pub struct Node<'a> { /* private fields */ }Expand description
A realm and associated data as a helper for issuing pings in tests.
Implementations§
Source§impl<'a> Node<'a>
impl<'a> Node<'a>
Sourcepub fn new(
realm: &'a TestRealm<'_>,
local_interface_id: u64,
v4_addrs: Vec<Ipv4Addr>,
v6_addrs: Vec<Ipv6Addr>,
) -> Self
pub fn new( realm: &'a TestRealm<'_>, local_interface_id: u64, v4_addrs: Vec<Ipv4Addr>, v6_addrs: Vec<Ipv6Addr>, ) -> Self
Constructs a new Node.
Sourcepub async fn new_with_wait_addr<F: FnMut(&[Address<DefaultInterest>]) -> Option<(Vec<Ipv4Addr>, Vec<Ipv6Addr>)>>(
realm: &'a TestRealm<'_>,
interface: &'a TestInterface<'_>,
addr_predicate: F,
) -> Result<Node<'a>>
pub async fn new_with_wait_addr<F: FnMut(&[Address<DefaultInterest>]) -> Option<(Vec<Ipv4Addr>, Vec<Ipv6Addr>)>>( realm: &'a TestRealm<'_>, interface: &'a TestInterface<'_>, addr_predicate: F, ) -> Result<Node<'a>>
Create a new Node, waiting for addresses to satisfy the provided
predicate.
Addresses changes on interface will be observed via a watcher, and
addr_predicate will be called with the addresses until the returned
value is Some, and the vector of addresses will be used as the local
addresses for this Node.
Sourcepub async fn new_with_v4_and_v6_link_local(
realm: &'a TestRealm<'_>,
interface: &'a TestInterface<'_>,
) -> Result<Node<'a>>
pub async fn new_with_v4_and_v6_link_local( realm: &'a TestRealm<'_>, interface: &'a TestInterface<'_>, ) -> Result<Node<'a>>
Create a new Node with one IPv4 address and one IPv6 link-local
address.
Note that if there are multiple addresses of either kind assigned to
the interface, the specific address chosen is potentially
non-deterministic. Callers that care about specific addresses being
included rather than any IPv4 address and any IPv6 link-local address
should prefer Self::new_with_wait_addr instead.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for Node<'a>
impl<'a> !UnwindSafe for Node<'a>
impl<'a> Freeze for Node<'a>
impl<'a> Send for Node<'a>
impl<'a> Sync for Node<'a>
impl<'a> Unpin for Node<'a>
impl<'a> UnsafeUnpin for Node<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
Source§impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
Source§impl<F, N> FidlIntoNative<Box<N>> for Fwhere
F: FidlIntoNative<N>,
impl<F, N> FidlIntoNative<Box<N>> for Fwhere
F: FidlIntoNative<N>,
fn fidl_into_native(self) -> Box<N>
§impl<T> InstanceFromServiceTransport<T> for T
impl<T> InstanceFromServiceTransport<T> for T
§fn from_service_transport(handle: T) -> T
fn from_service_transport(handle: T) -> T
T to [Self]§impl<T> IntoAny for T
impl<T> IntoAny for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling [Attribute] value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi [Quirk] value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the [Condition] value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);