Struct MessageSendTracker

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pub struct MessageSendTracker { /* private fields */ }
Expand description

You probably don’t want to create one of these directly, but instead use |SequenceServer| to create one for you and then get a reference to it from |SequenceServer.get_message_tracker|.

Server components can use this to help manage sending batons to clients at appropriate times. Server components should call |message_sent| when they send a message to a client. Servers should call |set_requester| whenever server receives a hanging-GET for a baton from a client.

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impl MessageSendTracker

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pub async fn new(sag: ActivityGovernorProxy) -> Self

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pub async fn message_sent(&mut self) -> Result<(), MessageTrackerError>

Inform the tracker a message was sent, equivalent to |messages_sent(1)|. If the system is suspended, a wake lease is taken to guarantee the message can be processed. This is the behavior we probably want if we this message came from a waking interrupt. This means after this function returns, the caller can safely ack an interrupt related to this event.

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pub async fn messages_sent( &mut self, message_count: u64, ) -> Result<(), MessageTrackerError>

Inform the tracker that |message_count| messages were sent. If the system is suspended, a wake lease is taken to guarantee the message can be processed. This is the behavior we probably want if we this message came from a waking interrupt. This means after this function returns, the caller can safely ack an interrupt related to this event.

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pub fn set_requester(&mut self, requester: MessageSourceReceiveBatonResponder)

Deposits a request for a baton that a client made. This is a hanging-GET-style communication pattern and so the client receives a response the next time a flush is triggered. If a flush was triggered before |set_requester| was called, the baton is sent now based on the current message index.

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pub fn suspended(&mut self)

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pub fn resumed(&mut self)

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pub fn get_message_count(&self) -> u64

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