Struct SequenceClient

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pub struct SequenceClient { /* private fields */ }
Expand description

Client components should use |SequenceClient| to automatically manage interaction with server components. Clients should use |process_message(s)| to tell |SequenceClient| when they’ve processed a message. |SequenceClient| will then automatically discard batons at the appropriate times.

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impl SequenceClient

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pub fn new(message_source: MessageSourceProxy) -> Self

Creates a new |SequenceClient|, but does not start its management. Clients should call |run| to start baton management.

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pub async fn run(&self) -> Result<(), BatonError>

Start baton management. This function will not return until the |MessageSourceProxy| passed to |new| closes, returns an error when read, or receives an invalid baton message.

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pub async fn process_message(&self) -> Option<LeaseBaton>

Tell |SequenceClient| that a message was processed. If a baton is held corresponding to this message, it is returned. Likely the only valid reason for the caller to hold on to the baton is to pass it to it’s client(s).

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pub async fn process_messages(&self, message_count: u64) -> Option<LeaseBaton>

Tell |SequenceClient| that |message_count| messages were processed. If a baton is held corresponding to one of the messages, it is returned. Likely the only valid reason for the caller to hold on to the baton is to pass the baton to it’s client(s).

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pub async fn get_receieved_count(&self) -> u64

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