pub struct PlayerControlSetShuffleModeRequest {
pub shuffle_on: bool,
}
Fields§
§shuffle_on: bool
Trait Implementations§
source§impl Clone for PlayerControlSetShuffleModeRequest
impl Clone for PlayerControlSetShuffleModeRequest
source§fn clone(&self) -> PlayerControlSetShuffleModeRequest
fn clone(&self) -> PlayerControlSetShuffleModeRequest
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<D: ResourceDialect> Decode<PlayerControlSetShuffleModeRequest, D> for PlayerControlSetShuffleModeRequest
impl<D: ResourceDialect> Decode<PlayerControlSetShuffleModeRequest, D> for PlayerControlSetShuffleModeRequest
source§impl<D: ResourceDialect> Encode<PlayerControlSetShuffleModeRequest, D> for &PlayerControlSetShuffleModeRequest
impl<D: ResourceDialect> Encode<PlayerControlSetShuffleModeRequest, D> for &PlayerControlSetShuffleModeRequest
source§impl<D: ResourceDialect, T0: Encode<bool, D>> Encode<PlayerControlSetShuffleModeRequest, D> for (T0,)
impl<D: ResourceDialect, T0: Encode<bool, D>> Encode<PlayerControlSetShuffleModeRequest, D> for (T0,)
source§impl Ord for PlayerControlSetShuffleModeRequest
impl Ord for PlayerControlSetShuffleModeRequest
source§fn cmp(&self, other: &PlayerControlSetShuffleModeRequest) -> Ordering
fn cmp(&self, other: &PlayerControlSetShuffleModeRequest) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq for PlayerControlSetShuffleModeRequest
impl PartialEq for PlayerControlSetShuffleModeRequest
source§fn eq(&self, other: &PlayerControlSetShuffleModeRequest) -> bool
fn eq(&self, other: &PlayerControlSetShuffleModeRequest) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd for PlayerControlSetShuffleModeRequest
impl PartialOrd for PlayerControlSetShuffleModeRequest
source§fn partial_cmp(
&self,
other: &PlayerControlSetShuffleModeRequest,
) -> Option<Ordering>
fn partial_cmp( &self, other: &PlayerControlSetShuffleModeRequest, ) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl TypeMarker for PlayerControlSetShuffleModeRequest
impl TypeMarker for PlayerControlSetShuffleModeRequest
§type Owned = PlayerControlSetShuffleModeRequest
type Owned = PlayerControlSetShuffleModeRequest
The owned Rust type which this FIDL type decodes into.
source§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
source§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.source§impl ValueTypeMarker for PlayerControlSetShuffleModeRequest
impl ValueTypeMarker for PlayerControlSetShuffleModeRequest
§type Borrowed<'a> = &'a PlayerControlSetShuffleModeRequest
type Borrowed<'a> = &'a PlayerControlSetShuffleModeRequest
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read moreimpl Copy for PlayerControlSetShuffleModeRequest
impl Eq for PlayerControlSetShuffleModeRequest
impl Persistable for PlayerControlSetShuffleModeRequest
impl StructuralPartialEq for PlayerControlSetShuffleModeRequest
Auto Trait Implementations§
impl Freeze for PlayerControlSetShuffleModeRequest
impl RefUnwindSafe for PlayerControlSetShuffleModeRequest
impl Send for PlayerControlSetShuffleModeRequest
impl Sync for PlayerControlSetShuffleModeRequest
impl Unpin for PlayerControlSetShuffleModeRequest
impl UnwindSafe for PlayerControlSetShuffleModeRequest
Blanket Implementations§
§impl<T> Body for Twhere
T: Persistable,
impl<T> Body for Twhere
T: Persistable,
§type MarkerAtTopLevel = T
type MarkerAtTopLevel = T
The marker type to use when the body is at the top-level.
§type MarkerInResultUnion = T
type MarkerInResultUnion = T
The marker type to use when the body is nested in a result union.
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)