pub struct MouseInjectorHandler {
    pub inspect_status: InputHandlerStatus,
    /* private fields */
}
Expand description

A MouseInjectorHandler parses mouse events and forwards them to Scenic through the fidl_fuchsia_pointerinjector protocols.

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§inspect_status: InputHandlerStatus

The inventory of this handler’s Inspect status.

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impl MouseInjectorHandler

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pub async fn new( display_size: Size, cursor_message_sender: Sender<CursorMessage>, input_handlers_node: &Node, metrics_logger: MetricsLogger ) -> Result<Rc<Self>, Error>

Creates a new mouse handler that holds mouse pointer injectors. The caller is expected to spawn a task to continually watch for updates to the viewport. Example: let handler = MouseInjectorHandler::new(display_size).await?; fasync::Task::local(handler.clone().watch_viewport()).detach();

§Parameters
  • display_size: The size of the associated display.
  • cursor_message_sender: A [Sender] used to communicate the current cursor state.
§Errors

If unable to connect to pointerinjector protocols.

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pub async fn new_with_config_proxy( configuration_proxy: SetupProxy, display_size: Size, cursor_message_sender: Sender<CursorMessage>, input_handlers_node: &Node, metrics_logger: MetricsLogger ) -> Result<Rc<Self>, Error>

Creates a new mouse handler that holds mouse pointer injectors. The caller is expected to spawn a task to continually watch for updates to the viewport. Example: let handler = MouseInjectorHandler::new_with_config_proxy(config_proxy, display_size).await?; fasync::Task::local(handler.clone().watch_viewport()).detach();

§Parameters
  • configuration_proxy: A proxy used to get configuration details for pointer injection.
  • display_size: The size of the associated display.
  • cursor_message_sender: A [Sender] used to communicate the current cursor state.
§Errors

If unable to get injection view refs from configuration_proxy. If unable to connect to pointerinjector Registry protocol.

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pub async fn watch_viewport(self: Rc<Self>)

Watches for viewport updates from the scene manager.

Trait Implementations§

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impl InputHandler for MouseInjectorHandler

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fn handle_input_event<'async_trait>( self: Rc<Self>, input_event: InputEvent ) -> Pin<Box<dyn Future<Output = Vec<InputEvent>> + 'async_trait>>
where Self: 'async_trait,

Returns a vector of InputEvents to propagate to the next InputHandler. Read more
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fn set_handler_healthy(self: Rc<Self>)

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fn set_handler_unhealthy(self: Rc<Self>, msg: &str)

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fn get_name(&self) -> &'static str

Returns the name of the input handler. Read more

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Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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const ALIGN: usize = _

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