pub enum AllocatorRequest {
AllocateNonSharedCollection {
collection_request: ServerEnd<BufferCollectionMarker>,
control_handle: AllocatorControlHandle,
},
AllocateSharedCollection {
token_request: ServerEnd<BufferCollectionTokenMarker>,
control_handle: AllocatorControlHandle,
},
BindSharedCollection {
token: ClientEnd<BufferCollectionTokenMarker>,
buffer_collection_request: ServerEnd<BufferCollectionMarker>,
control_handle: AllocatorControlHandle,
},
ValidateBufferCollectionToken {
token_server_koid: u64,
responder: AllocatorValidateBufferCollectionTokenResponder,
},
SetDebugClientInfo {
name: String,
id: u64,
control_handle: AllocatorControlHandle,
},
ConnectToSysmem2Allocator {
allocator_request: ServerEnd<AllocatorMarker>,
control_handle: AllocatorControlHandle,
},
}
Expand description
Allocates system memory buffers.
Variants§
Allocates a BufferCollection on behalf of a single client (aka initiator) who is also the only participant (from the point of view of sysmem).
This call exists mainly for temp/testing purposes. This call skips the BufferCollectionToken stage, so there’s no way to allow another participant to specify its constraints.
Real clients are encouraged to use AllocateSharedCollection() instead, and to let relevant participants directly convey their own constraints to sysmem.
collection_request
is the server end of the BufferCollection FIDL
channel. The client can call SetConstraints() and then
WaitForBuffersAllocated() on the client end of this channel to specify
constraints and then determine success/failure and get the
BufferCollectionInfo_2 for the BufferCollection. The client should also
keep the client end of this channel open while using the
BufferCollection, and should notice when this channel closes and stop
using the BufferCollection ASAP.
Creates a logical BufferCollectionToken which can be shared among participants (using BufferCollectionToken.Duplicate()), and then converted into a BufferCollection using BindSharedCollection().
Success/failure to populate the BufferCollection with buffers is determined via the BufferCollection interface.
Convert a BufferCollectionToken into a connection to the logical BufferCollection. The BufferCollection hasn’t yet been populated with buffers - the participant must first also send SetConstraints() via the client end of buffer_collection.
All BufferCollectionToken(s) duplicated from a logical BufferCollectionToken created via AllocateSharedCollection() must be turned in via BindSharedCollection() before the logical BufferCollection will be populated with buffers.
token
the client endpoint of a channel whose server end was sent to
sysmem using AllocateSharedCollection or whose server end was sent to
sysmem using BufferCollectionToken.Duplicate(). The token is being
“exchanged” for a channel to the logical BufferCollection.
buffer_collection_request
the server end of a BufferCollection
channel. The sender retains the client end as usual. The
BufferCollection channel is a single participant’s connection to the
logical BufferCollection. There typically will be other participants
with their own BufferCollection channel to the logical BufferCollection.
ValidateBufferCollectionToken
Validate that a BufferCollectionToken is known to the sysmem server.
This can be used in cases where BindSharedCollection() won’t be called until after BufferCollectionToken.Duplicate() + BufferCollectionToken.Sync(), when the client code wants to know earlier whether an incoming token is valid (so far).
Calling BufferCollectionToken.Sync() on a token that isn’t known to sysmem risks the Sync() hanging forever.
Given that an incoming token can become invalid at any time if any participant drops their BufferCollectionToken(s) or BufferCollection(s), authors of client code are encouraged to consider not calling ValidateBufferCollectionToken() and instead dealing with async failure of the BufferCollection.Sync() after all the BufferCollectionToken.Duplicate() and BindSharedCollection() (before sending any duplicate tokens to other processes).
Regardless of the result of this call, this call has no effect on the token with the referenced koid.
A true result from this call doesn’t guarantee that the token remains valid for any duration afterwards.
Client code will zx_object_get_info() on the client’s token handle, passing ZX_INFO_HANDLE_BASIC and getting back the related_koid which then gets passed to ValidateBufferCollectionToken().
If ValidateBufferCollectionToken() returns true, the token was known at the time the sysmem server processed the call, but may no longer be valid/known by the time the client code receives the response.
If ValidateBufferCollectionToken() returns false, the token wasn’t known at the time the sysmem server processed the call, but the token may become known by the time the client code receives the response. However client code is not required to mitigate the possibility that the token may become known late, since the source of the token should have synced the token to sysmem before sending the token to the client code.
If calling ValidateBufferCollectionToken() fails in some way, there will be a zx_status_t from the FIDL layer.
token_server_koid
the koid of the server end of a channel that might
be a BufferCollectionToken channel. This can be obtained from
zx_object_get_info() ZX_INFO_HANDLE_BASIC related_koid.
SetDebugClientInfo
Set information about the current client that can be used by sysmem to help debug leaking memory and hangs waiting for constraints. |name| can be an arbitrary string, but the current process name (see fsl::GetCurrentProcessName()) is a good default. |id| can be an arbitrary id, but the current process ID (see fsl::GetCurrentProcessKoid()) is a good default.
This information is propagated to all BufferCollections created using BindSharedCollection() or AllocateNonSharedCollection() from this allocator. It does not affect BufferCollectionTokens, since they are often passed cross-process and should have their names managed manually.
ConnectToSysmem2Allocator
This allows creating a sysmem2 Allocator
given a sysmem(1)
Allocator
.
This is mainly useful in situations where library code is handed a
sysmem(1) allocator, but the library code has been updated to use
sysmem2. Typically the library will provide a way to pass in a sysmem2
Allocator
instead, but client code isn’t always in the same repo, so
this message allows the library to still accept the sysmem(1) Allocator
temporarily.
The info set via SetDebugClientInfo
(if any) is copied to the sysmem2
Allocator
.
Implementations§
Source§impl AllocatorRequest
impl AllocatorRequest
pub fn into_validate_buffer_collection_token( self, ) -> Option<(u64, AllocatorValidateBufferCollectionTokenResponder)>
pub fn into_set_debug_client_info( self, ) -> Option<(String, u64, AllocatorControlHandle)>
pub fn into_connect_to_sysmem2_allocator( self, ) -> Option<(ServerEnd<AllocatorMarker>, AllocatorControlHandle)>
Sourcepub fn method_name(&self) -> &'static str
pub fn method_name(&self) -> &'static str
Name of the method defined in FIDL