pub enum ResourceArgs {
Show 30 variants
Memory(MemoryArgs),
Image(ImageArgs),
Buffer(BufferArgs),
View(ViewArgs),
ViewHolder(ViewHolderArgs),
Rectangle(RectangleArgs),
RoundedRectangle(RoundedRectangleArgs),
Circle(CircleArgs),
Mesh(MeshArgs),
ShapeNode(ShapeNodeArgs),
ClipNode(ClipNodeArgs),
EntityNode(EntityNodeArgs),
OpacityNode(OpacityNodeArgsHack),
Material(MaterialArgs),
Compositor(CompositorArgs),
DisplayCompositor(DisplayCompositorArgs),
LayerStack(LayerStackArgs),
Layer(LayerArgs),
Scene(SceneArgs),
Camera(CameraArgs),
StereoCamera(StereoCameraArgs),
Renderer(RendererArgs),
AmbientLight(AmbientLightArgs),
DirectionalLight(DirectionalLightArgs),
Variable(VariableArgs),
PointLight(PointLightArgs),
View3(ViewArgs3),
ImagePipe2(ImagePipe2Args),
Image2(ImageArgs2),
Image3(ImageArgs3),
}
Expand description
These are all of the types of resources that can be created within a
Session
. Add new fields only to the bottom of the list.
Variants§
Memory(MemoryArgs)
Image(ImageArgs)
Buffer(BufferArgs)
View(ViewArgs)
ViewHolder(ViewHolderArgs)
Rectangle(RectangleArgs)
RoundedRectangle(RoundedRectangleArgs)
Circle(CircleArgs)
Mesh(MeshArgs)
ShapeNode(ShapeNodeArgs)
ClipNode(ClipNodeArgs)
EntityNode(EntityNodeArgs)
OpacityNode(OpacityNodeArgsHack)
Material(MaterialArgs)
Compositor(CompositorArgs)
DisplayCompositor(DisplayCompositorArgs)
LayerStack(LayerStackArgs)
Layer(LayerArgs)
Scene(SceneArgs)
Camera(CameraArgs)
StereoCamera(StereoCameraArgs)
Renderer(RendererArgs)
AmbientLight(AmbientLightArgs)
DirectionalLight(DirectionalLightArgs)
Variable(VariableArgs)
PointLight(PointLightArgs)
View3(ViewArgs3)
ImagePipe2(ImagePipe2Args)
Image2(ImageArgs2)
Image3(ImageArgs3)
Implementations§
Source§impl ResourceArgs
impl ResourceArgs
Trait Implementations§
Source§impl Debug for ResourceArgs
impl Debug for ResourceArgs
Source§impl Decode<ResourceArgs, DefaultFuchsiaResourceDialect> for ResourceArgs
impl Decode<ResourceArgs, DefaultFuchsiaResourceDialect> for ResourceArgs
Source§impl Encode<ResourceArgs, DefaultFuchsiaResourceDialect> for &mut ResourceArgs
impl Encode<ResourceArgs, DefaultFuchsiaResourceDialect> for &mut ResourceArgs
Source§impl PartialEq for ResourceArgs
impl PartialEq for ResourceArgs
Source§impl ResourceTypeMarker for ResourceArgs
impl ResourceTypeMarker for ResourceArgs
Source§type Borrowed<'a> = &'a mut ResourceArgs
type Borrowed<'a> = &'a mut ResourceArgs
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &mut Self::Owned
. There are three cases: Read moreSource§fn take_or_borrow<'a>(
value: &'a mut <Self as TypeMarker>::Owned,
) -> Self::Borrowed<'a>
fn take_or_borrow<'a>( value: &'a mut <Self as TypeMarker>::Owned, ) -> Self::Borrowed<'a>
Cheaply converts from
&mut Self::Owned
to Self::Borrowed
. For
HandleBased
types this is “take” (it returns an owned handle and
replaces value
with Handle::invalid
), and for all other types it is
“borrow” (just converts from one reference to another).Source§impl TypeMarker for ResourceArgs
impl TypeMarker for ResourceArgs
Source§type Owned = ResourceArgs
type Owned = ResourceArgs
The owned Rust type which this FIDL type decodes into.
Source§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
Source§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.impl Standalone<DefaultFuchsiaResourceDialect> for ResourceArgs
impl StructuralPartialEq for ResourceArgs
Auto Trait Implementations§
impl Freeze for ResourceArgs
impl RefUnwindSafe for ResourceArgs
impl Send for ResourceArgs
impl Sync for ResourceArgs
impl Unpin for ResourceArgs
impl UnwindSafe for ResourceArgs
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more