Struct netstack3_tcp::SocketOptions

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pub struct SocketOptions {
    pub keep_alive: KeepAlive,
    pub nagle_enabled: bool,
    pub user_timeout: Option<NonZeroDuration>,
    pub delayed_ack: bool,
    pub fin_wait2_timeout: Option<Duration>,
    pub max_syn_retries: NonZeroU8,
    pub ip_options: TcpIpSockOptions,
}
Expand description

TCP socket options.

This only stores options that are trivial to get and set.

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§keep_alive: KeepAlive

Socket options that control TCP keep-alive mechanism, see [KeepAlive].

§nagle_enabled: bool

Switch to turn nagle algorithm on/off.

§user_timeout: Option<NonZeroDuration>

The period of time after which the connection should be aborted if no ACK is received.

§delayed_ack: bool

Switch to turn delayed ACK on/off.

§fin_wait2_timeout: Option<Duration>

The period of time after with a dangling FIN_WAIT2 state should be reclaimed.

§max_syn_retries: NonZeroU8

The maximum SYN retransmissions before aborting a connection.

§ip_options: TcpIpSockOptions

Ip socket options.

Trait Implementations§

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impl Clone for SocketOptions

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fn clone(&self) -> SocketOptions

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SocketOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SocketOptions

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for SocketOptions

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fn eq(&self, other: &SocketOptions) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SocketOptions

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impl Eq for SocketOptions

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impl StructuralPartialEq for SocketOptions

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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type Builder = ()

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Receive a frame. Read more
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Send a frame. Read more
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Handle a timer firing. Read more
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