pub struct NodeAddArgs {
pub name: Option<String>,
pub offers: Option<Vec<Offer>>,
pub symbols: Option<Vec<NodeSymbol>>,
pub properties: Option<Vec<NodeProperty>>,
/* private fields */
}
Expand description
Arguments for adding a node.
Fields§
§name: Option<String>
Name of the node.
offers: Option<Vec<Offer>>
Capabilities to offer to the driver that is bound to this node. The driver must ensure these capabilities are added to its outgoing directory before adding the child node.
symbols: Option<Vec<NodeSymbol>>
Functions to provide to the driver that is bound to this node.
properties: Option<Vec<NodeProperty>>
Properties of the node.
Implementations§
source§impl NodeAddArgs
impl NodeAddArgs
Trait Implementations§
source§impl Debug for NodeAddArgs
impl Debug for NodeAddArgs
source§impl Decodable for NodeAddArgs
impl Decodable for NodeAddArgs
source§fn decode(&mut self, decoder: &mut Decoder<'_>, offset: usize) -> Result<()>
fn decode(&mut self, decoder: &mut Decoder<'_>, offset: usize) -> Result<()>
Decodes an object of this type from the decoder’s buffers into
self
.
Callers must ensure that offset
is a multiple of
Layout::inline_align
, and that decoder.buf
has room for reading
Layout::inline_size
bytes at offset
. Read moresource§impl Encodable for NodeAddArgs
impl Encodable for NodeAddArgs
source§fn encode(
&mut self,
encoder: &mut Encoder<'_, '_>,
offset: usize,
recursion_depth: usize
) -> Result<()>
fn encode( &mut self, encoder: &mut Encoder<'_, '_>, offset: usize, recursion_depth: usize ) -> Result<()>
Encode the object into the buffer. Any handles stored in the object are
swapped for
Handle::INVALID
. Callers must ensure that offset
is a
multiple of Layout::inline_align
, and that encoder.buf
has room for
writing Layout::inline_size
bytes at offset
. Read moresource§impl Layout for NodeAddArgs
impl Layout for NodeAddArgs
source§fn inline_align(_context: &Context) -> usize
fn inline_align(_context: &Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
source§fn inline_size(_context: &Context) -> usize
fn inline_size(_context: &Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for the type’s alignment. Must be a multiple of
inline_align
.§fn supports_simple_copy() -> boolwhere
Self: Sized,
fn supports_simple_copy() -> boolwhere Self: Sized,
Returns true iff the type can be encoded or decoded via simple copy. Read more
source§impl PartialEq<NodeAddArgs> for NodeAddArgs
impl PartialEq<NodeAddArgs> for NodeAddArgs
source§fn eq(&self, other: &NodeAddArgs) -> bool
fn eq(&self, other: &NodeAddArgs) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for NodeAddArgs
impl TopLevel for NodeAddArgs
Auto Trait Implementations§
impl RefUnwindSafe for NodeAddArgs
impl Send for NodeAddArgs
impl Sync for NodeAddArgs
impl Unpin for NodeAddArgs
impl UnwindSafe for NodeAddArgs
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> LayoutObject for Twhere
T: Layout,
impl<T> LayoutObject for Twhere T: Layout,
§fn inline_align(&self, context: &Context) -> usize
fn inline_align(&self, context: &Context) -> usize
See
Layout::inline_align
.§fn inline_size(&self, context: &Context) -> usize
fn inline_size(&self, context: &Context) -> usize
See
Layout::inline_size
.