pub struct PlayerProxy { /* private fields */ }
Implementations§
Source§impl PlayerProxy
impl PlayerProxy
Sourcepub fn new(channel: AsyncChannel) -> Self
pub fn new(channel: AsyncChannel) -> Self
Create a new Proxy for fuchsia.audio.controller/Player.
Sourcepub fn take_event_stream(&self) -> PlayerEventStream
pub fn take_event_stream(&self) -> PlayerEventStream
Get a Stream of events from the remote end of the protocol.
§Panics
Panics if the event stream was already taken.
Sourcepub fn play(
&self,
payload: PlayerPlayRequest,
) -> QueryResponseFut<PlayerPlayResult, DefaultFuchsiaResourceDialect>
pub fn play( &self, payload: PlayerPlayRequest, ) -> QueryResponseFut<PlayerPlayResult, DefaultFuchsiaResourceDialect>
Read audio data from a socket in WAV format and play it to a destination.
Returns when all bytes have been read from the socket.
Trait Implementations§
Source§impl Clone for PlayerProxy
impl Clone for PlayerProxy
Source§fn clone(&self) -> PlayerProxy
fn clone(&self) -> PlayerProxy
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerProxy
impl Debug for PlayerProxy
Source§impl PlayerProxyInterface for PlayerProxy
impl PlayerProxyInterface for PlayerProxy
type PlayResponseFut = QueryResponseFut<Result<PlayerPlayResponse, Error>>
fn play(&self, payload: PlayerPlayRequest) -> Self::PlayResponseFut
Source§impl Proxy for PlayerProxy
impl Proxy for PlayerProxy
Source§type Protocol = PlayerMarker
type Protocol = PlayerMarker
The protocol which this
Proxy
controls.Source§fn from_channel(inner: AsyncChannel) -> Self
fn from_channel(inner: AsyncChannel) -> Self
Create a proxy over the given channel.
Source§fn into_channel(self) -> Result<AsyncChannel, Self>
fn into_channel(self) -> Result<AsyncChannel, Self>
Attempt to convert the proxy back into a channel. Read more
Source§fn as_channel(&self) -> &AsyncChannel
fn as_channel(&self) -> &AsyncChannel
Get a reference to the proxy’s underlying channel. Read more
§fn into_client_end(self) -> Result<ClientEnd<Self::Protocol>, Self>
fn into_client_end(self) -> Result<ClientEnd<Self::Protocol>, Self>
Attempt to convert the proxy back into a client end. Read more
Auto Trait Implementations§
impl Freeze for PlayerProxy
impl !RefUnwindSafe for PlayerProxy
impl Send for PlayerProxy
impl Sync for PlayerProxy
impl Unpin for PlayerProxy
impl !UnwindSafe for PlayerProxy
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
§impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> ProxyHasClient for Twhere
T: Proxy,
impl<T> ProxyHasClient for Twhere
T: Proxy,
§fn client(&self) -> Result<ZirconClient, Infallible>
fn client(&self) -> Result<ZirconClient, Infallible>
Get a “client” for this proxy. This is just an object which has methods
for a few common handle creation operations.