pub struct TouchScreenEvent {
    pub contacts: HashMap<PointerEventPhase, Vec<TouchContact>>,
    pub injector_contacts: HashMap<EventPhase, Vec<TouchContact>>,
}
Expand description

A TouchScreenEvent represents a set of contacts and the phase those contacts are in.

For example, when a user touches a touch screen with two fingers, there will be two TouchContacts. When a user removes one finger, there will still be two contacts but one will be reported as removed.

The expected sequence for any given contact is:

  1. fidl_fuchsia_ui_input::PointerEventPhase::Add
  2. fidl_fuchsia_ui_input::PointerEventPhase::Down
  3. 0 or more fidl_fuchsia_ui_input::PointerEventPhase::Move
  4. fidl_fuchsia_ui_input::PointerEventPhase::Up
  5. fidl_fuchsia_ui_input::PointerEventPhase::Remove

Additionally, a fidl_fuchsia_ui_input::PointerEventPhase::Cancel may be sent at any time signalling that the event is no longer directed towards the receiver.

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§contacts: HashMap<PointerEventPhase, Vec<TouchContact>>

Deprecated. To be removed with https://fxbug.dev/42155652. The contacts associated with the touch event. For example, a two-finger touch would result in one touch event with two TouchContacts.

Contacts are grouped based on their current phase (e.g., down, move).

§injector_contacts: HashMap<EventPhase, Vec<TouchContact>>

The contacts associated with the touch event. For example, a two-finger touch would result in one touch event with two TouchContacts.

Contacts are grouped based on their current phase (e.g., add, change).

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Trait Implementations§

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impl Clone for TouchScreenEvent

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fn clone(&self) -> TouchScreenEvent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TouchScreenEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for TouchScreenEvent

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fn eq(&self, other: &TouchScreenEvent) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for TouchScreenEvent

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