pub struct PlayerControlHandle { /* private fields */ }Implementations§
Source§impl PlayerControlHandle
impl PlayerControlHandle
pub fn shutdown_with_epitaph(&self, status: impl Into<Epitaph>)
Trait Implementations§
Source§impl Clone for PlayerControlHandle
impl Clone for PlayerControlHandle
Source§impl ControlHandle for PlayerControlHandle
impl ControlHandle for PlayerControlHandle
Source§fn shutdown(&self)
fn shutdown(&self)
Set the server to shutdown. The underlying channel is only closed the
next time the stream is polled.
Source§fn shutdown_with_epitaph(&self, status: Epitaph)
fn shutdown_with_epitaph(&self, status: Epitaph)
Sets the server to shutdown with an epitaph. The underlying channel is
only closed the next time the stream is polled.
Auto Trait Implementations§
impl !RefUnwindSafe for PlayerControlHandle
impl !UnwindSafe for PlayerControlHandle
impl Freeze for PlayerControlHandle
impl Send for PlayerControlHandle
impl Sync for PlayerControlHandle
impl Unpin for PlayerControlHandle
impl UnsafeUnpin for PlayerControlHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more