pub struct DeviceProxy { /* private fields */ }
Implementations§
Source§impl DeviceProxy
impl DeviceProxy
Sourcepub fn take_event_stream(&self) -> DeviceEventStream
pub fn take_event_stream(&self) -> DeviceEventStream
Get a Stream of events from the remote end of the protocol.
§Panics
Panics if the event stream was already taken.
Sourcepub fn query(
&self,
query_id: QueryId,
) -> QueryResponseFut<DeviceQueryResult, DefaultFuchsiaResourceDialect>
pub fn query( &self, query_id: QueryId, ) -> QueryResponseFut<DeviceQueryResult, DefaultFuchsiaResourceDialect>
On success, returns a result either in a buffer or a simple value.
Sourcepub fn connect2(
&self,
client_id: u64,
primary_channel: ServerEnd<PrimaryMarker>,
notification_channel: ServerEnd<NotificationMarker>,
) -> Result<(), Error>
pub fn connect2( &self, client_id: u64, primary_channel: ServerEnd<PrimaryMarker>, notification_channel: ServerEnd<NotificationMarker>, ) -> Result<(), Error>
Creates a connection to the device comprised of two IPC channels. The primary channel is for the Primary protocol (see below). The notification channel is used for vendor-specific messages which are sent only in the reverse (server-client) direction, typically in response to client command completion.
Trait Implementations§
Source§impl Clone for DeviceProxy
impl Clone for DeviceProxy
Source§fn clone(&self) -> DeviceProxy
fn clone(&self) -> DeviceProxy
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for DeviceProxy
impl Debug for DeviceProxy
Source§impl DeviceProxyInterface for DeviceProxy
impl DeviceProxyInterface for DeviceProxy
type QueryResponseFut = QueryResponseFut<Result<DeviceQueryResponse, i32>>
fn query(&self, query_id: QueryId) -> Self::QueryResponseFut
fn connect2( &self, client_id: u64, primary_channel: ServerEnd<PrimaryMarker>, notification_channel: ServerEnd<NotificationMarker>, ) -> Result<(), Error>
Source§impl Proxy for DeviceProxy
impl Proxy for DeviceProxy
Source§type Protocol = DeviceMarker
type Protocol = DeviceMarker
The protocol which this
Proxy
controls.Source§fn from_channel(inner: AsyncChannel) -> Self
fn from_channel(inner: AsyncChannel) -> Self
Create a proxy over the given channel.
Source§fn into_channel(self) -> Result<AsyncChannel, Self>
fn into_channel(self) -> Result<AsyncChannel, Self>
Attempt to convert the proxy back into a channel. Read more
Source§fn as_channel(&self) -> &AsyncChannel
fn as_channel(&self) -> &AsyncChannel
Get a reference to the proxy’s underlying channel. Read more
§fn into_client_end(self) -> Result<ClientEnd<Self::Protocol>, Self>
fn into_client_end(self) -> Result<ClientEnd<Self::Protocol>, Self>
Attempt to convert the proxy back into a client end. Read more
Auto Trait Implementations§
impl Freeze for DeviceProxy
impl !RefUnwindSafe for DeviceProxy
impl Send for DeviceProxy
impl Sync for DeviceProxy
impl Unpin for DeviceProxy
impl !UnwindSafe for DeviceProxy
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous1, D> for Twhere
D: ResourceDialect,
§impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
impl<T, D> Encode<Ambiguous2, D> for Twhere
D: ResourceDialect,
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> ProxyHasClient for Twhere
T: Proxy,
impl<T> ProxyHasClient for Twhere
T: Proxy,
§fn client(&self) -> Result<ZirconClient, Infallible>
fn client(&self) -> Result<ZirconClient, Infallible>
Get a “client” for this proxy. This is just an object which has methods
for a few common handle creation operations.