Struct keymaps::KeyState

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pub struct KeyState { /* private fields */ }
Expand description

Tracks the current state of all the keyboard keys.

This is repetitive code, so perhaps better handle it here. You can feed the keyboard events into its KeyState::update method.

KeyState keeps track of the ordering the keys were pressed, and you can call KeyState::get_ordered_keys to get a sequence of currently pressed keys, in the order they were pressed. This is useful for emitting keyboard events that must happen in a very particular ordering.

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impl KeyState

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pub fn new() -> Self

Creates a new KeyState

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pub fn update(&mut self, event: KeyEventType, key: Key)

Updates the key tracking state with the given key event pair.

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pub fn is_pressed(&self, key: &Key) -> bool

Returns true if key is noted as pressed.

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pub fn pressed_any(&self, keys: &[Key]) -> bool

Returns true if at least one key from keys is pressed.

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pub fn pressed_all(&self, keys: &[Key]) -> bool

Returns true if all keys from keys are pressed.

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pub fn get_set(&self) -> BTreeSet<Key>

Gets all the keys from the set.

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pub fn get_ordered_keys(&self) -> Vec<Key>

Gets the list of all currently pressed keys, in the order they were pressed.

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pub fn clear(&mut self)

Clears the state of Self, and expunges any stored key presses.

Trait Implementations§

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impl Clone for KeyState

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fn clone(&self) -> KeyState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for KeyState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for KeyState

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fn default() -> KeyState

Returns the “default value” for a type. Read more

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unsafe fn encode( self, _encoder: &mut Encoder<'_>, _offset: usize, _depth: Depth ) -> Result<(), Error>

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const ALIGN: usize = _

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