pub struct PlayerControlHandle { /* private fields */ }
Trait Implementations§
Source§impl Clone for PlayerControlHandle
impl Clone for PlayerControlHandle
Source§fn clone(&self) -> PlayerControlHandle
fn clone(&self) -> PlayerControlHandle
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl ControlHandle for PlayerControlHandle
impl ControlHandle for PlayerControlHandle
Source§fn shutdown(&self)
fn shutdown(&self)
Set the server to shutdown. The underlying channel is only closed the
next time the stream is polled.
Source§fn shutdown_with_epitaph(&self, status: Status)
fn shutdown_with_epitaph(&self, status: Status)
Sets the server to shutdown with an epitaph. The underlying channel is
only closed the next time the stream is polled.
Source§fn on_closed(&self) -> OnSignalsRef<'_>
fn on_closed(&self) -> OnSignalsRef<'_>
Returns a future that completes when the server receives the
PEER_CLOSED
signal.Source§fn signal_peer(
&self,
clear_mask: Signals,
set_mask: Signals,
) -> Result<(), Status>
fn signal_peer( &self, clear_mask: Signals, set_mask: Signals, ) -> Result<(), Status>
Sets and clears the signals provided on peer handle.
Auto Trait Implementations§
impl Freeze for PlayerControlHandle
impl !RefUnwindSafe for PlayerControlHandle
impl Send for PlayerControlHandle
impl Sync for PlayerControlHandle
impl Unpin for PlayerControlHandle
impl !UnwindSafe for PlayerControlHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)