pub struct Event<L, DeviceId, I, Instant>where
L: LinkUnicastAddress,
I: Ip,{
pub device: DeviceId,
pub addr: SpecifiedAddr<<I as Ip>::Addr>,
pub kind: EventKind<L>,
pub at: Instant,
}
Expand description
Neighbor event.
Fields§
§device: DeviceId
The device.
addr: SpecifiedAddr<<I as Ip>::Addr>
The neighbor’s address.
kind: EventKind<L>
The kind of this neighbor event.
at: Instant
Time of this event.
Implementations§
Source§impl<L, DeviceId, I, Instant> Event<L, DeviceId, I, Instant>where
L: LinkUnicastAddress,
I: Ip,
impl<L, DeviceId, I, Instant> Event<L, DeviceId, I, Instant>where
L: LinkUnicastAddress,
I: Ip,
Sourcepub fn map_device<N, F>(self, map: F) -> Event<L, N, I, Instant>where
F: FnOnce(DeviceId) -> N,
pub fn map_device<N, F>(self, map: F) -> Event<L, N, I, Instant>where
F: FnOnce(DeviceId) -> N,
Changes the device id type with map
.
Trait Implementations§
Source§impl<L, DeviceId, I, Instant, IpType> GenericOverIp<IpType> for Event<L, DeviceId, I, Instant>
impl<L, DeviceId, I, Instant, IpType> GenericOverIp<IpType> for Event<L, DeviceId, I, Instant>
Source§impl<L, DeviceId, I, Instant> PartialEq for Event<L, DeviceId, I, Instant>
impl<L, DeviceId, I, Instant> PartialEq for Event<L, DeviceId, I, Instant>
impl<L, DeviceId, I, Instant> Eq for Event<L, DeviceId, I, Instant>
impl<L, DeviceId, I, Instant> StructuralPartialEq for Event<L, DeviceId, I, Instant>where
L: LinkUnicastAddress,
I: Ip,
Auto Trait Implementations§
impl<L, DeviceId, I, Instant> Freeze for Event<L, DeviceId, I, Instant>
impl<L, DeviceId, I, Instant> RefUnwindSafe for Event<L, DeviceId, I, Instant>where
DeviceId: RefUnwindSafe,
Instant: RefUnwindSafe,
<I as Ip>::Addr: RefUnwindSafe,
L: RefUnwindSafe,
impl<L, DeviceId, I, Instant> Send for Event<L, DeviceId, I, Instant>
impl<L, DeviceId, I, Instant> Sync for Event<L, DeviceId, I, Instant>
impl<L, DeviceId, I, Instant> Unpin for Event<L, DeviceId, I, Instant>
impl<L, DeviceId, I, Instant> UnwindSafe for Event<L, DeviceId, I, Instant>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<CC, BC, Meta> RecvFrameContext<Meta, BC> for CCwhere
Meta: ReceivableFrameMeta<CC, BC>,
impl<CC, BC, Meta> RecvFrameContext<Meta, BC> for CCwhere
Meta: ReceivableFrameMeta<CC, BC>,
Source§impl<CC, BC, Meta> SendFrameContext<BC, Meta> for CCwhere
Meta: SendableFrameMeta<CC, BC>,
impl<CC, BC, Meta> SendFrameContext<BC, Meta> for CCwhere
Meta: SendableFrameMeta<CC, BC>,
Source§fn send_frame<S>(
&mut self,
bindings_ctx: &mut BC,
metadata: Meta,
frame: S,
) -> Result<(), ErrorAndSerializer<SendFrameErrorReason, S>>where
S: Serializer,
<S as Serializer>::Buffer: BufferMut,
fn send_frame<S>(
&mut self,
bindings_ctx: &mut BC,
metadata: Meta,
frame: S,
) -> Result<(), ErrorAndSerializer<SendFrameErrorReason, S>>where
S: Serializer,
<S as Serializer>::Buffer: BufferMut,
Send a frame. Read more
Source§impl<Id, CC, BC> TimerHandler<BC, Id> for CCwhere
BC: TimerBindingsTypes,
Id: HandleableTimer<CC, BC>,
impl<Id, CC, BC> TimerHandler<BC, Id> for CCwhere
BC: TimerBindingsTypes,
Id: HandleableTimer<CC, BC>,
Source§fn handle_timer(
&mut self,
bindings_ctx: &mut BC,
dispatch: Id,
timer: <BC as TimerBindingsTypes>::UniqueTimerId,
)
fn handle_timer( &mut self, bindings_ctx: &mut BC, dispatch: Id, timer: <BC as TimerBindingsTypes>::UniqueTimerId, )
Handle a timer firing. Read more
Source§impl<L, T> UnlockedAccess<L> for Twhere
L: UnlockedAccessMarkerFor<T>,
impl<L, T> UnlockedAccess<L> for Twhere
L: UnlockedAccessMarkerFor<T>,
Source§type Data = <L as UnlockedAccessMarkerFor<T>>::Data
type Data = <L as UnlockedAccessMarkerFor<T>>::Data
The type of state being accessed.
Source§type Guard<'l> = &'l <L as UnlockedAccessMarkerFor<T>>::Data
where
T: 'l
type Guard<'l> = &'l <L as UnlockedAccessMarkerFor<T>>::Data where T: 'l
A guard providing read access to the data.
Source§fn access(&self) -> <T as UnlockedAccess<L>>::Guard<'_>
fn access(&self) -> <T as UnlockedAccess<L>>::Guard<'_>
How to access the state.