pub struct PlayerCapabilities {
pub flags: Option<PlayerCapabilityFlags>,
/* private fields */
}
Expand description
Describes the capabilities of a player.
Fields§
§flags: Option<PlayerCapabilityFlags>
Indicates which capabilities are supported by the player. See PlayerControl
for
details.
Trait Implementations§
Source§impl Clone for PlayerCapabilities
impl Clone for PlayerCapabilities
Source§fn clone(&self) -> PlayerCapabilities
fn clone(&self) -> PlayerCapabilities
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerCapabilities
impl Debug for PlayerCapabilities
Source§impl<D: ResourceDialect> Decode<PlayerCapabilities, D> for PlayerCapabilities
impl<D: ResourceDialect> Decode<PlayerCapabilities, D> for PlayerCapabilities
Source§impl Default for PlayerCapabilities
impl Default for PlayerCapabilities
Source§fn default() -> PlayerCapabilities
fn default() -> PlayerCapabilities
Returns the “default value” for a type. Read more
Source§impl<D: ResourceDialect> Encode<PlayerCapabilities, D> for &PlayerCapabilities
impl<D: ResourceDialect> Encode<PlayerCapabilities, D> for &PlayerCapabilities
Source§impl PartialEq for PlayerCapabilities
impl PartialEq for PlayerCapabilities
Source§impl TypeMarker for PlayerCapabilities
impl TypeMarker for PlayerCapabilities
Source§type Owned = PlayerCapabilities
type Owned = PlayerCapabilities
The owned Rust type which this FIDL type decodes into.
Source§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
Source§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.Source§impl ValueTypeMarker for PlayerCapabilities
impl ValueTypeMarker for PlayerCapabilities
Source§type Borrowed<'a> = &'a PlayerCapabilities
type Borrowed<'a> = &'a PlayerCapabilities
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read moreimpl Persistable for PlayerCapabilities
impl StructuralPartialEq for PlayerCapabilities
Auto Trait Implementations§
impl Freeze for PlayerCapabilities
impl RefUnwindSafe for PlayerCapabilities
impl Send for PlayerCapabilities
impl Sync for PlayerCapabilities
impl Unpin for PlayerCapabilities
impl UnwindSafe for PlayerCapabilities
Blanket Implementations§
§impl<T> Body for Twhere
T: Persistable,
impl<T> Body for Twhere
T: Persistable,
§type MarkerAtTopLevel = T
type MarkerAtTopLevel = T
The marker type to use when the body is at the top-level.
§type MarkerInResultUnion = T
type MarkerInResultUnion = T
The marker type to use when the body is nested in a result union.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)