pub struct Equalizer {
pub bands: Vec<EqualizerBand>,
pub supported_controls: Option<EqualizerSupportedControls>,
pub can_disable_bands: Option<bool>,
pub min_frequency: u32,
pub max_frequency: u32,
pub max_q: Option<f32>,
pub min_gain_db: Option<f32>,
pub max_gain_db: Option<f32>,
}
Fields§
§bands: Vec<EqualizerBand>
§supported_controls: Option<EqualizerSupportedControls>
§can_disable_bands: Option<bool>
§min_frequency: u32
§max_frequency: u32
§max_q: Option<f32>
§min_gain_db: Option<f32>
§max_gain_db: Option<f32>
Trait Implementations§
impl StructuralPartialEq for Equalizer
Auto Trait Implementations§
impl Freeze for Equalizer
impl RefUnwindSafe for Equalizer
impl Send for Equalizer
impl Sync for Equalizer
impl Unpin for Equalizer
impl UnwindSafe for Equalizer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)