, viewport_creation_token: ViewportCreationToken, _view_ref: Option<ViewRef>, ) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Sets the root view for the scene.

ViewRef will be unset for Flatland views.

Removes any previous root view, as well as all of its descendants.

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fn set_root_view_deprecated<'life0, 'async_trait>( &'life0 mut self, view_provider: ViewProviderProxy, ) -> Pin<Box<dyn Future<Output = Result<ViewRef, Error>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

DEPRECATED: Use ViewportToken version above. Sets the root view for the scene.

Removes any previous root view, as well as all of its descendants.

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fn present_root_view(&self)

Requests a new frame be presented in the scene.

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fn set_cursor_position(&mut self, position_physical_px: Position)

Sets the position of the cursor in the current scene. If no cursor has been created it will create one using default settings.

§Parameters
  • position_physical_px: A [Position] struct representing the cursor position, in physical pixels.
§Notes

If a custom cursor has not been set using set_cursor_image or set_cursor_shape a default cursor will be created and added to the scene. The implementation of the SceneManager trait is responsible for translating the raw input position into “pips”.

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fn set_cursor_visibility(&mut self, visible: bool)

Sets the visibility of the cursor in the current scene. The cursor is visible by default.

§Parameters
  • visible: Boolean value indicating if the cursor should be visible.
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fn get_pointerinjection_display_size(&self) -> Size

Input pipeline handlers such as TouchInjectorHandler require the display size in order to be instantiated. This method exposes that information.

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fn get_pointerinjection_view_refs(&self) -> (ViewRef, ViewRef)

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fn get_pointerinjector_viewport_watcher_subscription( &self, ) -> InjectorViewportSubscriber

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fn get_display_metrics(&self) -> &DisplayMetrics

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