pub struct PlayerControlSynchronousProxy { /* private fields */ }

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impl PlayerControlSynchronousProxy

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pub fn new(channel: Channel) -> Self

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pub fn into_channel(self) -> Channel

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pub fn wait_for_event( &self, deadline: Time ) -> Result<PlayerControlEvent, Error>

Waits until an event arrives and returns it. It is safe for other threads to make concurrent requests while waiting for an event.

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pub fn play(&self) -> Result<(), Error>

Plays media. If this method is not supported as indicated by the absence of the PLAY flag in PlayerCapabilities, this method does nothing.

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pub fn pause(&self) -> Result<(), Error>

Pauses playback and retains position in media. If this method is not supported as indicated by the absence of the PAUSE flag in PlayerCapabilities, this method does nothing.

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pub fn stop(&self) -> Result<(), Error>

Stops playback. The session should close.

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pub fn seek(&self, position: i64) -> Result<(), Error>

Seeks to a specific position in media. Implementations are free to enter an error state if the position is out of bounds. position is an offset from the beginning of the media. If this method is not supported as indicated by the absence of the SEEK flag in PlayerCapabilities, this method does nothing.

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pub fn skip_forward(&self) -> Result<(), Error>

Skips forward in media by the player’s default skip amount. If this method is not supported as indicated by the absence of the SKIP_FORWARD flag in PlayerCapabilities, this method does nothing.

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pub fn skip_reverse(&self) -> Result<(), Error>

Skips in reverse in media by the player’s default skip amount. If this method is not supported as indicated by the absence of the SKIP_REVERSE flag in PlayerCapabilities, this method does nothing.

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pub fn next_item(&self) -> Result<(), Error>

Changes media to the next item (e.g. next song in playlist). If this method is not supported as indicated by the absence of the CHANGE_TO_NEXT_ITEM flag in PlayerCapabilities, this method does nothing.

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pub fn prev_item(&self) -> Result<(), Error>

Changes media to the previous item. If this method is not supported as indicated by the absence of the CHANGE_TO_PREV_ITEM flag in PlayerCapabilities, this method does nothing.

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pub fn set_playback_rate(&self, playback_rate: f32) -> Result<(), Error>

Sets the playback rate of the media. This will not change the playback mode. If this method is not supported as indicated by the absense of the SET_PLAYBACK_RATE flag in PlayerCapabilities, this method does nothing.

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pub fn set_repeat_mode(&self, repeat_mode: RepeatMode) -> Result<(), Error>

Sets repeat mode to any of the supported repeat modes. Whether this method takes effect depends on the PlayerCapabilities and repeat_mode:

  • [OFF] is always supported.
  • [GROUP] requires the REPEAT_GROUPS capability, and is otherwise ignored.
  • [SINGLE] requires the REPEAT_SINGLE capability, and is otherwise ignored.
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pub fn set_shuffle_mode(&self, shuffle_on: bool) -> Result<(), Error>

Sets shuffle mode. If this method is not supported as indicated by the absence of the SHUFFLE flag in PlayerCapabilities, this method does nothing.

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pub fn bind_volume_control( &self, volume_control_request: ServerEnd<VolumeControlMarker> ) -> Result<(), Error>

Binds to the session’s volume control for control and notifications. If this method is not supported as indicated by the absence of the HAS_GAIN_CONTROL flag in PlayerCapabilities, the channel handle passed as volume_control_request is closed by the service.

Trait Implementations§

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impl Debug for PlayerControlSynchronousProxy

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl SynchronousProxy for PlayerControlSynchronousProxy

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type Proxy = PlayerControlProxy

The async proxy for the same protocol.
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type Protocol = PlayerControlMarker

The protocol which this Proxy controls.
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fn from_channel(inner: Channel) -> Self

Create a proxy over the given channel.
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fn into_channel(self) -> Channel

Convert the proxy back into a channel.
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fn as_channel(&self) -> &Channel

Get a reference to the proxy’s underlying channel. Read more

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