pub struct Unlocked;
Expand description
“Highest” lock level
The lock level for the thing returned by Locked::new
. Users of this crate
should implement LockAfter<Unlocked>
for the root of any lock ordering
trees.
Auto Trait Implementations§
impl Freeze for Unlocked
impl RefUnwindSafe for Unlocked
impl Send for Unlocked
impl Sync for Unlocked
impl Unpin for Unlocked
impl UnwindSafe for Unlocked
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<L, T> UnlockedAccess<L> for Twhere
L: UnlockedAccessMarkerFor<T>,
impl<L, T> UnlockedAccess<L> for Twhere
L: UnlockedAccessMarkerFor<T>,
Source§type Data = <L as UnlockedAccessMarkerFor<T>>::Data
type Data = <L as UnlockedAccessMarkerFor<T>>::Data
The type of state being accessed.
Source§type Guard<'l> = &'l <L as UnlockedAccessMarkerFor<T>>::Data
where
T: 'l
type Guard<'l> = &'l <L as UnlockedAccessMarkerFor<T>>::Data where T: 'l
A guard providing read access to the data.
Source§fn access(&self) -> <T as UnlockedAccess<L>>::Guard<'_>
fn access(&self) -> <T as UnlockedAccess<L>>::Guard<'_>
How to access the state.