Struct PlayerControlSetShuffleModeRequest
pub struct PlayerControlSetShuffleModeRequest {
pub shuffle_on: bool,
}
Fields§
§shuffle_on: bool
Trait Implementations§
§impl Clone for PlayerControlSetShuffleModeRequest
impl Clone for PlayerControlSetShuffleModeRequest
§fn clone(&self) -> PlayerControlSetShuffleModeRequest
fn clone(&self) -> PlayerControlSetShuffleModeRequest
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlayerControlSetShuffleModeRequest
impl Debug for PlayerControlSetShuffleModeRequest
§impl<D> Decode<PlayerControlSetShuffleModeRequest, D> for PlayerControlSetShuffleModeRequestwhere
D: ResourceDialect,
impl<D> Decode<PlayerControlSetShuffleModeRequest, D> for PlayerControlSetShuffleModeRequestwhere
D: ResourceDialect,
§fn new_empty() -> PlayerControlSetShuffleModeRequest
fn new_empty() -> PlayerControlSetShuffleModeRequest
Creates a valid instance of
Self
. The specific value does not matter,
since it will be overwritten by decode
.§impl<D> Encode<PlayerControlSetShuffleModeRequest, D> for &PlayerControlSetShuffleModeRequestwhere
D: ResourceDialect,
impl<D> Encode<PlayerControlSetShuffleModeRequest, D> for &PlayerControlSetShuffleModeRequestwhere
D: ResourceDialect,
§impl Hash for PlayerControlSetShuffleModeRequest
impl Hash for PlayerControlSetShuffleModeRequest
§impl Ord for PlayerControlSetShuffleModeRequest
impl Ord for PlayerControlSetShuffleModeRequest
§fn cmp(&self, other: &PlayerControlSetShuffleModeRequest) -> Ordering
fn cmp(&self, other: &PlayerControlSetShuffleModeRequest) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
§impl PartialEq for PlayerControlSetShuffleModeRequest
impl PartialEq for PlayerControlSetShuffleModeRequest
§fn eq(&self, other: &PlayerControlSetShuffleModeRequest) -> bool
fn eq(&self, other: &PlayerControlSetShuffleModeRequest) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.§impl PartialOrd for PlayerControlSetShuffleModeRequest
impl PartialOrd for PlayerControlSetShuffleModeRequest
§impl TypeMarker for PlayerControlSetShuffleModeRequest
impl TypeMarker for PlayerControlSetShuffleModeRequest
§type Owned = PlayerControlSetShuffleModeRequest
type Owned = PlayerControlSetShuffleModeRequest
The owned Rust type which this FIDL type decodes into.
§fn inline_align(_context: Context) -> usize
fn inline_align(_context: Context) -> usize
Returns the minimum required alignment of the inline portion of the
encoded object. It must be a (nonzero) power of two.
§fn inline_size(_context: Context) -> usize
fn inline_size(_context: Context) -> usize
Returns the size of the inline portion of the encoded object, including
padding for alignment. Must be a multiple of
inline_align
.§fn encode_is_copy() -> bool
fn encode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and encoding requires no validation. When true, we can optimize
encoding arrays and vectors of Self::Owned
to a single memcpy. Read more§fn decode_is_copy() -> bool
fn decode_is_copy() -> bool
Returns true if the memory layout of
Self::Owned
matches the FIDL wire
format and decoding requires no validation. When true, we can optimize
decoding arrays and vectors of Self::Owned
to a single memcpy.§impl ValueTypeMarker for PlayerControlSetShuffleModeRequest
impl ValueTypeMarker for PlayerControlSetShuffleModeRequest
§type Borrowed<'a> = &'a PlayerControlSetShuffleModeRequest
type Borrowed<'a> = &'a PlayerControlSetShuffleModeRequest
The Rust type to use for encoding. This is a particular
Encode<Self>
type cheaply obtainable from &Self::Owned
. There are three cases: Read more§fn borrow(
value: &<PlayerControlSetShuffleModeRequest as TypeMarker>::Owned,
) -> <PlayerControlSetShuffleModeRequest as ValueTypeMarker>::Borrowed<'_>
fn borrow( value: &<PlayerControlSetShuffleModeRequest as TypeMarker>::Owned, ) -> <PlayerControlSetShuffleModeRequest as ValueTypeMarker>::Borrowed<'_>
Cheaply converts from
&Self::Owned
to Self::Borrowed
.impl Copy for PlayerControlSetShuffleModeRequest
impl Eq for PlayerControlSetShuffleModeRequest
impl Persistable for PlayerControlSetShuffleModeRequest
impl StructuralPartialEq for PlayerControlSetShuffleModeRequest
Auto Trait Implementations§
impl Freeze for PlayerControlSetShuffleModeRequest
impl RefUnwindSafe for PlayerControlSetShuffleModeRequest
impl Send for PlayerControlSetShuffleModeRequest
impl Sync for PlayerControlSetShuffleModeRequest
impl Unpin for PlayerControlSetShuffleModeRequest
impl UnwindSafe for PlayerControlSetShuffleModeRequest
Blanket Implementations§
§impl<T> Body for Twhere
T: Persistable,
impl<T> Body for Twhere
T: Persistable,
§type MarkerAtTopLevel = T
type MarkerAtTopLevel = T
The marker type to use when the body is at the top-level.
§type MarkerInResultUnion = T
type MarkerInResultUnion = T
The marker type to use when the body is nested in a result union.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more