Structs§
- Animation
- Animation
State - AnyState
- Cubic
Interpolator - Entry
State - Exit
State - KeyFrame
- KeyFrame
Color - KeyFrame
Double - KeyFrame
Id - Keyed
Object - Keyed
Property - Layer
State - Linear
Animation - Linear
Animation Instance - State
Machine - State
Machine Bool - State
Machine Component - State
Machine Double - State
Machine Input - State
Machine Layer - State
Machine Layer Component - State
Machine Trigger - State
Transition - Transition
Bool Condition - Transition
Condition - Transition
Double Condition - Transition
Trigger Condition - Transition
Value Condition
Enums§
- Loop
- Loop options for linear animations.