pub struct PlayerCapabilityFlags(/* private fields */);Implementations§
Source§impl PlayerCapabilityFlags
impl PlayerCapabilityFlags
Sourcepub const PLAY: PlayerCapabilityFlags
pub const PLAY: PlayerCapabilityFlags
If set, the player can Play().
Sourcepub const PAUSE: PlayerCapabilityFlags
pub const PAUSE: PlayerCapabilityFlags
If set, the player can Pause().
Sourcepub const SEEK: PlayerCapabilityFlags
pub const SEEK: PlayerCapabilityFlags
If set, the player can Seek().
Sourcepub const SKIP_FORWARD: PlayerCapabilityFlags
pub const SKIP_FORWARD: PlayerCapabilityFlags
If set, the player can SkipForward().
Sourcepub const SKIP_REVERSE: PlayerCapabilityFlags
pub const SKIP_REVERSE: PlayerCapabilityFlags
If set, the player can SkipReverse().
Sourcepub const SHUFFLE: PlayerCapabilityFlags
pub const SHUFFLE: PlayerCapabilityFlags
If set, the player can shuffle media.
pub const CHANGE_TO_NEXT_ITEM: PlayerCapabilityFlags
pub const CHANGE_TO_PREV_ITEM: PlayerCapabilityFlags
Sourcepub const HAS_GAIN_CONTROL: PlayerCapabilityFlags
pub const HAS_GAIN_CONTROL: PlayerCapabilityFlags
If set, the player can BindGainControl().
Sourcepub const REPEAT_GROUPS: PlayerCapabilityFlags
pub const REPEAT_GROUPS: PlayerCapabilityFlags
If set, the player can repeat groups.
Sourcepub const REPEAT_SINGLE: PlayerCapabilityFlags
pub const REPEAT_SINGLE: PlayerCapabilityFlags
If set, the player can repeat single media items.
Sourcepub const SET_PLAYBACK_RATE: PlayerCapabilityFlags
pub const SET_PLAYBACK_RATE: PlayerCapabilityFlags
If set, the player can accept playback rate changes.
Source§impl PlayerCapabilityFlags
impl PlayerCapabilityFlags
Sourcepub const fn empty() -> PlayerCapabilityFlags
pub const fn empty() -> PlayerCapabilityFlags
Get a flags value with all bits unset.
Sourcepub const fn all() -> PlayerCapabilityFlags
pub const fn all() -> PlayerCapabilityFlags
Get a flags value with all known bits set.
Sourcepub const fn bits(&self) -> u32
pub const fn bits(&self) -> u32
Get the underlying bits value.
The returned value is exactly the bits set in this flags value.
Sourcepub const fn from_bits(bits: u32) -> Option<PlayerCapabilityFlags>
pub const fn from_bits(bits: u32) -> Option<PlayerCapabilityFlags>
Convert from a bits value.
This method will return None if any unknown bits are set.
Sourcepub const fn from_bits_truncate(bits: u32) -> PlayerCapabilityFlags
pub const fn from_bits_truncate(bits: u32) -> PlayerCapabilityFlags
Convert from a bits value, unsetting any unknown bits.
Sourcepub const fn from_bits_retain(bits: u32) -> PlayerCapabilityFlags
pub const fn from_bits_retain(bits: u32) -> PlayerCapabilityFlags
Convert from a bits value exactly.
Sourcepub fn from_name(name: &str) -> Option<PlayerCapabilityFlags>
pub fn from_name(name: &str) -> Option<PlayerCapabilityFlags>
Get a flags value with the bits of a flag with the given name set.
This method will return None if name is empty or doesn’t
correspond to any named flag.
Sourcepub const fn intersects(&self, other: PlayerCapabilityFlags) -> bool
pub const fn intersects(&self, other: PlayerCapabilityFlags) -> bool
Whether any set bits in other are also set in self.
Sourcepub const fn contains(&self, other: PlayerCapabilityFlags) -> bool
pub const fn contains(&self, other: PlayerCapabilityFlags) -> bool
Whether all set bits in other are also set in self.
Sourcepub fn insert(&mut self, other: PlayerCapabilityFlags)
pub fn insert(&mut self, other: PlayerCapabilityFlags)
The bitwise or (|) of the bits in self and other.
Sourcepub fn remove(&mut self, other: PlayerCapabilityFlags)
pub fn remove(&mut self, other: PlayerCapabilityFlags)
The intersection of self with the complement of other (&!).
This method is not equivalent to self & !other when other has unknown bits set.
remove won’t truncate other, but the ! operator will.
Sourcepub fn toggle(&mut self, other: PlayerCapabilityFlags)
pub fn toggle(&mut self, other: PlayerCapabilityFlags)
The bitwise exclusive-or (^) of the bits in self and other.
Sourcepub fn set(&mut self, other: PlayerCapabilityFlags, value: bool)
pub fn set(&mut self, other: PlayerCapabilityFlags, value: bool)
Call insert when value is true or remove when value is false.
Sourcepub const fn intersection(
self,
other: PlayerCapabilityFlags,
) -> PlayerCapabilityFlags
pub const fn intersection( self, other: PlayerCapabilityFlags, ) -> PlayerCapabilityFlags
The bitwise and (&) of the bits in self and other.
Sourcepub const fn union(self, other: PlayerCapabilityFlags) -> PlayerCapabilityFlags
pub const fn union(self, other: PlayerCapabilityFlags) -> PlayerCapabilityFlags
The bitwise or (|) of the bits in self and other.
Sourcepub const fn difference(
self,
other: PlayerCapabilityFlags,
) -> PlayerCapabilityFlags
pub const fn difference( self, other: PlayerCapabilityFlags, ) -> PlayerCapabilityFlags
The intersection of self with the complement of other (&!).
This method is not equivalent to self & !other when other has unknown bits set.
difference won’t truncate other, but the ! operator will.
Sourcepub const fn symmetric_difference(
self,
other: PlayerCapabilityFlags,
) -> PlayerCapabilityFlags
pub const fn symmetric_difference( self, other: PlayerCapabilityFlags, ) -> PlayerCapabilityFlags
The bitwise exclusive-or (^) of the bits in self and other.
Sourcepub const fn complement(self) -> PlayerCapabilityFlags
pub const fn complement(self) -> PlayerCapabilityFlags
The bitwise negation (!) of the bits in self, truncating the result.
Source§impl PlayerCapabilityFlags
impl PlayerCapabilityFlags
Sourcepub const fn iter(&self) -> Iter<PlayerCapabilityFlags> ⓘ
pub const fn iter(&self) -> Iter<PlayerCapabilityFlags> ⓘ
Yield a set of contained flags values.
Each yielded flags value will correspond to a defined named flag. Any unknown bits will be yielded together as a final flags value.
Sourcepub const fn iter_names(&self) -> IterNames<PlayerCapabilityFlags> ⓘ
pub const fn iter_names(&self) -> IterNames<PlayerCapabilityFlags> ⓘ
Yield a set of contained named flags values.
This method is like iter, except only yields bits in contained named flags.
Any unknown bits, or bits not corresponding to a contained flag will not be yielded.
Trait Implementations§
Source§impl Binary for PlayerCapabilityFlags
impl Binary for PlayerCapabilityFlags
Source§impl BitAnd for PlayerCapabilityFlags
impl BitAnd for PlayerCapabilityFlags
Source§fn bitand(self, other: PlayerCapabilityFlags) -> PlayerCapabilityFlags
fn bitand(self, other: PlayerCapabilityFlags) -> PlayerCapabilityFlags
The bitwise and (&) of the bits in self and other.
Source§type Output = PlayerCapabilityFlags
type Output = PlayerCapabilityFlags
& operator.Source§impl BitAndAssign for PlayerCapabilityFlags
impl BitAndAssign for PlayerCapabilityFlags
Source§fn bitand_assign(&mut self, other: PlayerCapabilityFlags)
fn bitand_assign(&mut self, other: PlayerCapabilityFlags)
The bitwise and (&) of the bits in self and other.
Source§impl BitOr for PlayerCapabilityFlags
impl BitOr for PlayerCapabilityFlags
Source§fn bitor(self, other: PlayerCapabilityFlags) -> PlayerCapabilityFlags
fn bitor(self, other: PlayerCapabilityFlags) -> PlayerCapabilityFlags
The bitwise or (|) of the bits in self and other.
Source§type Output = PlayerCapabilityFlags
type Output = PlayerCapabilityFlags
| operator.Source§impl BitOrAssign for PlayerCapabilityFlags
impl BitOrAssign for PlayerCapabilityFlags
Source§fn bitor_assign(&mut self, other: PlayerCapabilityFlags)
fn bitor_assign(&mut self, other: PlayerCapabilityFlags)
The bitwise or (|) of the bits in self and other.
Source§impl BitXor for PlayerCapabilityFlags
impl BitXor for PlayerCapabilityFlags
Source§fn bitxor(self, other: PlayerCapabilityFlags) -> PlayerCapabilityFlags
fn bitxor(self, other: PlayerCapabilityFlags) -> PlayerCapabilityFlags
The bitwise exclusive-or (^) of the bits in self and other.
Source§type Output = PlayerCapabilityFlags
type Output = PlayerCapabilityFlags
^ operator.Source§impl BitXorAssign for PlayerCapabilityFlags
impl BitXorAssign for PlayerCapabilityFlags
Source§fn bitxor_assign(&mut self, other: PlayerCapabilityFlags)
fn bitxor_assign(&mut self, other: PlayerCapabilityFlags)
The bitwise exclusive-or (^) of the bits in self and other.
Source§impl Clone for PlayerCapabilityFlags
impl Clone for PlayerCapabilityFlags
Source§fn clone(&self) -> PlayerCapabilityFlags
fn clone(&self) -> PlayerCapabilityFlags
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for PlayerCapabilityFlags
Source§impl Debug for PlayerCapabilityFlags
impl Debug for PlayerCapabilityFlags
Source§impl<D> Decode<PlayerCapabilityFlags, D> for PlayerCapabilityFlagswhere
D: ResourceDialect,
impl<D> Decode<PlayerCapabilityFlags, D> for PlayerCapabilityFlagswhere
D: ResourceDialect,
Source§fn new_empty() -> PlayerCapabilityFlags
fn new_empty() -> PlayerCapabilityFlags
Self. The specific value does not matter,
since it will be overwritten by decode.Source§impl Default for PlayerCapabilityFlags
impl Default for PlayerCapabilityFlags
Source§fn default() -> PlayerCapabilityFlags
fn default() -> PlayerCapabilityFlags
Source§impl<D> Encode<PlayerCapabilityFlags, D> for PlayerCapabilityFlagswhere
D: ResourceDialect,
impl<D> Encode<PlayerCapabilityFlags, D> for PlayerCapabilityFlagswhere
D: ResourceDialect,
impl Eq for PlayerCapabilityFlags
Source§impl Extend<PlayerCapabilityFlags> for PlayerCapabilityFlags
impl Extend<PlayerCapabilityFlags> for PlayerCapabilityFlags
Source§fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = PlayerCapabilityFlags>,
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = PlayerCapabilityFlags>,
The bitwise or (|) of the bits in each flags value.
Source§fn extend_one(&mut self, item: T)
fn extend_one(&mut self, item: T)
extend_one)Source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one)Source§impl Flags for PlayerCapabilityFlags
impl Flags for PlayerCapabilityFlags
Source§const FLAGS: &'static [Flag<PlayerCapabilityFlags>]
const FLAGS: &'static [Flag<PlayerCapabilityFlags>]
Source§fn from_bits_retain(bits: u32) -> PlayerCapabilityFlags
fn from_bits_retain(bits: u32) -> PlayerCapabilityFlags
Source§fn all_named() -> PlayerCapabilityFlags
fn all_named() -> PlayerCapabilityFlags
Source§fn known_bits(&self) -> Self::Bits
fn known_bits(&self) -> Self::Bits
Source§fn unknown_bits(&self) -> Self::Bits
fn unknown_bits(&self) -> Self::Bits
Source§fn contains_unknown_bits(&self) -> bool
fn contains_unknown_bits(&self) -> bool
true if any unknown bits are set.Source§fn from_bits_truncate(bits: Self::Bits) -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
Source§fn from_name(name: &str) -> Option<Self>
fn from_name(name: &str) -> Option<Self>
Source§fn iter_names(&self) -> IterNames<Self> ⓘ
fn iter_names(&self) -> IterNames<Self> ⓘ
Source§fn iter_defined_names() -> IterDefinedNames<Self> ⓘ
fn iter_defined_names() -> IterDefinedNames<Self> ⓘ
Self::FLAGS.Source§fn iter_equal_names(&self) -> IterEqualNames<Self> ⓘ
fn iter_equal_names(&self) -> IterEqualNames<Self> ⓘ
Source§fn intersects(&self, other: Self) -> boolwhere
Self: Sized,
fn intersects(&self, other: Self) -> boolwhere
Self: Sized,
other are also set in self.Source§fn contains(&self, other: Self) -> boolwhere
Self: Sized,
fn contains(&self, other: Self) -> boolwhere
Self: Sized,
other are also set in self.Source§fn insert(&mut self, other: Self)where
Self: Sized,
fn insert(&mut self, other: Self)where
Self: Sized,
|) of the bits in self and other.Source§fn toggle(&mut self, other: Self)where
Self: Sized,
fn toggle(&mut self, other: Self)where
Self: Sized,
^) of the bits in self and other.Source§fn intersection(self, other: Self) -> Self
fn intersection(self, other: Self) -> Self
&) of the bits in self and other.Source§fn difference(self, other: Self) -> Self
fn difference(self, other: Self) -> Self
Source§fn symmetric_difference(self, other: Self) -> Self
fn symmetric_difference(self, other: Self) -> Self
^) of the bits in self and other.Source§fn complement(self) -> Self
fn complement(self) -> Self
!) of the bits in self, truncating the result.Source§impl FromIterator<PlayerCapabilityFlags> for PlayerCapabilityFlags
impl FromIterator<PlayerCapabilityFlags> for PlayerCapabilityFlags
Source§fn from_iter<T>(iterator: T) -> PlayerCapabilityFlagswhere
T: IntoIterator<Item = PlayerCapabilityFlags>,
fn from_iter<T>(iterator: T) -> PlayerCapabilityFlagswhere
T: IntoIterator<Item = PlayerCapabilityFlags>,
The bitwise or (|) of the bits in each flags value.
Source§impl Hash for PlayerCapabilityFlags
impl Hash for PlayerCapabilityFlags
Source§impl IntoIterator for PlayerCapabilityFlags
impl IntoIterator for PlayerCapabilityFlags
Source§type Item = PlayerCapabilityFlags
type Item = PlayerCapabilityFlags
Source§type IntoIter = Iter<PlayerCapabilityFlags>
type IntoIter = Iter<PlayerCapabilityFlags>
Source§fn into_iter(self) -> <PlayerCapabilityFlags as IntoIterator>::IntoIter
fn into_iter(self) -> <PlayerCapabilityFlags as IntoIterator>::IntoIter
Source§impl LowerHex for PlayerCapabilityFlags
impl LowerHex for PlayerCapabilityFlags
Source§impl Not for PlayerCapabilityFlags
impl Not for PlayerCapabilityFlags
Source§fn not(self) -> PlayerCapabilityFlags
fn not(self) -> PlayerCapabilityFlags
The bitwise negation (!) of the bits in self, truncating the result.
Source§type Output = PlayerCapabilityFlags
type Output = PlayerCapabilityFlags
! operator.Source§impl Octal for PlayerCapabilityFlags
impl Octal for PlayerCapabilityFlags
Source§impl Ord for PlayerCapabilityFlags
impl Ord for PlayerCapabilityFlags
Source§fn cmp(&self, other: &PlayerCapabilityFlags) -> Ordering
fn cmp(&self, other: &PlayerCapabilityFlags) -> Ordering
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
1.21.0 (const: unstable) · Source§fn min(self, other: Self) -> Selfwhere
Self: Sized,
fn min(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl PartialEq for PlayerCapabilityFlags
impl PartialEq for PlayerCapabilityFlags
Source§impl PartialOrd for PlayerCapabilityFlags
impl PartialOrd for PlayerCapabilityFlags
impl StructuralPartialEq for PlayerCapabilityFlags
Source§impl Sub for PlayerCapabilityFlags
impl Sub for PlayerCapabilityFlags
Source§fn sub(self, other: PlayerCapabilityFlags) -> PlayerCapabilityFlags
fn sub(self, other: PlayerCapabilityFlags) -> PlayerCapabilityFlags
The intersection of self with the complement of other (&!).
This method is not equivalent to self & !other when other has unknown bits set.
difference won’t truncate other, but the ! operator will.
Source§type Output = PlayerCapabilityFlags
type Output = PlayerCapabilityFlags
- operator.Source§impl SubAssign for PlayerCapabilityFlags
impl SubAssign for PlayerCapabilityFlags
Source§fn sub_assign(&mut self, other: PlayerCapabilityFlags)
fn sub_assign(&mut self, other: PlayerCapabilityFlags)
The intersection of self with the complement of other (&!).
This method is not equivalent to self & !other when other has unknown bits set.
difference won’t truncate other, but the ! operator will.
Source§impl TypeMarker for PlayerCapabilityFlags
impl TypeMarker for PlayerCapabilityFlags
Source§type Owned = PlayerCapabilityFlags
type Owned = PlayerCapabilityFlags
Source§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Source§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
inline_align.Source§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Self::Owned matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned to a single memcpy. Read moreSource§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Self::Owned matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned to a single memcpy.Source§impl UpperHex for PlayerCapabilityFlags
impl UpperHex for PlayerCapabilityFlags
Source§impl ValueTypeMarker for PlayerCapabilityFlags
impl ValueTypeMarker for PlayerCapabilityFlags
Source§type Borrowed<'a> = PlayerCapabilityFlags
type Borrowed<'a> = PlayerCapabilityFlags
Encode<Self>
type cheaply obtainable from &Self::Owned. There are three cases: Read moreSource§fn borrow(
value: &<PlayerCapabilityFlags as TypeMarker>::Owned,
) -> <PlayerCapabilityFlags as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<PlayerCapabilityFlags as TypeMarker>::Owned, ) -> <PlayerCapabilityFlags as ValueTypeMarker>::Borrowed<'_>
&Self::Owned to Self::Borrowed.