Struct fidl_fuchsia_ui_gfx::MeshArgs
source · pub struct MeshArgs;
Expand description
A Mesh cannot be rendered until it has been bound to vertex/index buffers; see BindMeshBuffersCmd.
Trait Implementations§
source§impl Decode<MeshArgs> for MeshArgs
impl Decode<MeshArgs> for MeshArgs
source§impl Ord for MeshArgs
impl Ord for MeshArgs
source§impl PartialEq<MeshArgs> for MeshArgs
impl PartialEq<MeshArgs> for MeshArgs
source§impl PartialOrd<MeshArgs> for MeshArgs
impl PartialOrd<MeshArgs> for MeshArgs
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl TypeMarker for MeshArgs
impl TypeMarker for MeshArgs
source§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
source§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.