Struct NodePropertyEntry
pub struct NodePropertyEntry {
pub name: String,
pub properties: Vec<NodeProperty>,
}
Expand description
Contains the node properties that belong to a node.
Fields§
§name: String
Name of the node that has |node_properties|.
properties: Vec<NodeProperty>
Node properties that belong to the node whose name is |node_name|. If the node is a composite then |properties| is empty and does not contain its parents’ properties.
Trait Implementations§
§impl Clone for NodePropertyEntry
impl Clone for NodePropertyEntry
§fn clone(&self) -> NodePropertyEntry
fn clone(&self) -> NodePropertyEntry
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for NodePropertyEntry
impl Debug for NodePropertyEntry
§impl<D> Decode<NodePropertyEntry, D> for NodePropertyEntrywhere
D: ResourceDialect,
impl<D> Decode<NodePropertyEntry, D> for NodePropertyEntrywhere
D: ResourceDialect,
§fn new_empty() -> NodePropertyEntry
fn new_empty() -> NodePropertyEntry
Creates a valid instance of
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl<D> Encode<NodePropertyEntry, D> for &NodePropertyEntrywhere
D: ResourceDialect,
impl<D> Encode<NodePropertyEntry, D> for &NodePropertyEntrywhere
D: ResourceDialect,
§impl PartialEq for NodePropertyEntry
impl PartialEq for NodePropertyEntry
§impl TypeMarker for NodePropertyEntry
impl TypeMarker for NodePropertyEntry
§type Owned = NodePropertyEntry
type Owned = NodePropertyEntry
The owned Rust type which this FIDL type decodes into.
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl ValueTypeMarker for NodePropertyEntry
impl ValueTypeMarker for NodePropertyEntry
§type Borrowed<'a> = &'a NodePropertyEntry
type Borrowed<'a> = &'a NodePropertyEntry
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<NodePropertyEntry as TypeMarker>::Owned,
) -> <NodePropertyEntry as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<NodePropertyEntry as TypeMarker>::Owned, ) -> <NodePropertyEntry as ValueTypeMarker>::Borrowed<'_>
Cheaply converts from
&Self::Owned
to Self::Borrowed
.impl Persistable for NodePropertyEntry
impl StructuralPartialEq for NodePropertyEntry
Auto Trait Implementations§
impl Freeze for NodePropertyEntry
impl RefUnwindSafe for NodePropertyEntry
impl Send for NodePropertyEntry
impl Sync for NodePropertyEntry
impl Unpin for NodePropertyEntry
impl UnwindSafe for NodePropertyEntry
Blanket Implementations§
§impl<T> Body for Twhere
T: Persistable,
impl<T> Body for Twhere
T: Persistable,
§type MarkerAtTopLevel = T
type MarkerAtTopLevel = T
The marker type to use when the body is at the top-level.
§type MarkerInResultUnion = T
type MarkerInResultUnion = T
The marker type to use when the body is nested in a result union.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more