scene_management

Struct ScreenCoordinates

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pub struct ScreenCoordinates { /* private fields */ }
Expand description

ScreenCoordinates represents a point on the screen. It can be created from pixels, pips, or millimeters and the coordinate vales can be retrieved in any of those units.

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impl ScreenCoordinates

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pub fn from_pixels(x: f32, y: f32, display_metrics: DisplayMetrics) -> Self

Create a ScreenCoordinates from the given pixel corrdinates

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pub fn from_pips(x: f32, y: f32, display_metrics: DisplayMetrics) -> Self

Create a ScreenCoordinates from the given pip corrdinates

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pub fn from_mm(x: f32, y: f32, display_metrics: DisplayMetrics) -> Self

Create a ScreenCoordinates from the given millimeter corrdinates

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pub fn from_position( position: &Position, display_metrics: DisplayMetrics, ) -> Self

This takes a Position struct and maps it to ScreenCoordinates

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pub fn pixels(&self) -> (f32, f32)

Retreive the x and y positions as pixel values

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pub fn pips(&self) -> (f32, f32)

Retreive the x and y positions as pip values

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pub fn mm(&self) -> (f32, f32)

Retreive the x and y positions as millimeter values

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pub fn position(&self) -> Position

Retreive the x and y positions as a Position

Trait Implementations§

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impl Clone for ScreenCoordinates

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fn clone(&self) -> ScreenCoordinates

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ScreenCoordinates

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for ScreenCoordinates

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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unsafe fn encode( self, _encoder: &mut Encoder<'_, D>, _offset: usize, _depth: Depth, ) -> Result<(), Error>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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