pub struct NodeProperty {
pub key: NodePropertyKey,
pub value: NodePropertyValue,
}
Expand description
Definition of a property for a node. A property is commonly used to match a node to a driver for driver binding.
Fields§
§key: NodePropertyKey
Key for the property.
value: NodePropertyValue
Value for the property.
Trait Implementations§
source§impl Autonull for NodeProperty
impl Autonull for NodeProperty
source§fn naturally_nullable(_context: &Context) -> bool
fn naturally_nullable(_context: &Context) -> bool
Returns true if the type is naturally able to be nullable. Read more
source§impl Clone for NodeProperty
impl Clone for NodeProperty
source§fn clone(&self) -> NodeProperty
fn clone(&self) -> NodeProperty
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for NodeProperty
impl Debug for NodeProperty
source§impl Decodable for NodeProperty
impl Decodable for NodeProperty
source§fn decode(&mut self, decoder: &mut Decoder<'_>, offset: usize) -> Result<()>
fn decode(&mut self, decoder: &mut Decoder<'_>, offset: usize) -> Result<()>
Decodes an object of this type from the decoder’s buffers into
self
.
Callers must ensure that offset
is a multiple of
Layout::inline_align
, and that decoder.buf
has room for reading
Layout::inline_size
bytes at offset
. Read moresource§impl Encodable for NodeProperty
impl Encodable for NodeProperty
source§fn encode(
&mut self,
encoder: &mut Encoder<'_, '_>,
offset: usize,
recursion_depth: usize
) -> Result<()>
fn encode( &mut self, encoder: &mut Encoder<'_, '_>, offset: usize, recursion_depth: usize ) -> Result<()>
Encode the object into the buffer. Any handles stored in the object are
swapped for
Handle::INVALID
. Callers must ensure that offset
is a
multiple of Layout::inline_align
, and that encoder.buf
has room for
writing Layout::inline_size
bytes at offset
. Read moresource§impl Layout for NodeProperty
impl Layout for NodeProperty
source§fn inline_align(context: &Context) -> usize
fn inline_align(context: &Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
source§fn inline_size(context: &Context) -> usize
fn inline_size(context: &Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for the type’s alignment. Must be a multiple of
inline_align
.§fn supports_simple_copy() -> boolwhere
Self: Sized,
fn supports_simple_copy() -> boolwhere Self: Sized,
Returns true iff the type can be encoded or decoded via simple copy. Read more
source§impl PartialEq<NodeProperty> for NodeProperty
impl PartialEq<NodeProperty> for NodeProperty
source§fn eq(&self, other: &NodeProperty) -> bool
fn eq(&self, other: &NodeProperty) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Persistable for NodeProperty
impl StructuralPartialEq for NodeProperty
impl TopLevel for NodeProperty
Auto Trait Implementations§
impl RefUnwindSafe for NodeProperty
impl Send for NodeProperty
impl Sync for NodeProperty
impl Unpin for NodeProperty
impl UnwindSafe for NodeProperty
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> LayoutObject for Twhere
T: Layout,
impl<T> LayoutObject for Twhere T: Layout,
§fn inline_align(&self, context: &Context) -> usize
fn inline_align(&self, context: &Context) -> usize
See
Layout::inline_align
.§fn inline_size(&self, context: &Context) -> usize
fn inline_size(&self, context: &Context) -> usize
See
Layout::inline_size
.