pub struct Equalizer {
pub bands: Vec<EqualizerBand>,
pub supported_controls: Option<EqualizerSupportedControls>,
pub can_disable_bands: Option<bool>,
pub min_frequency: u32,
pub max_frequency: u32,
pub max_q: Option<f32>,
pub min_gain_db: Option<f32>,
pub max_gain_db: Option<f32>,
}
Fields§
§bands: Vec<EqualizerBand>
§supported_controls: Option<EqualizerSupportedControls>
§can_disable_bands: Option<bool>
§min_frequency: u32
§max_frequency: u32
§max_q: Option<f32>
§min_gain_db: Option<f32>
§max_gain_db: Option<f32>
Trait Implementations§
impl StructuralPartialEq for Equalizer
Auto Trait Implementations§
impl Freeze for Equalizer
impl RefUnwindSafe for Equalizer
impl Send for Equalizer
impl Sync for Equalizer
impl Unpin for Equalizer
impl UnwindSafe for Equalizer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
Source§impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more