process_builder

Struct BuiltProcess

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pub struct BuiltProcess {
    pub process: Process,
    pub root_vmar: Vmar,
    pub thread: Thread,
    pub entry: usize,
    pub stack: usize,
    pub stack_base: usize,
    pub stack_vmo: Vmo,
    pub bootstrap: Channel,
    pub vdso_base: usize,
    pub elf_base: usize,
    pub elf_headers: Elf64Headers,
}
Expand description

A container for a fully built but not yet started (as in, its initial thread is not yet running) process, with all related handles and metadata. Output of ProcessBuilder::build().

You can use this struct to start the process with BuiltProcess::start(), which is a simple wrapper around the zx_process_start syscall. You can optionally use the handles and information in this struct to manipulate the process or its address space before starting it, such as when creating a process in a debugger.

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§process: Process

The newly created process.

§root_vmar: Vmar

The root VMAR for the created process.

§thread: Thread

The process’s initial thread.

§entry: usize

The process’s entry point.

§stack: usize

The initial thread’s stack pointer.

§stack_base: usize

The base address of the stack for the initial thread.

§stack_vmo: Vmo

The VMO of the stack for the initial thread.

§bootstrap: Channel

The bootstrap channel, to be passed to the process on start as arg1 in zx_process_start / zx::Process::start.

§vdso_base: usize

The base address of the VDSO in the process’s VMAR, to be passed to the process on start as arg2 in zx_process_start / zx::Process::start.

§elf_base: usize

The base address where the ELF executable, or the dynamic linker if the ELF was dynamically linked, was loaded in the process’s VMAR.

§elf_headers: Elf64Headers

The ELF headers of the main module of the newly created process.

Implementations§

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impl BuiltProcess

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pub fn start(self) -> Result<Process, ProcessBuilderError>

Start an already built process.

This is a simple wrapper around the zx_process_start syscall that consumes the handles and data in the BuiltProcess struct as needed.

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unsafe fn encode( self, _encoder: &mut Encoder<'_, D>, _offset: usize, _depth: Depth, ) -> Result<(), Error>

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unsafe fn encode( self, _encoder: &mut Encoder<'_, D>, _offset: usize, _depth: Depth, ) -> Result<(), Error>

Encodes the object into the encoder’s buffers. Any handles stored in the object are swapped for Handle::INVALID. Read more
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const ALIGN: usize

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type Init = T

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