pub enum SerializablePlayerState {
Idle = 0,
Playing = 1,
Paused = 2,
Buffering = 3,
Error = 4,
}
Variants§
Trait Implementations§
Source§impl Debug for SerializablePlayerState
impl Debug for SerializablePlayerState
Source§impl From<PlayerState> for SerializablePlayerState
impl From<PlayerState> for SerializablePlayerState
Wrap the FIDL PlayerState as a serializable object.
Source§fn from(ps: PlayerState) -> Self
fn from(ps: PlayerState) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for SerializablePlayerState
impl RefUnwindSafe for SerializablePlayerState
impl Send for SerializablePlayerState
impl Sync for SerializablePlayerState
impl Unpin for SerializablePlayerState
impl UnwindSafe for SerializablePlayerState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
Source§impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> OptionalField for Twhere
T: ?Sized,
impl<T> OptionalField for Twhere
T: ?Sized,
§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T, U> TryIntoExt<U> for Twhere
U: TryFromExt<T>,
impl<T, U> TryIntoExt<U> for Twhere
U: TryFromExt<T>,
type Error = <U as TryFromExt<T>>::Error
Source§fn try_into_ext(self) -> Result<U, <T as TryIntoExt<U>>::Error>
fn try_into_ext(self) -> Result<U, <T as TryIntoExt<U>>::Error>
Tries to perform the conversion.